Unity3D 与 Android 交互
2016-03-23 15:04
441 查看
近来 在做AR
初次接触到 Unity3D ,C# 语言写的,也不是很懂
经过近2天的摸索,终于搞通了两者的交互,特整理此文,以备注
直接上代码
c#
void OnClick(){
AndroidJavaClass androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = androidJC.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass jc = new AndroidJavaClass("com.fanoi.ARshuiguo.UnityEntranceActivity");
jo.CallStatic("UnityCallAndroid",jo);
}
java
public static void UnityCallAndroid(Activity activity)
{
Log.d("=======================", "testetstest");
// Creating an intent with the current activity and the activity we wish to start
Intent myIntent = new Intent(activity, EntranceActivity.class);
activity.startActivity(myIntent);
}
AndroidManifest.xml
<activity
android:name="com.fanoi.ARshuiguo.UnityEntranceActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale"
android:screenOrientation="portrait"
android:launchMode="singleTask"
>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
<meta-data
android:name="unityplayer.ForwardNativeEventsToDalvik"
android:value="false" />
</activity>
初次接触到 Unity3D ,C# 语言写的,也不是很懂
经过近2天的摸索,终于搞通了两者的交互,特整理此文,以备注
直接上代码
c#
void OnClick(){
AndroidJavaClass androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = androidJC.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass jc = new AndroidJavaClass("com.fanoi.ARshuiguo.UnityEntranceActivity");
jo.CallStatic("UnityCallAndroid",jo);
}
java
public static void UnityCallAndroid(Activity activity)
{
Log.d("=======================", "testetstest");
// Creating an intent with the current activity and the activity we wish to start
Intent myIntent = new Intent(activity, EntranceActivity.class);
activity.startActivity(myIntent);
}
AndroidManifest.xml
<activity
android:name="com.fanoi.ARshuiguo.UnityEntranceActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale"
android:screenOrientation="portrait"
android:launchMode="singleTask"
>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
<meta-data
android:name="unityplayer.ForwardNativeEventsToDalvik"
android:value="false" />
</activity>
相关文章推荐
- 使用C++实现JNI接口需要注意的事项
- Android IPC进程间通讯机制
- Android Manifest 用法
- [转载]Activity中ConfigChanges属性的用法
- Android之获取手机上的图片和视频缩略图thumbnails
- Android之使用Http协议实现文件上传功能
- Android学习笔记(二九):嵌入浏览器
- android string.xml文件中的整型和string型代替
- i-jetty环境搭配与编译
- android之定时器AlarmManager
- android wifi 无线调试
- Android Native 绘图方法
- Android java 与 javascript互访(相互调用)的方法例子
- android 代码实现控件之间的间距
- android FragmentPagerAdapter的“标准”配置
- Android"解决"onTouch和onClick的冲突问题
- android:installLocation简析
- android searchView的关闭事件
- SourceProvider.getJniDirectories