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Unity3D 与 Android 交互

2016-03-23 15:04 441 查看
近来 在做AR

初次接触到 Unity3D ,C# 语言写的,也不是很懂

经过近2天的摸索,终于搞通了两者的交互,特整理此文,以备注

直接上代码

   
c#
 void OnClick(){
        AndroidJavaClass androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");

        AndroidJavaObject jo = androidJC.GetStatic<AndroidJavaObject>("currentActivity");     
        AndroidJavaClass jc = new AndroidJavaClass("com.fanoi.ARshuiguo.UnityEntranceActivity");   
        jo.CallStatic("UnityCallAndroid",jo);
    }

java

 public static void UnityCallAndroid(Activity activity)
     {      
         Log.d("=======================", "testetstest");
         // Creating an intent with the current activity and the activity we wish to start
         Intent myIntent = new Intent(activity, EntranceActivity.class);
         activity.startActivity(myIntent);
     }

AndroidManifest.xml

<activity
            android:name="com.fanoi.ARshuiguo.UnityEntranceActivity"
            android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale"
            android:screenOrientation="portrait"
            android:launchMode="singleTask"
             >
            <meta-data
                android:name="unityplayer.UnityActivity"
                android:value="true" />
            <meta-data
                android:name="unityplayer.ForwardNativeEventsToDalvik"
                android:value="false" />
        </activity>
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标签:  android Unity3D