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linux下如何模拟按键输入和模拟鼠标

2016-03-22 10:19 603 查看
原文地址:http://blog.chinaunix.net/uid-23381466-id-3883164.html

分类: LINUX

概述:

查看/dev/input/eventX是什么类型的事件, cat /proc/bus/input/devices

设备有着自己特殊的按键键码,我需要将一些标准的按键,比如0-9,X-Z等模拟成标准按键,比如KEY_0,KEY-Z等,所以需要用到按键模拟,具体方法就是操作/dev/input/event1文件,向它写入个input_event结构体就可以模拟按键的输入了。

nput_event 说明:

linux/input.h中有定义,这个文件还定义了标准按键的编码等

点击(此处)折叠或打开

struct input_event{

struct timeval time;//按键时间

__u16 type;//类型,在下面有定义

__u16 code;//要模拟成什么按键

__s32 value;//是按下还是释放

};

code:

事件的代码.如果事件的类型代码是EV_KEY,该代码code为设备键盘代码.代码植0~127为键盘上的按键代码,0x110~0x116 为鼠标上按键代码,其中0x110(BTN_LEFT)为鼠标左键,0x111(BTN_RIGHT)为鼠标右键,0x112(BTN_ MIDDLE)为鼠标中键.其它代码含义请参看include/linux/input.h文件. 如果事件的类型代码是EV_REL,code值表示轨迹的类型.如指示鼠标的X轴方向REL_X(代码为0x00),指示鼠标的Y轴方向REL_Y(代码为0x01),指示鼠标中轮子方向REL_WHEEL(代码为0x08).

给出/linux/input.h的查阅地址:http://lxr.free-electrons.com/source/include/uapi/linux/input.h

type:

EV_KEY,键盘

EV_REL,相对坐标

EV_ABS,绝对坐标

alue:

事件的值.如果事件

/*

* Eventtypes

*/

#defineEV_SYN 0x00

#define EV_KEY 0x01 //按键

#defineEV_REL 0x02 //相对坐标(轨迹球)

#defineEV_ABS 0x03 //绝对坐标

#defineEV_MSC 0x04 //其他

#defineEV_SW 0x05

#defineEV_LED 0x11 //LED

#define EV_SND0x12//声音

#defineEV_REP 0x14//repeat

#defineEV_FF 0x15

#defineEV_PWR 0x16

#define EV_FF_STATUS 0x17

#define EV_MAX 0x1f

#define EV_CNT (EV_MAX+1)
kernel里input模

点击(此处)折叠或打开

//input_dev结构:

struct input_dev

{

void *private;

const char *name;

const char *phys;

const char *uniq;

struct input_id id;

/*

* 根据各种输入信号的类型来建立类型为unsigned long 的数组,

* 数组的每1bit代表一种信号类型,

* 内核中会对其进行置位或清位操作来表示时间的发生和被处理.

*/

unsigned long evbit[NBITS(EV_MAX)];

unsigned long keybit[NBITS(KEY_MAX)];

unsigned long relbit[NBITS(REL_MAX)];

unsigned long absbit[NBITS(ABS_MAX)];

unsigned long mscbit[NBITS(MSC_MAX)];

unsigned long ledbit[NBITS(LED_MAX)];

unsigned long sndbit[NBITS(SND_MAX)];

unsigned long ffbit[NBITS(FF_MAX)];

unsigned long swbit[NBITS(SW_MAX)];

.........................................

};

/**

* input_set_capability - mark device as capable of a certain event

* @dev: device that is capable of emitting or accepting event

* @type: type of the event (EV_KEY, EV_REL, etc...)

* @code: event code

*

* In addition to setting up corresponding bit in appropriate capability

* bitmap the function also adjusts dev->evbit.

*/

/* 记录本设备对于哪些事件感兴趣(对其进行处理)*/

void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code)

{

switch (type)

{

case EV_KEY:

__set_bit(code, dev->keybit);//比如按键,应该对哪些键值的按键进行处理(对于其它按键不予理睬)

break;

case EV_REL:

__set_bit(code, dev->relbit);

break;

case EV_ABS:

__set_bit(code, dev->absbit);

break;

case EV_MSC:

__set_bit(code, dev->mscbit);

break;

case EV_SW:

__set_bit(code, dev->swbit);

break;

case EV_LED:

__set_bit(code, dev->ledbit);

break;

case EV_SND:

__set_bit(code, dev->sndbit);

break;

case EV_FF:

__set_bit(code, dev->ffbit);

break;

default:

printk(KERN_ERR

"input_set_capability: unknown type %u (code %u)\n",

type, code);

dump_stack();

return;

}

__set_bit(type, dev->evbit);//感觉和前面重复了(前面一经配置过一次了)

}

EXPORT_SYMBOL(input_set_capability);

static irqreturn_t gpio_keys_isr(int irq, void *dev_id)

{

int i;

struct platform_device *pdev = dev_id;

struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;

struct input_dev *input = platform_get_drvdata(pdev);

for (i = 0; i < pdata->nbuttons; i++)

{

struct gpio_keys_button *button = &pdata->buttons[i];

int gpio = button->gpio;

if (irq == gpio_to_irq(gpio)) //判断哪个键被按了?

{

unsigned int type = button->type ? : EV_KEY;

int state = (gpio_get_value(gpio) ? 1 : 0) ^
button->active_low;//记录按键状态

input_event(input, type, button->code, !!state);//汇报输入事件

input_sync(input);//等待输入事件处理完成

}

}

return IRQ_HANDLED;

}

/*

* input_event() - report new input event

* @dev: device that generated the event

* @type: type of the event

* @code: event code

* @value: value of the event

*

* This function should be used by drivers implementing various input devices

* See also input_inject_event()

*/

void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value)

{

struct input_handle *handle;

if (type > EV_MAX || !test_bit(type, dev->evbit))//首先判断该事件类型是否有效且为该设备所接受

return;

add_input_randomness(type, code, value);

switch (type)

{

case EV_SYN:

switch (code)

{

case SYN_CONFIG:

if (dev->event)

dev->event(dev, type, code, value);

break;

case SYN_REPORT:

if (dev->sync)

return;

dev->sync = 1;

break;

}

break;

case EV_KEY:

/*

* 这里需要满足几个条件:

* 1: 键值有效(不超出定义的键值的有效范围)

* 2: 键值为设备所能接受(属于该设备所拥有的键值范围)

* 3: 按键状态改变了

*/

if (code > KEY_MAX || !test_bit(code, dev->keybit) || !!test_bit(code, dev->key) == value)

return;

if (value == 2)

break;

change_bit(code, dev->key);//改变对应按键的状态

/* 如果你希望按键未释放的时候不断汇报按键事件的话需要以下这个(在简单的gpio_keys驱动中不需要这个,暂时不去分析) */

if (test_bit(EV_REP, dev->evbit) && dev->rep[REP_PERIOD] && dev->rep[REP_DELAY] && dev->timer.data && value)

{

dev->repeat_key = code;

mod_timer(&dev->timer, jiffies + msecs_to_jiffies(dev->rep[REP_DELAY]));

}

break;

........................................................

if (type != EV_SYN)

dev->sync = 0;

if (dev->grab)

dev->grab->handler->event(dev->grab, type, code, value);

else

/*

* 循环调用所有处理该设备的handle(event,mouse,ts,joy等),

* 如果有进程打开了这些handle(进行读写),则调用其对应的event接口向气汇报该输入事件.

*/

list_for_each_entry(handle, &dev->h_list, d_node)

if (handle->open)

handle->handler->event(handle, type, code, value);

}

}

EXPORT_SYMBOL(input_event);

//event层对于input层报告的这个键盘输入事件的处理:

//drivers / input / evdev.c:

static struct input_handler evdev_handler =

{

.event = evdev_event,

.connect = evdev_connect,

.disconnect = evdev_disconnect,

.fops = &evdev_fops,

.minor = EVDEV_MINOR_BASE,

.name = "evdev",

.id_table = evdev_ids,

};

Linux 有自己的 input 子系统,可以统一管理鼠标和键盘事件。基于输入子系统 实现的 uinput 可以方便的在用户空间模拟鼠标和键盘事件。

当然,也可以自己造轮子, 做一个字符设备接收用户输入,根据输入,投递 input 事件。

还有一种方式就是直接 往 evnent 里写入数据, 都可以达到控制鼠标键盘的功能。
本篇文章就是演示直接写入 event 的方法。

1。模拟按键输

点击(此处)折叠或打开

//其中0表示释放,1按键按下,2表示一直按下

//0
for EV_KEY for release, 1for keypress
and 2for autorepeat.

void simulate_key(int fd,int value)

{

struct input_event event;

event.type
= EV_KEY;

//event.code= KEY_0;//要模拟成什么按键

event.value
= value;//是按下还是释放按键或者重复

gettimeofday(&event.time, 0);

if(write(fd,&event,
sizeof(event))< 0)

{

dprintk("simulate key error~~~\n");

return ;

}

}

2。模拟鼠标输入(轨迹球

点击(此处)折叠或打开

void simulate_mouse(int fd, char buf[4])

{

int rel_x, rel_y;

static struct input_event event, ev;

//buf[0],buf[2],小于0则为左移,大于0则为右移

//buf[1],buf[3],小于0则为下移,大于0则为上移

dprintk("MOUSE TOUCH: x1=%d,y1=%d,x2=%d,y2=%d\n", buf[0],
buf[1], buf[2], buf[3]);

rel_x =
(buf[0]+ buf[2])/
2;

rel_y =
-(buf[1]+ buf[3])/
2; //和我们的鼠标是相反的方向,所以取反

event.type
= EV_REL;

event.code
= REL_X;

event.value
= rel_x;

gettimeofday(&event.time, 0);

if( write(fd,&event,
sizeof(event))!= sizeof(event))

dprintk("rel_x error~~~:%s\n", strerror(errno));

event.code
= REL_Y;

event.value
= rel_y;

gettimeofday(&event.time, 0);

if( write(fd,&event,
sizeof(event))!= sizeof(event))

dprintk("rel_y error~~~:%s\n", strerror(errno));

//一定要刷新空的

write(fd,&ev, sizeof(ev));

}

鼠标和键盘文件打开方法:

点击(此处)折叠或打开

int fd_kbd;//
/dev/input/event1

int fd_mouse;//dev/input/mouse2

fd_kbd = open("/dev/input/event1", O_RDWR);

if(fd_kbd<= 0)

{

printf("error open keyboard:%s\n", strerror(errno));

return -1;

}

fd_mouse = open("/dev/input/event3", O_RDWR);//如果不行的话,那试试/dev/input/mice

if(fd_mouse<= 0)

{

printf("error open mouse:%s\n", strerror(errno));

return -2;

}

/dev/input/mice是鼠标的抽象,代表的是鼠标,也许是/dev/input/mouse,/dev/input/mouse1,或者空,这个文件一直会存在。这里你也许会问,我怎么知道/dev/input/eventX这些事件到底是什么事件阿,是鼠标还是键盘或者别的,eventX代表的是所有输入设备(input核心)的事件,比如按键按下,或者鼠标移动,或者游戏遥控器等等,在系统查看的方法是
cat /proc/bus/input/devices 就可以看到每个eventX是什么设备的事件了。

下面是一个模拟鼠标和键盘输入的例子

关于这里 open 哪个 event , 可以通过 cat /proc/bus/input/devices

点击(此处)折叠或打开

#include <string.h>

#include <stdio.h>

#include <sys/types.h>

#include <sys/stat.h>

#include <fcntl.h>

#include <linux/input.h>

#include <linux/uinput.h>

#include <stdio.h>

#include <sys/time.h>

#include <sys/types.h>

#include <unistd.h>

void simulate_key(int fd,int kval)

{

struct input_event event;

event.type
= EV_KEY;

event.value
= 1;

event.code
= kval;

gettimeofday(&event.time, 0);

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

memset(&event, 0, sizeof(event));

gettimeofday(&event.time,NULL);

event.type
= EV_KEY;

event.code
= kval;

event.value
= 0;

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

}

void simulate_mouse(int fd)

{

struct input_event event;

memset(&event, 0, sizeof(event));

gettimeofday(&event.time,NULL);

event.type
= EV_REL;

event.code
= REL_X;

event.value
= 10;

write(fd,&event, sizeof(event));

event.type
= EV_REL;

event.code
= REL_Y;

event.value
= 10;

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

}

int main()

{

int fd_kbd;

int fd_mouse;

fd_kbd = open("/dev/input/event1", O_RDWR);

if(fd_kbd<= 0)

{

printf("error open keyboard:\n");

return -1;

}

fd_mouse = open("/dev/input/event2", O_RDWR);

if(fd_mouse<= 0)

{

printf("error open mouse\n");

return -2;

}

int i = 0;

for(i= 0; i
< 10; i++)

{

simulate_key(fd_kbd, KEY_A+ i);

simulate_mouse(fd_mouse);

sleep(1);

}

close(fd_kbd);

}

下面是一个读取 鼠标和键盘事件的例子

点击(此处)折叠或打开

#include <stdio.h>

#include <stdlib.h>

#include <linux/input.h>

#include <sys/types.h>

#include <sys/stat.h>

#include <fcntl.h>

#include <unistd.h>

#include <errno.h>

static void show_event(struct input_event* event)

{

printf("%d %d %d\n", event->type, event->code,
event->value);

return;

}

int main(int argc, char* argv[])

{

struct input_event event =
{{0}, 0};

const char* file_name= argc
== 2? argv[1]:
"/dev/input/event2";

int fd = open(file_name, O_RDWR);

if(fd> 0)

{

while(1)

{

int ret
= read(fd,&event, sizeof(event));

if(ret== sizeof(event))

{

show_event(&event);

}

else

{

break;

}

}

close(fd);

}

return 0;

}

很多人对于 如何模拟 CTRL + SPACE 感兴趣, 下面也给个例子,呵呵

点击(此处)折叠或打开

void simulate_ctrl_space(int fd)

{

struct input_event event;

//先发送一个 CTRL 按下去的事件。

event.type
= EV_KEY;

event.value
= 1;

event.code
= KEY_LEFTCTRL;

gettimeofday(&event.time, 0);

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

//先发送一个SPACE 按下去的事件。

event.type
= EV_KEY;

event.value
= 1;

event.code
= KEY_SPACE;

gettimeofday(&event.time, 0);

write(fd,&event, sizeof(event));

//发送一个 释放SPACE 的事件

memset(&event, 0, sizeof(event));

gettimeofday(&event.time,NULL);

event.type
= EV_KEY;

event.code
= KEY_SPACE;

event.value
= 0;

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

//发送一个 释放 CTRL 的事件

memset(&event, 0, sizeof(event));

gettimeofday(&event.time,NULL);

event.type
= EV_KEY;

event.code
= KEY_LEFTCTRL;

event.value
= 0;

write(fd,&event, sizeof(event));

event.type
= EV_SYN;

event.code
= SYN_REPORT;

event.value
= 0;

write(fd,&event, sizeof(event));

}

浅析linux中鼠标数据读取

点击(此处)折叠或打开

//我们就是去读/dev/input/mice设备节点,源码如下:

#include <stdio.h>

#include <errno.h>

#include <fcntl.h>

#include <sys/select.h>

#include <string.h>

/* Mouse button bits*/

#define WHEEL_UP 0x10

#define WHEEL_DOWN 0x08

#define BUTTON_L 0x04

#define BUTTON_M 0x02

#define BUTTON_R 0x01

#define SCALE 3 /* default scaling factorfor acceleration
*/

#define THRESH 5 /* default threshholdfor acceleration
*/

static int xpos;/* current x position of mouse*/

static int ypos;/* current y position of mouse*/

static int minx;/* minimum allowed x position*/

static int maxx;/* maximum allowed x position*/

static int miny;/* minimum allowed y position*/

static int maxy;/* maximum allowed y position*/

static int buttons;/* current state of buttons*/

static int scale
= SCALE; /* acceleration scale factor*/

static int thresh
= THRESH;/* acceleration threshhold*/

static int mouse_update(int dx,int dy,
int dz);

static int IMPS2_Read
(int *dx,int
*dy,int
*dz,int
*bp);

static void mouse_setposition (int newx,int newy);

static void mouse_setrange (int newminx,int newminy,int
newmaxx,int newmaxy);

int mouse_fd;

int main(void)

{

int dx, dy, dz;

static unsigned char imps2_param []=
{243, 200, 243, 100, 243, 80};
//,242};

// 来自vnc4的xc/programs/Xserver/hw/xfree86/input/mouse/mouse.c==>PROT_IMPS2

const char
*mdev = "/dev/input/mice";

mouse_fd = open
(mdev, O_RDWR);//
| O_NONBLOCK);

if (mouse_fd< 0)

{

printf("[luther.gliethttp]: RW error [please use root user]: %s\n", mdev);

mouse_fd = open
(mdev, O_RDONLY);//
| O_NONBLOCK);

if (mouse_fd< 0)

return -1;

}

else

{

write (mouse_fd, imps2_param, sizeof(imps2_param));//
初始化序列, 这样可以读取4个字节数据

// 0x80用来表示滚轮向上还是向下滚动

// 0xa0表示滚轮向上滚动的同时中键按下

printf("[luther.gliethttp]: imps2_param ok!\n");

}

mouse_setrange(0, 0, 1024, 768);

for (;;)

{

IMPS2_Read(&dx,&dy,
&dz,
&buttons);

mouse_update(dx, dy, dz);

mouse_setposition(xpos, ypos);

printf("[%04d,%04d,0x%04x]\n", xpos, ypos, buttons);

}

return 0;

}

static int IMPS2_Read
(int *dx,int
*dy,int
*dz,int
*bp)

{

static unsigned char buf[5];

static int buttons[7]=
{ 0, 1, 3, 0, 2, 0,
0};// 1左键,2中键,3右键

static int nbytes;

int n;

while ((n= read
(mouse_fd,&buf
[nbytes], 4- nbytes)))

{

if (n< 0)

{

if
(errno == EINTR)

continue;

else

return -1;

}

nbytes += n;

if (nbytes== 4)

{

int wheel;

// printf("[luther.gliethttp]: %02x %02x %02x %02x\n", buf[0],
buf[1], buf[2], buf[3]);

if
((buf[0]& 0xc0)
!= 0)

{

buf[0]= buf[1];

buf[1]= buf[2];

buf[2]= buf[3];

nbytes = 3;

return -1;

}

/*FORM XFree86 4.0.1*/

*bp
= buttons[(buf[0]& 0x07)];

*dx
= (buf[0]& 0x10)
? buf[1]- 256
: buf[1];

*dy
= (buf[0]& 0x20)
? -(buf[2]- 256)
: -buf[2];

/*Is a wheel event?*/

if
((wheel = buf[3])!=
0)

{

if(wheel> 0x7f)

{

*bp
|= WHEEL_UP;

}

else

{

*bp
|= WHEEL_DOWN;

}

}

*dz
= 0;

nbytes = 0;

return 1;

}

}

return 0;

}

static int mouse_update(int dx,int dy,
int dz)

{

int r;

int sign;

sign = 1;

if (dx< 0)

{

sign =
-1;

dx = -dx;

}

if (dx> thresh)

dx = thresh
+ (dx - thresh)* scale;

dx *= sign;

xpos += dx;

if( xpos< minx
)

xpos = minx;

if( xpos> maxx
)

xpos = maxx;

sign = 1;

if (dy< 0)

{

sign =
-1;

dy = -dy;

}

if (dy> thresh)

dy = thresh
+ (dy - thresh)* scale;

dy *= sign;

ypos += dy;

if ( ypos< miny
)

ypos = miny;

if ( ypos> maxy
)

ypos = maxy;

return 1;

}

static void mouse_setposition (int newx,int newy)

{

if (newx< minx)

newx = minx;

if (newx> maxx)

newx = maxx;

if (newy< miny)

newy = miny;

if (newy> maxy)

newy = maxy;

if (newx== xpos
&& newy
== ypos)

return;

xpos = newx;

ypos = newy;

}

static void mouse_setrange (int newminx,int newminy,int
newmaxx,int newmaxy)

{

minx = newminx;

miny = newminy;

maxx = newmaxx;

maxy = newmaxy;

mouse_setposition ((newminx+ newmaxx)
/ 2,
(newminy+ newmaxy)
/ 2);

}

static int mouse_getbutton
(void)

{

return buttons;

}

static void mouse_getxy (int* x,int* y)

{

*x = xpos;

*y = ypos;

}
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