Swift 初始化Initialization
2016-03-19 16:24
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在Swift中初始化,可以是对一个类,结构体或是枚举.不像OC那样,Swift的初始化没有返回值.
初始化的基本表达式:
也可以不在init里面设置初始值:
先初始化size和point
从这两张图中,我们似乎也可以看出什么来.D-->D ,C-->D/C.
这个部分感觉这个东西最好玩Unnamed
方便构造器的初始化有个关键字:convenience.
下面这类,继承自Food
有继承有C也有D了.
初始化的基本表达式:
init() { // perform some initialization here }
1.结构体的初始化
struct Fahrenheit { var temperature: Double init() { temperature = 32.0 } } var f = Fahrenheit() print("The default temperature is \(f.temperature)° Fahrenheit") // Prints "The default temperature is 32.0° Fahrenheit"上面的初始化实在init方法里面给属性temperature设置的初始值32.0.
也可以不在init里面设置初始值:
struct Fahrenheit { var temperature = 32.0 <p>}</p>
2.自定义初始化
truct Celsius { var temperatureInCelsius: Double init(fromFahrenheit fahrenheit: Double) { temperatureInCelsius = (fahrenheit - 32.0) / 1.8 } init(fromKelvin kelvin: Double) { temperatureInCelsius = kelvin - 273.15 } } let boilingPointOfWater = Celsius(fromFahrenheit: 212.0) // boilingPointOfWater.temperatureInCelsius is 100.0 let freezingPointOfWater = Celsius(fromKelvin: 273.15) // freezingPointOfWater.temperatureInCelsius is 0.0上面的初始化定义了,华氏温度和摄氏温度的转换公式.
3.利用外部参数来给属性设置值
struct Color { let red, green, blue: Double init(red: Double, green: Double, blue: Double) { self.red = red self.green = green self.blue = blue } init(white: Double) { red = white green = white blue = white } }两个方法都可以在提供值得时候创建一个对象
let magenta = Color(red: 1.0, green: 0.0, blue: 1.0) let halfGray = Color(white: 0.5)
4.不使用外部参数名
struct Celsius { var temperatureInCelsius: Double init(fromFahrenheit fahrenheit: Double) { temperatureInCelsius = (fahrenheit - 32.0) / 1.8 } init(fromKelvin kelvin: Double) { temperatureInCelsius = kelvin - 273.15 } init(<span style="color:#cc0000;">_</span> celsius: Double) { temperatureInCelsius = celsius } } let bodyTemperature = Celsius(37.0) // bodyTemperature.temperatureInCelsius is 37.0上面是通过写一个下划线"_"来代替明确的外部参数名.
5.可选属性类型/初始化的时候指定常亮属性
class SurveyQuestion { var text: String var response: String? init(text: String) { self.text = text } func ask() { print(text) } } let cheeseQuestion = SurveyQuestion(text: "Do you like cheese?") cheeseQuestion.ask() // Prints "Do you like cheese?" cheeseQuestion.response = "Yes, I do like cheese."
6.默认值初始化/缺省值
class ShoppingListItem { var name: String? var quantity = 1 var purchased = false } var item = ShoppingListItem()这个类中,我们设置了quantity初始的默认值 = 1.
7.逐个成员的初始化
下面看看Rect的初始化过程.先初始化size和point
struct Size { var width = 0.0, height = 0.0 } struct Point { var x = 0.0, y = 0.0 }再初始化Rect
struct Rect { var origin = Point() var size = Size() init() {} init(origin: Point, size: Size) { self.origin = origin self.size = size } init(center: Point, size: Size) { let originX = center.x - (size.width / 2) let originY = center.y - (size.height / 2) self.init(origin: Point(x: originX, y: originY), size: size) } }
let originRect = Rect(origin: Point(x: 2.0, y: 2.0), size: Size(width: 5.0, height: 5.0)) // originRect's origin is (2.0, 2.0) and its size is (5.0, 5.0)
let centerRect = Rect(center: Point(x: 4.0, y: 4.0), size: Size(width: 3.0, height: 3.0)) // centerRect's origin is (2.5, 2.5) and its size is (3.0, 3.0)
8.类继承和初始化
在这里提到了两个构造器,指定构造器和方便构造器,没看懂.上截图吧从这两张图中,我们似乎也可以看出什么来.D-->D ,C-->D/C.
这个部分感觉这个东西最好玩Unnamed
class Food { var name: String init(name: String) { self.name = name } convenience init() { self.init(name: "[Unnamed]") } }这个类的初始化
let namedMeat = Food(name: "Bacon") // namedMeat's name is "Bacon"看,这里就显示了Unnamed的作用可,可以自定把对象的名字获取.
方便构造器的初始化有个关键字:convenience.
下面这类,继承自Food
class RecipeIngredient: Food { var quantity: Int init(name: String, quantity: Int) { self.quantity = quantity super.init(name: name) } override convenience init(name: String) { self.init(name: name, quantity: 1) } }它的初始化过程:
有继承有C也有D了.
9.枚举的初始化
enum TemperatureUnit { case Kelvin, Celsius, Fahrenheit init?(symbol: Character) { switch symbol { case "K": self = .Kelvin case "C": self = .Celsius case "F": self = .Fahrenheit default: return nil } } }
let fahrenheitUnit = TemperatureUnit(symbol: "F") if fahrenheitUnit != nil { print("This is a defined temperature unit, so initialization succeeded.") } // Prints "This is a defined temperature unit, so initialization succeeded." let unknownUnit = TemperatureUnit(symbol: "X") if unknownUnit == nil { print("This is not a defined temperature unit, so initialization failed.") } // Prints "This is not a defined temperature unit, so initialization failed."
10.枚举带初始值的初始化
enum TemperatureUnit: Character { case Kelvin = "K", Celsius = "C", Fahrenheit = "F" } let fahrenheitUnit = TemperatureUnit(rawValue: "F") if fahrenheitUnit != nil { print("This is a defined temperature unit, so initialization succeeded.") } // Prints "This is a defined temperature unit, so initialization succeeded." let unknownUnit = TemperatureUnit(rawValue: "X") if unknownUnit == nil { print("This is not a defined temperature unit, so initialization failed.") } // Prints "This is not a defined temperature unit, so initialization failed."
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