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Android TV-Building Layouts for TV

2016-01-16 22:43 363 查看
A TV screen is typically viewed from about 10 feet away, and while it is much larger than most other Android device displays, this type of screen does not provide the same level
of precise detail and color as a smaller device. These factors require you to create app layouts with TV devices in mind in order to create a useful and enjoyable user experience.

Android Themes can
provide a basis for layouts in your TV apps. You should use a theme to modify the display of your app activities that are meant to run on a TV device.

》A support library for TV user interfaces called the v17
leanback library provides a standard theme for TV activities, called
Theme.Leanback
.
This theme establishes a consistent visual style for TV apps. Use of this theme is recommended for most TV apps. This theme is strongly recommended for any TV app that uses v17 leanback classes.

android:theme="@style/Theme.Leanback"


Follow these tips to build landscape layouts optimized for TV screens:

Build layouts with a landscape orientation. TV screens always display in landscape mode.
Put on-screen navigation controls on the left or right side of the screen and save the vertical space for content.
Create UIs that are divided into sections, using Fragments, and use view groups like
GridView
instead
of
ListView
to make better use of the horizontal screen space.
Use view groups such as
RelativeLayout
or
LinearLayout
to
arrange views. This approach allows the system to adjust the position of the views to the size, alignment, aspect ratio, and pixel density of a TV screen.
Add sufficient margins between layout controls to avoid a cluttered UI.

》Screen elements that must be visible to the user at all times should be positioned within the overscan safe area. Adding a 5% margin of 48dp on the left and right edges and 27dp
on the top and bottom edges to a layout ensures that screen elements in that layout will be within the overscan safe area.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
>

<!-- Screen elements that can render outside the overscan safe area go here -->

<!-- Nested RelativeLayout with overscan-safe margin -->
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="27dp"
android:layout_marginBottom="27dp"
android:layout_marginLeft="48dp"
android:layout_marginRight="48dp">

<!-- Screen elements that need to be within the overscan safe area go here -->

</RelativeLayout>
</RelativeLayout>

》The text and controls in a TV app layout should be easily visible and navigable from a distance. Follow these tips to make your user interface elements easier to see from a distance:

Break text into small chunks that users can quickly scan.
Use light text on a dark background. This style is easier to read on a TV.
Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif fonts and anti-aliasing to increase readability.
Use Android's standard font sizes:
<TextView
android:id="@+id/atext"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:singleLine="true"
android:textAppearance="?android:attr/textAppearanceMedium"/>


Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away from the screen (this distance is greater for very large screens). The best way to do this is to use layout-relative sizing
rather than absolute sizing, and density-independent pixel (dip) units instead of absolute pixel units. For example, to set the width of a widget, use
wrap_content
instead of a pixel measurement, and to set the margin for a widget, use
dip values instead of px values.

》 The common high-definition TV display resolutions are 720p, 1080i, and 1080p. Your TV layout
should target a screen size of 1920 x 1080 pixels, and then allow the Android system to downscale your layout elements to 720p if necessary. In general, downscaling (removing pixels) does not degrade your layout presentation quality. However, upscaling can
cause display artifacts that degrade the quality of your layout and have a negative impact on the user experience of your app.

To get the best scaling results for images, provide them as 9-patch image elements if possible. If you provide low quality
or small images in your layouts, they will appear pixelated, fuzzy, or grainy, which is not a good experience for the user. Use high-quality images instead.
》There are a few approaches to building layouts that you should avoid because they do not work
well on TV devices and lead to bad user experiences. Here are some user interface approaches you should specifically notuse
when developing a layout for TV.

Re-using phone or tablet layouts - Do not reuse layouts from a phone or tablet app without modification. Layouts built for other Android device form factors are not well suited for TV devices and should be simplified
for operation on a TV.
ActionBar - While this user interface convention is recommended for use on phones and tablets, it is not appropriate for a TV interface. In particular, using an action bar options menu (or any pull-down menu
for that matter) is strongly discouraged, due to the difficulty in navigating such a menu with a remote control.
ViewPager - Sliding between screens can work great on a phone or tablet, but don't try this on a TV!

》TV devices, like any other Android device, have a limited amount of memory. If you build your
app layout with very high-resolution images or use many high-resolution images in the operation of your app, it can quickly run into memory limits and cause out of memory errors. To avoid these types of problems, follow these tips:

Load images only when they are displayed on the screen. For example, when displaying multiple images in a
GridView
or
Gallery
,
only load an image when
getView()
is
called on the view's
Adapter
.
Call
recycle()
on
Bitmap
views
that are no longer needed.
Use
WeakReference
for storing references to
Bitmap
objects
in an in-memory
Collection
.
If you fetch images from the network, use
AsyncTask
to fetch
and store them on the device for faster access. Never do network transactions on the application's main user interface thread.
Scale down large images to a more appropriate size as you download them; otherwise, downloading the image itself may cause an out of memory exception.

》For the living room environment, we recommend you use video ads solutions that are full-screen
and dismissable within 30 seconds. Functionality for advertising on Android TV, such as dismiss buttons and clickthroughs, must be accessible using the D-pad rather than touch.

Android TV does not provide a web browser. Your ads must not attempt to launch a web browser or redirect to Google Play Store content that is not approved for Android TV devices.

Note: You can use the
WebView
class for logins to services like Google+
and Facebook.
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