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实现放大镜效果

2016-01-13 19:54 274 查看
1、布局文件

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/frameLayout1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >

</FrameLayout>


2、在MainActivity中创建MyView的内部类,继承android.view.View类,并添加构造方法和重写onDraw(Canvas canvas)方法,然后在onCreate()方法中获取布局文件中添加的帧布局管理器,并将MyView视图添加到该帧布局管理器中

public class MainActivity extends Activity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FrameLayout ll = (FrameLayout)findViewById(R.id.frameLayout1);
ll.addView(new MyView(this));
}
public class MyView extends View{
public MyView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
}
}
}


3、在内部类MyView中,定义源图像、放大镜图像、放大镜的半径、放大倍数、放大镜的左边距和顶边距
private Bitmap bitmap;//源图像,也就是背景图像
private ShapeDrawable drawable;
private final int RADIUS = 57 ;//放大镜的半径
private final int FACTOR = 2;//放大倍数
private Matrix matrix = new Matrix();
private Bitmap bitmap_magnifier;//放大镜位图
private int m_left = 0;//放大镜的左边距
private int m_top = 0;//放大镜的顶边距


4、在内部类MyView的构造方法中
Bitmap bitmap_source = BitmapFactory.decodeResource(getResources(),
<span style="white-space:pre">					</span>R.drawable.source);//获取要显示的源图像
<span style="white-space:pre">			</span>bitmap = bitmap_source;
<span style="white-space:pre">			</span>BitmapShader shader = new BitmapShader(Bitmap.createScaledBitmap(
<span style="white-space:pre">					</span>bitmap_source,bitmap_source.getWidth()*FACTOR, 
<span style="white-space:pre">					</span>bitmap_source.getHeight()*FACTOR, true),TileMode.CLAMP , TileMode.CLAMP);//创建BitmapShader对象
<span style="white-space:pre">			</span>//圆形的drawable
<span style="white-space:pre">			</span>drawable = new ShapeDrawable(new OvalShape());
<span style="white-space:pre">			</span>drawable.getPaint().setShader(shader);
<span style="white-space:pre">			</span>drawable.setBounds(0, 0, RADIUS*2, RADIUS*2);//设置圆的外切矩形
<span style="white-space:pre">			</span>bitmap_magnifier = BitmapFactory.decodeResource(getResources(), R.drawable.magnifier);//获取放大镜图像
<span style="white-space:pre">			</span>m_left = RADIUS - bitmap_magnifier.getWidth()/2;//计算放大镜的默认左边距
<span style="white-space:pre">			</span>m_top = RADIUS - bitmap_magnifier.getHeight()/2;//计算放大镜的默认右边距


5、在MyView的onDraw()方法中,分别绘制背景图像、放大镜图像和放大后的图像

canvas.drawBitmap(bitmap, 0, 0, null);//绘制背景图像
canvas.drawBitmap(bitmap_magnifier, m_left, m_top, null);//绘制放大镜图像
drawable.draw(canvas);//绘制放大后的图像


6、在MyView类中,重写onTouchEvent()方法,实现党用户触摸屏幕时,放大触摸点附近的图像

@Override
<span style="white-space:pre">		</span>public boolean onTouchEvent(MotionEvent event) {
<span style="white-space:pre">			</span>final int x = (int)event.getX();//获取当前触摸点的X轴左边
<span style="white-space:pre">			</span>final int y = (int)event.getY();//获取当前触摸点的Y轴左边
<span style="white-space:pre">			</span>matrix.setTranslate(RADIUS-x*FACTOR, RADIUS-y*FACTOR);//平移到绘制shader的起始位置
<span style="white-space:pre">			</span>drawable.getPaint().getShader().setLocalMatrix(matrix);
<span style="white-space:pre">			</span>drawable.setBounds(x-RADIUS, y-RADIUS, x+RADIUS, y+RADIUS);//设置圆的外切距离
<span style="white-space:pre">			</span>m_left = x-bitmap_magnifier.getWidth()/2;//计算放大镜的左边距
<span style="white-space:pre">			</span>m_top = y-bitmap_magnifier.getHeight()/2;//计算放大镜的右边距
<span style="white-space:pre">			</span>invalidate();//重置画布
<span style="white-space:pre">			</span>return true;
<span style="white-space:pre">		</span>}


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