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iOS 实现拖动一个view

2016-01-06 12:45 337 查看
//方法1

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

{

// 拿到UITouch就能获取当前点

UITouch *touch = [touches anyObject];

// 获取当前点

CGPoint curP = [touch locationInView:self.backGroundOne];

// 获取上一个点

CGPoint preP = [touch previousLocationInView:self.backGroundOne];

// 获取手指x轴偏移量

CGFloat offsetX = curP.x - preP.x;

// 获取手指y轴偏移量

CGFloat offsetY = curP.y - preP.y;

// 移动当前view

self.backGroundOne.transform = CGAffineTransformTranslate(self.backGroundOne.transform, offsetX, offsetY);

}

触摸事件被打断
// 触摸事件被迫打断(电话打来)
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
}


手抬起的时候调用
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"%s",__func__);
}


方法2

有时候我们会需要在界面上拖动view;uiview是继承于uiresponder的,所以可以响应触摸相关的事件。

重点是以下一组方法:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event // 触摸事件结束,如果你需要自动把view停靠到一个位置,实现这个方法

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event //外界因素取消touch事件等,如进入电话,进行特别处理

对于最上面两个方法是必须实现的,后面两个方法是用来做一些额外的需求或者处理使用,如果只是要实现拖动view可以不实现。

思路1: 创建一个uiview(或者你需要的控件)的子类,在类中实现上述的方法。

思路2:在你相应的viewcontroller中实现上述方法(在viewcontroller中持有你要拖动的view,这样才能控制它),也能实现类似的目的,但这样触摸的范围就会是整个viewcontroller的view,你需要在touchesBegan进行相应的判断(从UITouch中可以得到view的相关信息),才能实现固定在小窗口内部的触摸。

两种思路都是可行的,根据你实际情况去做选择,都没有问题。

以下是代码(子类方式的简单实现,你也可以进行相应修改放到viewcontroller中):

@interface TouchEaglView()

@property (assign, nonatomic) CGPoint beginpoint;

@end

@implementation TouchEaglView

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

UITouch *touch = [touches anyObject];

self.beginpoint = [touch locationInView:self];

[super touchesBegan:touches withEvent:event];

}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

{

UITouch *touch = [touches anyObject];

CGPoint currentLocation = [touch locationInView:self];

CGRect frame = self.frame;

frame.origin.x += currentLocation.x - self.beginpoint.x;

frame.origin.y += currentLocation.y - self.beginpoint.y;

self.frame = frame;

}

上面的代码存在一个问题,那就是他的触摸移动范围包括了屏幕之外,你会发现你可以把view部分拖动到屏幕外部。那么我们需要一个高级一些的实现:

注:这个版本是基于viewcontroller的实现,并未子类化view;self.localview是你持有的小窗口,beginpoint需要你在viewcontroller中自己定义

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event

{

if (!self.isInView) // 仅当取到touch的view是小窗口时,我们才响应触控,否则直接return

{

return;

}

UITouch *touch = [touches anyObject];

CGPoint currentPosition = [touch locationInView:self.localView];

//偏移量

float offsetX = currentPosition.x - beginpoint.x;

float offsetY = currentPosition.y - beginpoint.y;

//移动后的中心坐标

self.localView.center = CGPointMake(self.localView.center.x + offsetX, self.localView.center.y + offsetY);

//x轴左右极限坐标

if (self.localView.center.x > (self.localView.superview.frame.size.width-self.localView.frame.size.width/2))

{

CGFloat x = self.localView.superview.frame.size.width-self.localView.frame.size.width/2;

self.localView.center = CGPointMake(x, self.localView.center.y + offsetY);

}

else if (self.localView.center.x < self.localView.frame.size.width/2)

{

CGFloat x = self.localView.frame.size.width/2;

self.localView.center = CGPointMake(x, self.localView.center.y + offsetY);

}

//y轴上下极限坐标

if (self.localView.center.y > (self.localView.superview.frame.size.height-self.localView.frame.size.height/2))

{

CGFloat x = self.localView.center.x;

CGFloat y = self.localView.superview.frame.size.height-self.localView.frame.size.height/2;

self.localView.center = CGPointMake(x, y);

}

else if (self.localView.center.y <= self.localView.frame.size.height/2)

{

CGFloat x = self.localView.center.x;

CGFloat y = self.localView.frame.size.height/2;

self.localView.center = CGPointMake(x, y);

}

}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

UITouch *touch = [touches anyObject];

if (touch.view.frame.size.width == 120) // 120为小窗口的宽度(简单起见这里使用硬编码示例),用来判断触控范围;仅当取到touch的view是小窗口时,我们才响应触控

{

self.isInView = YES;

}

else

{

self.isInView = NO;

}

beginpoint = [touch locationInView:self.localView];

[super touchesBegan:touches withEvent:event];

}
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