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UE4 BP Instanced Static Mesh

2016-01-05 11:02 1391 查看


Actions


Add Instance
Add an instance to this component. Transform is given in local space of this component. 
Target is Instanced Static Mesh Component

Add Instance World Space
Add an instance to this component. Transform is given in world space. 
Target is Instanced Static Mesh Component

Clear Instances
Clear all instances being rendered by this component 
Target is Instanced Static Mesh Component

Get Instance Count
Get the number of instances in this component 
Target is Instanced Static Mesh Component

Get Instance Transform
Get the transform for the instance specified. Instance is returned in local space of this component unless bWorldSpace is set. Returns True on success. 
Target is Instanced Static Mesh Component

Get Instances Overlapping Sphere
Returns the instances with instance bounds overlapping the specified sphere. The return value is an array of instance indices. 
Target is Instanced Static Mesh Component

Remove Instance
Remove the instance specified. Returns True on success. 
Target is Instanced Static Mesh Component

Remove Instances
Removes all the instances with indices specified in the InstancesToRemove array. Returns true on success. 
Target is Hierarchical Instanced Static Mesh Component

Set Cull Distances
Sets the fading start and culling end distances for this component. 
Target is Instanced Static Mesh Component

Update Instance Transform
Update the transform for the instance specified. 
Target is Instanced Static Mesh Component


Actions


Add Instance
Add an instance to this component. Transform is given in local space of this component. 
Target is Instanced Static Mesh Component

Add Instance World Space
Add an instance to this component. Transform is given in world space. 
Target is Instanced Static Mesh Component

Clear Instances
Clear all instances being rendered by this component 
Target is Instanced Static Mesh Component

Get Instance Count
Get the number of instances in this component 
Target is Instanced Static Mesh Component

Get Instance Transform
Get the transform for the instance specified. Instance is returned in local space of this component unless bWorldSpace is set. Returns True on success. 
Target is Instanced Static Mesh Component

Get Instances Overlapping Sphere
Returns the instances with instance bounds overlapping the specified sphere. The return value is an array of instance indices. 
Target is Instanced Static Mesh Component

Remove Instance
Remove the instance specified. Returns True on success. 
Target is Instanced Static Mesh Component

Remove Instances
Removes all the instances with indices specified in the InstancesToRemove array. Returns true on success. 
Target is Hierarchical Instanced Static Mesh Component

Set Cull Distances
Sets the fading start and culling end distances for this component. 
Target is Instanced Static Mesh Component

Update Instance Transform
Update the transform for the instance specified. 
Target is Instanced Static Mesh Component
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