android-adding animation
2016-01-04 16:41
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> Card flips animate between views of content by showing an animation that emulates a card flipping over.
> Create a method to show the other side of the card that does the following things:
Sets the custom animations that you created earlier for the fragment transitions.
Replaces the currently displayed fragment with a new fragment and animates this event with the custom animations that you created.
Adds the previously displayed fragment to the fragment back stack so when the user presses the Backbutton, the card flips back over.
> The following method shows you how to implement a zoom animation that zooms from an image thumbnail to an enlarged view by doing the following things:
Assign the high-res image to the hidden "zoomed-in" (enlarged)
The following example loads a large image resource on the UI thread for simplicity. You will want to do this loading in a separate thread to prevent blocking on the UI thread and then set the bitmap on the UI thread. Ideally, the bitmap should not be larger
than the screen size.
Calculate the starting and ending bounds for the
Animate each of the four positioning and sizing properties
(
simultaneously, from the starting bounds to the ending bounds. These four animations are added to an
that they can be started at the same time.
Zoom back out by running a similar animation but in reverse when the user touches the screen when the image is zoomed in. You can do this by adding a
the
back down to the size of the image thumbnail and sets its visibility to
Tip: If you want to supply custom layout animations, create a
and supply it to the layout with the
card_flip_left_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Before rotating, immediately set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:duration="0" /> <!-- Rotate. --> <objectAnimator android:valueFrom="-180" android:valueTo="0" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 1. --> <objectAnimator android:valueFrom="0.0" android:valueTo="1.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>
card_flip_left_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Rotate. --> <objectAnimator android:valueFrom="0" android:valueTo="180" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>
card_flip_right_in.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Before rotating, immediately set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:duration="0" /> <!-- Rotate. --> <objectAnimator android:valueFrom="180" android:valueTo="0" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 1. --> <objectAnimator android:valueFrom="0.0" android:valueTo="1.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" />
card_flip_right_out.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"> <!-- Rotate. --> <objectAnimator android:valueFrom="0" android:valueTo="-180" android:propertyName="rotationY" android:interpolator="@android:interpolator/accelerate_decelerate" android:duration="@integer/card_flip_time_full" /> <!-- Half-way through the rotation (see startOffset), set the alpha to 0. --> <objectAnimator android:valueFrom="1.0" android:valueTo="0.0" android:propertyName="alpha" android:startOffset="@integer/card_flip_time_half" android:duration="1" /> </set>
> Create a method to show the other side of the card that does the following things:
Sets the custom animations that you created earlier for the fragment transitions.
Replaces the currently displayed fragment with a new fragment and animates this event with the custom animations that you created.
Adds the previously displayed fragment to the fragment back stack so when the user presses the Backbutton, the card flips back over.
private void flipCard() { if (mShowingBack) { getFragmentManager().popBackStack(); return; } // Flip to the back. mShowingBack = true; // Create and commit a new fragment transaction that adds the fragment for the back of // the card, uses custom animations, and is part of the fragment manager's back stack. getFragmentManager() .beginTransaction() // Replace the default fragment animations with animator resources representing // rotations when switching to the back of the card, as well as animator // resources representing rotations when flipping back to the front (e.g. when // the system Back button is pressed). .setCustomAnimations( R.animator.card_flip_right_in, R.animator.card_flip_right_out, R.animator.card_flip_left_in, R.animator.card_flip_left_out) // Replace any fragments currently in the container view with a fragment // representing the next page (indicated by the just-incremented currentPage // variable). .replace(R.id.container, new CardBackFragment()) // Add this transaction to the back stack, allowing users to press Back // to get to the front of the card. .addToBackStack(null) // Commit the transaction. .commit(); }
> The following method shows you how to implement a zoom animation that zooms from an image thumbnail to an enlarged view by doing the following things:
Assign the high-res image to the hidden "zoomed-in" (enlarged)
ImageView.
The following example loads a large image resource on the UI thread for simplicity. You will want to do this loading in a separate thread to prevent blocking on the UI thread and then set the bitmap on the UI thread. Ideally, the bitmap should not be larger
than the screen size.
Calculate the starting and ending bounds for the
ImageView.
Animate each of the four positioning and sizing properties
X,
Y,
(
SCALE_X, and
SCALE_Y)
simultaneously, from the starting bounds to the ending bounds. These four animations are added to an
AnimatorSetso
that they can be started at the same time.
Zoom back out by running a similar animation but in reverse when the user touches the screen when the image is zoomed in. You can do this by adding a
View.OnClickListenerto
the
ImageView. When clicked, the
ImageViewminimizes
back down to the size of the image thumbnail and sets its visibility to
GONEto hide it.
private void zoomImageFromThumb(final View thumbView, int imageResId) { // If there's an animation in progress, cancel it // immediately and proceed with this one. if (mCurrentAnimator != null) { mCurrentAnimator.cancel(); } // Load the high-resolution "zoomed-in" image. final ImageView expandedImageView = (ImageView) findViewById( R.id.expanded_image); expandedImageView.setImageResource(imageResId); // Calculate the starting and ending bounds for the zoomed-in image. // This step involves lots of math. Yay, math. final Rect startBounds = new Rect(); final Rect finalBounds = new Rect(); final Point globalOffset = new Point(); // The start bounds are the global visible rectangle of the thumbnail, // and the final bounds are the global visible rectangle of the container // view. Also set the container view's offset as the origin for the // bounds, since that's the origin for the positioning animation // properties (X, Y). thumbView.getGlobalVisibleRect(startBounds); findViewById(R.id.container) .getGlobalVisibleRect(finalBounds, globalOffset); startBounds.offset(-globalOffset.x, -globalOffset.y); finalBounds.offset(-globalOffset.x, -globalOffset.y); // Adjust the start bounds to be the same aspect ratio as the final // bounds using the "center crop" technique. This prevents undesirable // stretching during the animation. Also calculate the start scaling // factor (the end scaling factor is always 1.0). float startScale; if ((float) finalBounds.width() / finalBounds.height() > (float) startBounds.width() / startBounds.height()) { // Extend start bounds horizontally startScale = (float) startBounds.height() / finalBounds.height(); float startWidth = startScale * finalBounds.width(); float deltaWidth = (startWidth - startBounds.width()) / 2; startBounds.left -= deltaWidth; startBounds.right += deltaWidth; } else { // Extend start bounds vertically startScale = (float) startBounds.width() / finalBounds.width(); float startHeight = startScale * finalBounds.height(); float deltaHeight = (startHeight - startBounds.height()) / 2; startBounds.top -= deltaHeight; startBounds.bottom += deltaHeight; } // Hide the thumbnail and show the zoomed-in view. When the animation // begins, it will position the zoomed-in view in the place of the // thumbnail. thumbView.setAlpha(0f); expandedImageView.setVisibility(View.VISIBLE); // Set the pivot point for SCALE_X and SCALE_Y transformations // to the top-left corner of the zoomed-in view (the default // is the center of the view). expandedImageView.setPivotX(0f); expandedImageView.setPivotY(0f); // Construct and run the parallel animation of the four translation and // scale properties (X, Y, SCALE_X, and SCALE_Y). AnimatorSet set = new AnimatorSet(); set .play(ObjectAnimator.ofFloat(expandedImageView, View.X, startBounds.left, finalBounds.left)) .with(ObjectAnimator.ofFloat(expandedImageView, View.Y, startBounds.top, finalBounds.top)) .with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_X, startScale, 1f)).with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_Y, startScale, 1f)); set.setDuration(mShortAnimationDuration); set.setInterpolator(new DecelerateInterpolator()); set.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { mCurrentAnimator = null; } @Override public void onAnimationCancel(Animator animation) { mCurrentAnimator = null; } }); set.start(); mCurrentAnimator = set; // Upon clicking the zoomed-in image, it should zoom back down // to the original bounds and show the thumbnail instead of // the expanded image. final float startScaleFinal = startScale; expandedImageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if (mCurrentAnimator != null) { mCurrentAnimator.cancel(); } // Animate the four positioning/sizing properties in parallel, // back to their original values. AnimatorSet set = new AnimatorSet(); set.play(ObjectAnimator .ofFloat(expandedImageView, View.X, startBounds.left)) .with(ObjectAnimator .ofFloat(expandedImageView, View.Y,startBounds.top)) .with(ObjectAnimator .ofFloat(expandedImageView, View.SCALE_X, startScaleFinal)) .with(ObjectAnimator .ofFloat(expandedImageView, View.SCALE_Y, startScaleFinal)); set.setDuration(mShortAnimationDuration); set.setInterpolator(new DecelerateInterpolator()); set.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { thumbView.setAlpha(1f); expandedImageView.setVisibility(View.GONE); mCurrentAnimator = null; } @Override public void onAnimationCancel(Animator animation) { thumbView.setAlpha(1f); expandedImageView.setVisibility(View.GONE); mCurrentAnimator = null; } }); set.start(); mCurrentAnimator = set; } }); }
Tip: If you want to supply custom layout animations, create a
LayoutTransitionobject
and supply it to the layout with the
setLayoutTransition()method.
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