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Android PullToRefresh 详解

2015-12-15 22:41 197 查看
转载请注明出处 /article/3713289.html Android PullToRefresh是Android应用开发中常用到的下拉刷新框架(https://github.com/chrisbanes/Android-PullToRefresh),有时候我们需要修改此开源框架以适应于自己项目的特殊需求,接下来我们分析此框架的工作流程以便定制自己所需要的控件,本文以分析PullToRefreshListView为例,其它类似.在分析具体实现流程之前先看几个类:
<span style="font-family:SimHei;font-size:18px;">public abstract class LoadingLayout extends FrameLayout implements ILoadingLayout {}</span>
这个类是实现刷新布局的基类,主要初始化了刷新布局中的控件,提供了更新刷新布局状态的方法和抽象方法,它有两个子类FlipLoadingLayout和RotateLoadingLayout,实现了两种不同的刷新布局:
<span style="font-family:SimHei;font-size:18px;">public class RotateLoadingLayout extends LoadingLayout {

	......(省略部分代码)

	public RotateLoadingLayout(Context context, Mode mode, Orientation scrollDirection, TypedArray attrs) {
		super(context, mode, scrollDirection, attrs);
		mRotateDrawableWhilePulling = attrs.getBoolean(R.styleable.PullToRefresh_ptrRotateDrawableWhilePulling, true);

		mHeaderImage.setScaleType(ScaleType.MATRIX);
		mHeaderImageMatrix = new Matrix();
		mHeaderImage.setImageMatrix(mHeaderImageMatrix);

		mRotateAnimation = new RotateAnimation(0, 720, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
				0.5f);
		mRotateAnimation.setInterpolator(ANIMATION_INTERPOLATOR);
		mRotateAnimation.setDuration(ROTATION_ANIMATION_DURATION);
		mRotateAnimation.setRepeatCount(Animation.INFINITE);
		mRotateAnimation.setRepeatMode(Animation.RESTART);
	}
	......
	protected void onPullImpl(float scaleOfLayout) {
		float angle;
		if (mRotateDrawableWhilePulling) {
			angle = scaleOfLayout * 90f;
		} else {
			angle = Math.max(0f, Math.min(180f, scaleOfLayout * 360f - 180f));
		}

		mHeaderImageMatrix.setRotate(angle, mRotationPivotX, mRotationPivotY);
		mHeaderImage.setImageMatrix(mHeaderImageMatrix);
	}
	@Override
	protected void refreshingImpl() {
		mHeaderImage.startAnimation(mRotateAnimation);
	}
	@Override
	protected void resetImpl() {
		mHeaderImage.clearAnimation();
		resetImageRotation();
	}
	private void resetImageRotation() {
		if (null != mHeaderImageMatrix) {
			mHeaderImageMatrix.reset();
			mHeaderImage.setImageMatrix(mHeaderImageMatrix);
		}
	}
	......
}</span>
初始化了刷新动画的属性,并实现了刷新布局中图片状态变化时所应该执行的方法,例如当用户下拉时,刷新布局里面的图片会相应的旋转.最后一个方法是返回刷新图片的默认ID.FlipLoadingLayout类似.IPullToRefresh接口:
<span style="font-family:SimHei;font-size:18px;">public interface IPullToRefresh<T extends View> {
	......(省略部分代码)
	//获取当前模式
	public Mode getCurrentMode();

	//是否过滤掉当前的滑动事件
	public boolean getFilterTouchEvents();

	//获取当前的可刷新控件,如ListView,ScrollView,ViewPager等
	public T getRefreshableView();

	//得到当前状态,是正在刷新还是需要释放等
	public State getState();

        //是否支持滑动刷新
	public boolean isPullToRefreshEnabled();

	//结束刷新
	public void onRefreshComplete();
	......	
}</span>
在IPullToRefresh接口中定义了实现下拉刷新所用到的公共方法,可以查看相应注释.我们看一下PullToRefreshListView的集成结构:
<span style="font-family:SimHei;font-size:18px;">public class PullToRefreshListView extends PullToRefreshAdapterViewBase<ListView>
public abstract class PullToRefreshAdapterViewBase<T extends AbsListView> extends PullToRefreshBase<T> implements OnScrollListener 
public abstract class PullToRefreshBase<T extends View> extends LinearLayout implements IPullToRefresh<T> </span>
我们先从分析PullToRefreshBase类开始,它继承于LinearLayout,并实现了IPullToRefresh接口,首先来看PullToRefreshBase的构造方法:
<span style="font-family:SimHei;font-size:18px;">public PullToRefreshBase(Context context) {
		super(context);
		init(context, null);
	}

	public PullToRefreshBase(Context context, AttributeSet attrs) {
		super(context, attrs);
		init(context, attrs);
	}

	public PullToRefreshBase(Context context, Mode mode) {
		super(context);
		mMode = mode;
		init(context, null);
	}

	public PullToRefreshBase(Context context, Mode mode, AnimationStyle animStyle) {
		super(context);
		mMode = mode;
		mLoadingAnimationStyle = animStyle;
		init(context, null);
	}</span>
后面两个构造方法中,Mode对象表示刷新的模式,是支持上拉还是下拉或者是都支持,AnimationStyle对象表示下拉时候的动画效果,最后都会进入到init()方法中.
<span style="font-family:SimHei;font-size:18px;">private void init(Context context, AttributeSet attrs) {
		switch (getPullToRefreshScrollDirection()) {
			case HORIZONTAL:
				setOrientation(LinearLayout.HORIZONTAL);
				break;
			case VERTICAL:
			default:
				setOrientation(LinearLayout.VERTICAL);
				break;
		}

		setGravity(Gravity.CENTER);

		ViewConfiguration config = ViewConfiguration.get(context);
		mTouchSlop = config.getScaledTouchSlop();

		// Styleables from XML
		TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PullToRefresh);

		......
		mRefreshableView = createRefreshableView(context, attrs);
		addRefreshableView(context, mRefreshableView);

		// We need to create now layouts now
		mHeaderLayout = createLoadingLayout(context, Mode.PULL_FROM_START, a);
		mFooterLayout = createLoadingLayout(context, Mode.PULL_FROM_END, a);

		......

		// Let the derivative classes have a go at handling attributes, then
		// recycle them...
		handleStyledAttributes(a);
		a.recycle();

		// Finally update the UI for the modes
		updateUIForMode();
	}</span>
首先通过getPullToRefreshScrollDirection()方法判断当前布局的方向,该方法为抽象方法,在具体实现类中重写此方法.在PullToRefreshListView类中可以找到:
<span style="font-family:SimHei;font-size:18px;">        @Override
	public final Orientation getPullToRefreshScrollDirection() {
		return Orientation.VERTICAL;
	}</span>
接下来的mTouchSlop = config.getScaledTouchSlop();当滑动的距离大于mTouchSlop 时则认为是有滑动的意图.TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PullToRefresh);获取自定的属性,并将初始化默认属性.
<span style="font-family:SimHei;font-size:18px;">mRefreshableView = createRefreshableView(context, attrs);
addRefreshableView(context, mRefreshableView);</span>
createRefreshableView是抽象方法,在PullToRefreshListView中实现为:
<span style="font-family:SimHei;font-size:18px;">@Override
	protected ListView createRefreshableView(Context context, AttributeSet attrs) {
		ListView lv = createListView(context, attrs);

		// Set it to this so it can be used in ListActivity/ListFragment
		lv.setId(android.R.id.list);
		return lv;
	}</span>
即返回一个Listview,并将这个listview添加到PullToRefreshBase这个LinearLayout中.接下来是创建刷新的头布局和尾部局:
<span style="font-family:SimHei;font-size:18px;">protected LoadingLayout createLoadingLayout(Context context, Mode mode, TypedArray attrs) {
		LoadingLayout layout = mLoadingAnimationStyle.createLoadingLayout(context, mode,
				getPullToRefreshScrollDirection(), attrs);
		layout.setVisibility(View.INVISIBLE);
		return layout;
	}</span>
mLoadingAnimationStyle在初始化的时候已经被赋值,是一个内部类.进入到createLoadingLayout()方法中:
<span style="font-family:SimHei;font-size:18px;">LoadingLayout createLoadingLayout(Context context, Mode mode, Orientation scrollDirection, TypedArray attrs) {
			switch (this) {
				case ROTATE:
				default:
					return new RotateLoadingLayout(context, mode, scrollDirection, attrs);
				case FLIP:
					return new FlipLoadingLayout(context, mode, scrollDirection, attrs);
			}
		}</span>
通过类型来创建两种不同的刷新布局,默认的为ROTATE,即RotateLoadingLayout类型,这时支持的刷新的VIew(listView,scrollView等)和刷新头尾布局已经全部添加到此linearLayout布局中,等待刷新动作.那么是如何实现下拉刷新的呢,PullToRefreshBase重写了onInterceptTouchEvent()和onTouchEvent()方法:
<span style="font-family:SimHei;font-size:18px;">@Override
	public final boolean onInterceptTouchEvent(MotionEvent event) {

		if (!isPullToRefreshEnabled()) {
			return false;
		}

		final int action = event.getAction();

		if (action == MotionEvent.ACTION_CANCEL
				|| action == MotionEvent.ACTION_UP) {
			mIsBeingDragged = false;
			return false;
		}

		if (action != MotionEvent.ACTION_DOWN && mIsBeingDragged) {
			return true;
		}

		switch (action) {
		case MotionEvent.ACTION_MOVE: {
			// If we're refreshing, and the flag is set. Eat all MOVE events
			if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
				return true;
			}

			if (isReadyForPull()) {
				final float y = event.getY(), x = event.getX();
				final float diff, oppositeDiff, absDiff;

				// We need to use the correct values, based on scroll
				// direction
				switch (getPullToRefreshScrollDirection()) {
				case HORIZONTAL:
					diff = x - mLastMotionX;
					oppositeDiff = y - mLastMotionY;
					break;
				case VERTICAL:
				default:
					diff = y - mLastMotionY;
					oppositeDiff = x - mLastMotionX;
					break;
				}
				absDiff = Math.abs(diff);

				if (absDiff > mTouchSlop
						&& (!mFilterTouchEvents || absDiff > Math
								.abs(oppositeDiff))) {
					if (mMode.showHeaderLoadingLayout() && diff >= 1f
							&& isReadyForPullStart()) {
						mLastMotionY = y;
						mLastMotionX = x;
						mIsBeingDragged = true;
						if (mMode == Mode.BOTH) {
							mCurrentMode = Mode.PULL_FROM_START;
						}
					} else if (mMode.showFooterLoadingLayout() && diff <= -1f
							&& isReadyForPullEnd()) {
						mLastMotionY = y;
						mLastMotionX = x;
						mIsBeingDragged = true;
						if (mMode == Mode.BOTH) {
							mCurrentMode = Mode.PULL_FROM_END;
						}
					}
				}
			}
			break;
		}
		case MotionEvent.ACTION_DOWN: {
			if (isReadyForPull()) {
				mLastMotionY = mInitialMotionY = event.getY();
				mLastMotionX = mInitialMotionX = event.getX();
				mIsBeingDragged = false;
			}
			break;
		}
		}
		return mIsBeingDragged;
	}</span>
在事件拦截方法中判断是否需要拦截此次的滑动事件.重点看ACTION_MOVE里面的代码,这里有判断条件叫isReadyForPull(),顾名思义,当前view是否准备好要刷新了,也就是view是否滑到了顶部:
<span style="font-family:SimHei;font-size:18px;">	private boolean isReadyForPull() {
		switch (mMode) {
		case PULL_FROM_START:
			return isReadyForPullStart();
		case PULL_FROM_END:
			return isReadyForPullEnd();
		case BOTH:
			return isReadyForPullEnd() || isReadyForPullStart();
		default:
			return false;
		}
	}</span>
根据不同的判断条件执行了相应的方法,执行的方法是抽象方法,我们看一下其子类是如何实现这些抽象方法的,在PullToRefreshAdapterViewBase中我们可以找到:
<span style="font-family:SimHei;font-size:18px;">protected boolean isReadyForPullStart() {
		return isFirstItemVisible();
	}

	protected boolean isReadyForPullEnd() {
		return isLastItemVisible();
	}</span>
和我们预想的一样,在sFirstItemVisible()方法中具体判断了是否此view滑到了顶部.接着回到ACTION_MOVE滑动事件中,当isReadyForPull()返回true时,计算一些滑动的数据后,mIsBeingDragged被赋值为true,即onInterceptTouchEvent()返回true,事件被拦截,交给onTouchEvent()方法:
<span style="font-family:SimHei;font-size:18px;">@Override
	public final boolean onTouchEvent(MotionEvent event) {

		if (!isPullToRefreshEnabled()) {
			return false;
		}

		// If we're refreshing, and the flag is set. Eat the event
		if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
			return true;
		}
		if (event.getAction() == MotionEvent.ACTION_DOWN
				&& event.getEdgeFlags() != 0) {
			return false;
		}

		switch (event.getAction()) {
		case MotionEvent.ACTION_MOVE: {
			if (mIsBeingDragged) {
				mLastMotionY = event.getY();
				mLastMotionX = event.getX();
				pullEvent();
				return true;
			}
			break;
		}

		case MotionEvent.ACTION_DOWN: {
			if (isReadyForPull()) {
				mLastMotionY = mInitialMotionY = event.getY();
				mLastMotionX = mInitialMotionX = event.getX();
				return true;
			}
			break;
		}

		case MotionEvent.ACTION_CANCEL:
		case MotionEvent.ACTION_UP: {
			if (mIsBeingDragged) {
				mIsBeingDragged = false;

				if (mState == State.RELEASE_TO_REFRESH
						&& (null != mOnRefreshListener || null != mOnRefreshListener2)) {
					setState(State.REFRESHING, true);
					return true;
				}

				// If we're already refreshing, just scroll back to the top
				if (isRefreshing()) {
					smoothScrollTo(0);
					return true;
				}

				// If we haven't returned by here, then we're not in a state
				// to pull, so just reset
				setState(State.RESET);

				return true;
			}
			break;
		}
		}

		return false;
	}</span>
先看一下ACTION_MOVE事件,计算完一些滑动的数据后,进入了pullEvent()方法:
<pre name="code" class="html">		......
setHeaderScroll(newScrollValue);

		if (newScrollValue != 0 && !isRefreshing()) {
			float scale = Math.abs(newScrollValue) / (float) itemDimension;
			switch (mCurrentMode) {
				case PULL_FROM_END:
					mFooterLayout.onPull(scale);
					break;
				case PULL_FROM_START:
				default:
					mHeaderLayout.onPull(scale);
					break;
			}

			if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) {
				setState(State.PULL_TO_REFRESH);
			} else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) {
				setState(State.RELEASE_TO_REFRESH);
			}
		}
	      ......
newScrollValue为滑动的距离,首先调用setHeaderScroll()方法更新刷新布局的大小,接着根据情况调用mHeaderLayout.onPull(scale)或者mFooterLayout.onPull(scale)方法更新刷新布局里面的view的变化,如刷新图标的旋转
<span style="font-family:SimHei;font-size:18px;">protected final void setHeaderScroll(int value) {		......		switch (getPullToRefreshScrollDirection()) {		case VERTICAL:			scrollTo(0, value);			break;		case HORIZONTAL:			<span style="font-family: Arial, Helvetica, sans-serif;">scrollTo</span><span style="font-family: Arial, Helvetica, sans-serif;">(value, 0);</span>			break;		}	}</span>
不要忘了PullToRefreshBase是LinearLayout布局,刷新布局已经被加载到了此LinearLayout的头部和尾部,通过scrollTo()来实现刷新布局大小的动态变化.我们继续看mHeaderLayout.onPull(scale),
<span style="font-family:SimHei;font-size:18px;">	public final void onPull(float scaleOfLayout) {		if (!mUseIntrinsicAnimation) {			onPullImpl(scaleOfLayout);		}	}</span>
调用了onPullImpl()这个抽象方法,我们看一下它的子类是如何实现的,在RotateLoadingLayout中:
<span style="font-family:SimHei;font-size:18px;">protected void onPullImpl(float scaleOfLayout) {		float angle;		if (mRotateDrawableWhilePulling) {			angle = scaleOfLayout * 90f;		} else {			angle = Math.max(0f, Math.min(180f, scaleOfLayout * 360f - 180f));		}		mHeaderImageMatrix.setRotate(angle, mRotationPivotX, mRotationPivotY);		mHeaderImage.setImageMatrix(mHeaderImageMatrix);	}</span>
没错,在这里实现了刷新图片的旋转动作的刷新,回到onTouchEvent()的ACTION_UP事件:
<span style="font-family:SimHei;font-size:18px;">case MotionEvent.ACTION_UP: {			if (mIsBeingDragged) {				mIsBeingDragged = false;				if (mState == State.RELEASE_TO_REFRESH						&& (null != mOnRefreshListener || null != mOnRefreshListener2)) {					setState(State.REFRESHING, true);					return true;				}				// If we're already refreshing, just scroll back to the top				if (isRefreshing()) {					smoothScrollTo(0);					return true;				}				// If we haven't returned by here, then we're not in a state				// to pull, so just reset				setState(State.RESET);				return true;			}			break;		}</span>
根据相应的条件设置当前刷新布局所应有的状态,如果是需要调用用户自定义的刷新事件则进入setState(State.REFRESHING, true)状态并进入:
<span style="font-family:SimHei;font-size:18px;">protected void onRefreshing(final boolean doScroll) {		if (mMode.showHeaderLoadingLayout()) {			mHeaderLayout.refreshing();		}		if (mMode.showFooterLoadingLayout()) {			mFooterLayout.refreshing();		}		if (doScroll) {			if (mShowViewWhileRefreshing) {				// Call Refresh Listener when the Scroll has finished				OnSmoothScrollFinishedListener listener = new OnSmoothScrollFinishedListener() {					@Override					public void onSmoothScrollFinished() {						callRefreshListener();					}				};				switch (mCurrentMode) {				case MANUAL_REFRESH_ONLY:				case PULL_FROM_END:					smoothScrollTo(getFooterSize(), listener);					break;				default:				case PULL_FROM_START:					smoothScrollTo(-getHeaderSize(), listener);					break;				}			} else {				smoothScrollTo(0);			}		} else {			// We're not scrolling, so just call Refresh Listener now			callRefreshListener();		}	}</span>
在这里设置正在刷新的状态,并执行用户的刷新方法,当用户的刷新方法执行完后调用mPullRefreshListView.onRefreshComplete();最终会调用:
<span style="font-family:SimHei;font-size:18px;">protected void onReset() {		mIsBeingDragged = false;		mLayoutVisibilityChangesEnabled = true;		// Always reset both layouts, just in case...		mHeaderLayout.reset();		mFooterLayout.reset();		smoothScrollTo(0);	}</span>
整个刷新过程完成.
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