Looper
2015-11-29 21:38
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activity/service启动时,会启动三个线程。一个主线程和两个Binder线程
主线程在ActivityThread的main方法中启动
顺藤摸瓜,我们先去看看Looper.prepareMainLooper()方法
在这个方法中又调用到了prepare方法,我们进去看看
明显可以看到,这个变量是用来存Looer对象的,而且在prepare中完成了set赋值操作,所以注释说,get方法会返回null,如果没有调用prepare方法。
ok,这里可以为prepareMainThread做个小总结了。简单一句话:
创建一个与主线程相关联的Looper对象,并且存入sThreadLocal中。
咱们继续往下看Looper.loop()方法
ok,loop方法比较长,咱们一点一点分析,先看myLooper()
代码很简单,就是从sThreadLocal中取出looper对象,因为之前sThreadLocal已经将与当前线程通过set方法存入了,所以返回值不会为null
接下来继续看MessageQueue queue = me.mQueue这行代码
先分析一个,这行代码的意思应该是将Looper对象中的messageQueue对象的内存地址赋值给当前prepare中创建的Looper中的MessageQueue对象
继续看一下for(,,)
这是一个死循环,从队列中不停的取出Message,如果没有直接返回如果有Message,则调用该Message对象的
这里可以做一个总结了:
Looper的创建以及与之绑定的MessageQueue关系已经明朗,它们之间是一对一的关系
继续向下看
target.dispatcher(msg)方法
target是Handler对象,也是Message的成员变量,我们一起看一下它是如何被赋值的,到底是与谁相关联的呢?
主线程在ActivityThread的main方法中启动
public static void main(String[] args) { Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain"); SamplingProfilerIntegration.start(); // CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false); Environment.initForCurrentUser(); // Set the reporter for event logging in libcore EventLogger.setReporter(new EventLoggingReporter()); AndroidKeyStoreProvider.install(); // Make sure TrustedCertificateStore looks in the right place for CA certificates final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir); Process.setArgV0("<pre-initialized>"); <span style="color:#ff0000;">Looper.prepareMainLooper();</span> ActivityThread thread = new ActivityThread(); thread.attach(false); if (sMainThreadHandler == null) { <span style="color:#ff0000;">sMainThreadHandler = thread.getHandler();</span> } if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); } // End of event ActivityThreadMain. Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); <span style="color:#ff0000;">Looper.loop();</span> throw new RuntimeException("Main thread loop unexpectedly exited"); }
顺藤摸瓜,我们先去看看Looper.prepareMainLooper()方法
/** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} * <span style="color:#3333ff;">初始化当前线程作为looper对象,标记它作为应用程序的main looper。这个main looper 是android自动为你创建的,所以你永远不需要调用这个方法。</span> */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } <span style="color:#ff0000;">sMainLooper = myLooper();</span> } }根据方法的注释我们可以看到,这个是由系统调用的。并且不建议我们自行调用。
在这个方法中又调用到了prepare方法,我们进去看看
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. * 初始化当前线程作为looper对象。这个给你一个机会可以在真正启动一个loop之前去创造handlers并且与looper对象建立关联。 <span style="white-space:pre"> </span>确保你调用了loop()方法,在调用prepare()方法之后。 */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } <span style="color:#cc0000;">sThreadLocal.set(new Looper(quitAllowed));</span> }很明显,在prepare方法中,创建了一个Looper对象,并且在Looper的构造函数里,创建了MessageQueue对象,并赋值给了mQueue这个成员变量。再去看看sThreadLocal这个变量
// sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
明显可以看到,这个变量是用来存Looer对象的,而且在prepare中完成了set赋值操作,所以注释说,get方法会返回null,如果没有调用prepare方法。
ok,这里可以为prepareMainThread做个小总结了。简单一句话:
创建一个与主线程相关联的Looper对象,并且存入sThreadLocal中。
咱们继续往下看Looper.loop()方法
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. * <span style="color:#3333ff;">在线程中启动Message队列。</span> */ public static void loop() { <span style="color:#ff0000;">final Looper me = myLooper();</span> if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } <span style="color:#ff0000;"> final MessageQueue queue = me.mQueue;</span> // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); <span style="color:#ff0000;"> for (;;) {</span> Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } <span style="color:#ff0000;">msg.target.dispatchMessage(msg);</span> if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
ok,loop方法比较长,咱们一点一点分析,先看myLooper()
/** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. * <span style="color:#3366ff;">返回与</span><span style="color:#993399;">当前线程</span><span style="color:#3366ff;">相关联的Looper对象。 如果调用的线程没有和一个Looper相关联则返回null</span> */ public static @Nullable Looper myLooper() { return sThreadLocal.get(); }
代码很简单,就是从sThreadLocal中取出looper对象,因为之前sThreadLocal已经将与当前线程通过set方法存入了,所以返回值不会为null
接下来继续看MessageQueue queue = me.mQueue这行代码
先分析一个,这行代码的意思应该是将Looper对象中的messageQueue对象的内存地址赋值给当前prepare中创建的Looper中的MessageQueue对象
继续看一下for(,,)
这是一个死循环,从队列中不停的取出Message,如果没有直接返回如果有Message,则调用该Message对象的
这里可以做一个总结了:
Looper的创建以及与之绑定的MessageQueue关系已经明朗,它们之间是一对一的关系
继续向下看
target.dispatcher(msg)方法
target是Handler对象,也是Message的成员变量,我们一起看一下它是如何被赋值的,到底是与谁相关联的呢?
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