android---(数据库实践)
2015-10-25 21:34
537 查看
数据库实践
db
/** * 数据库表 所对应实体 */ public class GamePlayer { private String player; private int score; private int level; private int id; public GamePlayer() { } public GamePlayer(int level, String player, int score) { this.level = level; this.player = player; this.score = score; } public int getId() { return id; } public void setId(int id) { this.id = id; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public String getPlayer() { return player; } public void setPlayer(String player) { this.player = player; } public int getScore() { return score; } public void setScore(int score) { this.score = score; } @Override public String toString() { return "GamePlayer{" + "id=" + id + ", player='" + player + '\'' + ", score=" + score + ", level=" + level + '}'; } }
/** * 数据库元数据 */ public class GameMetaData { private GameMetaData() { }; //定义表 和 列字段名 public static abstract class GamePlay implements BaseColumns { public static final String TABLE_NAME = "player_table"; public static final String PLAYER = "player"; public static final String SCORE = "score"; public static final String LEVEL= "level"; } }
/** * 数据库 助手类 */ public class DatabaseHelper extends SQLiteOpenHelper { private static final String DB_NAME = "game.db"; private static final int VERSION = 1; //创建表 sql private static final String CREATE_TABLE_PLAYER = "CREATE TABLE IF NOT EXISTS player_table(" + "_id INTEGER PRIMARY KEY AUTOINCREMENT," + "player TEXT,score INTEGER," + "level INTEGER)"; //删除表 private static final String DROP_TABLE_PLAYER = "drop table if exists player_table"; public DatabaseHelper(Context context) { super(context, DB_NAME, null, VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(CREATE_TABLE_PLAYER); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL(DROP_TABLE_PLAYER); db.execSQL(CREATE_TABLE_PLAYER); } }
/** * 数据库操作 CRUD */ public class DatabaseAdapter { private DatabaseHelper dbHelper = null; public DatabaseAdapter(Context context) { dbHelper = new DatabaseHelper(context); } //添加操作 public void add(GamePlayer gamePlayer) { SQLiteDatabase db = dbHelper.getWritableDatabase(); ContentValues values = new ContentValues(); values.put(GameMetaData.GamePlay.PLAYER, gamePlayer.getPlayer()); values.put(GameMetaData.GamePlay.SCORE, gamePlayer.getScore()); values.put(GameMetaData.GamePlay.LEVEL, gamePlayer.getLevel()); db.insert(GameMetaData.GamePlay.TABLE_NAME, null, values); db.close(); } //删除操作 public void delete(int id) { SQLiteDatabase db = dbHelper.getWritableDatabase(); String whereClause = GameMetaData.GamePlay._ID + "=?"; String[] whereArgs = {String.valueOf(id)}; db.delete(GameMetaData.GamePlay.TABLE_NAME, whereClause, whereArgs); db.close(); } //更新操作 public void update(GamePlayer gamePlayer) { SQLiteDatabase db = dbHelper.getWritableDatabase(); ContentValues values = new ContentValues(); values.put(GameMetaData.GamePlay.PLAYER, gamePlayer.getPlayer()); String whereClause = GameMetaData.GamePlay._ID + "=?"; String[] whereArgs = {String.valueOf(gamePlayer.getId())}; db.update(GameMetaData.GamePlay.TABLE_NAME, values, whereClause, whereArgs); db.close(); } //查询 public GamePlayer findById(int id) { SQLiteDatabase db = dbHelper.getReadableDatabase(); Cursor cursor = db.query(true, GameMetaData.GamePlay.TABLE_NAME, null, GameMetaData.GamePlay._ID + "=?", new String[]{String.valueOf(id)}, null, null, null, null); GamePlayer player = null; if (cursor.moveToNext()) { player = new GamePlayer(); player.setPlayer(cursor.getString(cursor.getColumnIndexOrThrow(GameMetaData.GamePlay.PLAYER))); player.setId(cursor.getInt(cursor.getColumnIndexOrThrow(GameMetaData.GamePlay._ID))); player.setLevel(cursor.getInt(cursor.getColumnIndexOrThrow(GameMetaData.GamePlay.LEVEL))); player.setScore(cursor.getInt(cursor.getColumnIndexOrThrow(GameMetaData.GamePlay.SCORE))); } cursor.close(); db.close(); return player; } public ArrayList<GamePlayer> findAll() { String sql = "select _id,player,score,level from player_table order by score desc"; SQLiteDatabase db = dbHelper.getReadableDatabase(); Cursor c = db.rawQuery(sql, null); ArrayList<GamePlayer> gamePlayers = new ArrayList<>(); GamePlayer gamePlayer = null; while (c.moveToNext()) { gamePlayer = new GamePlayer(); gamePlayer.setPlayer(c.getString(c.getColumnIndexOrThrow(GameMetaData.GamePlay.PLAYER))); gamePlayer.setId(c.getInt(c.getColumnIndexOrThrow(GameMetaData.GamePlay._ID))); gamePlayer.setScore(c.getInt(c.getColumnIndexOrThrow(GameMetaData.GamePlay.SCORE))); gamePlayer.setLevel(c.getInt(c.getColumnIndexOrThrow(GameMetaData.GamePlay.LEVEL))); gamePlayers.add(gamePlayer); } c.close(); db.close(); return gamePlayers; } //查询总记录数 public int getCount() { int count = 0; String sql = "select count(_id) from player_table"; SQLiteDatabase db = dbHelper.getReadableDatabase(); Cursor c = db.rawQuery(sql, null); c.moveToFirst(); count = c.getInt(0);//取第一条 c.close(); db.close(); return count; } }
activity类:
/** * 程序入口 * <p/> * 分析: * 1.有哪些功能 * 2.在哪些界面上 * 3.将相应的功能方法在相应的界面进行定义 * 4.在主界面实现接口方法,用于不现界面之间的交互 */ public class MainActivity extends AppCompatActivity implements AddFragment.AddFragmentListener, GamePlayFragment.GamePlayerFragmentListener, UpdateFragment.UpdateFragmentListener { //操作数据库 private DatabaseAdapter dbAdapter; //要交互的 fragment private AddFragment addFragment; //添加数据界面 private GamePlayFragment gamePlayFragment; //显示数据界面 private UpdateFragment updateFragment; //更新数据界面 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); dbAdapter = new DatabaseAdapter(this);//实例化操作数据库类类 //显示列表数据 showGamePlayerFragment(); } /** * 实例化菜单 布局 * * @param menu * @return */ @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu_main, menu); return true; } /** * 当点击菜单项按钮时触发 */ @Override public boolean onOptionsItemSelected(MenuItem item) { int id = item.getItemId(); switch (id) { case R.id.add://添加按钮的操作 addFragment = AddFragment.newInstance();//显示添加界面 addFragment.show(getFragmentManager(), null); break; } return super.onOptionsItemSelected(item); } //添加 @Override public void add(GamePlayer gamePlayer) { dbAdapter.add(gamePlayer); gamePlayFragment.changeData();//添加后,重新加载数据 } //显示列表 @Override public void showGamePlayerFragment() { //获取 显示数据列表的fragment对象 gamePlayFragment = GamePlayFragment.newInstance();// 会调用:onCreateView方法 //开启事务 FragmentTransaction ft = getFragmentManager().beginTransaction(); //将 activity 中的布局文件 替换成 fragment ft.replace(R.id.main_layout, gamePlayFragment); ft.addToBackStack(null); ft.commit(); } //显示更新fragment视图 @Override public void showUpdateFragment(int id) { updateFragment = UpdateFragment.newInstance(id); FragmentTransaction ft = getFragmentManager().beginTransaction(); ft.replace(R.id.main_layout, updateFragment); ft.addToBackStack(null); ft.commit(); } //删除 @Override public void delete(int id) { dbAdapter.delete(id); gamePlayFragment.changeData();//删除后 重新加载数据 } //查找所有 @Override public ArrayList<GamePlayer> findAll() { return dbAdapter.findAll(); } //查找一个 @Override public GamePlayer findById(int id) { return dbAdapter.findById(id); } //更新数据 @Override public void update(GamePlayer gamePlayer) { dbAdapter.update(gamePlayer); gamePlayFragment.changeData();//更新后 重新加载数据 } /****************手机按键 监听事件*******************************/ /** * @param keyCode * @param event * @return */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK){ if(getFragmentManager().getBackStackEntryCount()==1){//当 栈中只是一个fragment时,就结束程序 finish(); }else { getFragmentManager().popBackStack(); return true; } } return super.onKeyDown(keyCode, event); } } -------------------------- activity.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".MainActivity"> <FrameLayout android:id="@+id/main_layout" android:layout_width="match_parent" android:layout_height="match_parent" > </FrameLayout> </RelativeLayout> -------------------------------- item布局 <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/textView1_id" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="New Text"/> <TextView android:id="@+id/textView1_player" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="New Text"/> <TextView android:id="@+id/textView_score" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="New Text"/> <TextView android:id="@+id/textView_level" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="New Text"/> </LinearLayout>
fragments
addFragment: /** * 添加Fragment:弹出对话框的方式实现添加 */ public class AddFragment extends DialogFragment { AddFragmentListener addFragmentListener; //定义接口,方便与activity交互 : public static interface AddFragmentListener { public void add(GamePlayer gamePlayer); } //获取 主页面的activity @Override public void onAttach(Context context) { super.onAttach(context); try { addFragmentListener = (AddFragmentListener) context; } catch (ClassCastException e) { e.printStackTrace(); } } //保证 activity 给 fragment 传参时,旋转屏幕参数不丢失 public static AddFragment newInstance() { AddFragment addFragment = new AddFragment(); return addFragment; } /************添加 fragment 实例时,会调用以下的方法**********************/ @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout for this fragment return inflater.inflate(R.layout.fragment_add, container, false); } @Override public Dialog onCreateDialog(Bundle savedInstanceState) { /** * 1. 将对话框的布局实例化出来 * 2. 创建弹出对话框 */ //定义一个对话框视图 final View view = LayoutInflater.from(getActivity()).inflate(R.layout.create_game_dialog, null); return new AlertDialog.Builder(getActivity()) .setIcon(android.R.drawable.ic_input_add) .setView(view) .setTitle("新增游戏玩家") .setPositiveButton("保存", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { //获取界面 组件对象 EditText et_player = (EditText) view.findViewById(R.id.editText2_player); EditText et_score = (EditText) view.findViewById(R.id.editText_cscore); EditText et_level = (EditText) view.findViewById(R.id.edit_level); //接收用户的输入填充对象 GamePlayer gamePlayer = new GamePlayer(); gamePlayer.setPlayer(et_player.getText().toString()); gamePlayer.setScore(Integer.parseInt(et_score.getText().toString())); gamePlayer.setLevel(Integer.parseInt(et_level.getText().toString())); addFragmentListener.add(gamePlayer);//调用activity方法 进行数据库添加操作 dialog.dismiss(); } }) .setNegativeButton("取消", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.dismiss();//隐藏对话框 } }).create(); } } ------------------------------------------- 对话布局:create_game_dialog.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:weightSum="1"> <!--对话框布局--> <EditText android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@+id/editText2_player" android:hint="请输入玩家名称" /> <EditText android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@+id/editText_cscore" android:hint="请输入玩家分数" /> <EditText android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@+id/edit_level" android:hint="请输入玩家关卡数" /> </LinearLayout> --------------- fragment_add.xml 空
/** * 显示数据列表、长按item 弹出对话框 */ public class GamePlayFragment extends Fragment { //适配器对象 GamePlayerAdapter gamePlayerAdapter; //接口对象 GamePlayerFragmentListener gamePlayerFragmentListener; //定义接口 public static interface GamePlayerFragmentListener { public void showGamePlayerFragment();//作用:显示列表 界面 public void showUpdateFragment(int id);//作用:更新数据的 从当前页面到更新页面,需要将本页的id带到更新页面上去 界面 public void delete(int id); public ArrayList<GamePlayer> findAll(); } //获取 主页面的activity @Override public void onAttach(Context context) { super.onAttach(context); try { gamePlayerFragmentListener = (GamePlayerFragmentListener) context; } catch (ClassCastException e) { e.printStackTrace(); } } //保证 activity 给 fragment 传参时,旋转屏幕参数不丢失 public static GamePlayFragment newInstance() { GamePlayFragment gamePlayFragment = new GamePlayFragment(); return gamePlayFragment; } /************************显示列表 fragment 实例会调以下方法*************************/ /** * 在这里实例化 适配器对象,并填充数据 * * @param savedInstanceState */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //从数据库中获取列表数据 ArrayList<GamePlayer> gamePlayers = gamePlayerFragmentListener.findAll(); //实例化 适配器 gamePlayerAdapter = new GamePlayerAdapter(getActivity(), gamePlayers); } /** * 自定义 listView布局 * * @param inflater * @param container * @param savedInstanceState * @return */ @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //实例化 fragment布局 View view = inflater.inflate(R.layout.fragment_game_play, container, false); ListView listView = (ListView) view.findViewById(R.id.listView); //注册上下文,因为长按时,要弹出菜单 registerForContextMenu(listView); // 自定义布局 listView.setAdapter(gamePlayerAdapter);//设置 适配器 return view; } //自定义适配器 private static class GamePlayerAdapter extends BaseAdapter { private Context context; //列表 数据 private ArrayList<GamePlayer> gamePlayers; public GamePlayerAdapter(Context context, ArrayList<GamePlayer> gamePlayers) { this.context = context; this.gamePlayers = gamePlayers; } //重新设置 public void setGamePlayers(ArrayList<GamePlayer> gamePlayers) { this.gamePlayers = gamePlayers; } @Override public int getCount() { return gamePlayers.size(); } @Override public Object getItem(int position) { return gamePlayers.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { //节省性能,使用ViewHolder减少对象的查找 ViewHolder vh = null; if (convertView == null) {//convertView:缓存item 减少对象的创建 //实例化 item 布局 LayoutInflater.from(context).inflate(R.layout.game_player_list_item_layout, null); vh = new ViewHolder(); vh.tv_id = (TextView) convertView.findViewById(R.id.textView1_id); vh.tv_player = (TextView) convertView.findViewById(R.id.textView1_player); vh.tv_score = (TextView) convertView.findViewById(R.id.textView_score); vh.tv_level = (TextView) convertView.findViewById(R.id.textView_level); convertView.setTag(vh); } else { vh = (ViewHolder) convertView.getTag(); } //组件数据填充 GamePlayer g = gamePlayers.get(position); vh.tv_id.setText(String.valueOf(g.getId())); vh.tv_player.setText(g.getPlayer()); vh.tv_score.setText(g.getScore()); vh.tv_level.setText(g.getLevel()); return convertView; } } //用于保存每一次查找的组件,避免下次重复查找 private static class ViewHolder { TextView tv_id; TextView tv_player; TextView tv_score; TextView tv_level; } /**************长按 每个item 时弹出菜单 ***********************************/ /** * 创建 菜单项 * * @param menu * @param v * @param menuInfo */ @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("修改/删除");//菜单标题 menu.setHeaderIcon(android.R.drawable.ic_menu_edit); //实例化 菜单项 getActivity().getMenuInflater().inflate(R.menu.listview_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.delete_menu: //获取菜单 信息对象 AdapterView.AdapterContextMenuInfo info = (AdapterView.AdapterContextMenuInfo) item.getMenuInfo(); //获取前当前item的指定组件, targetView :当前点击的item视图 TextView textView_id = (TextView) info.targetView.findViewById(R.id.textView1_id); //获取组件上的内容,即id int id = Integer.parseInt(textView_id.getText().toString()); //调用 activity的删除方法,删除指定的 id 数据 gamePlayerFragmentListener.delete(id); //重新查询视图列表数据 changeData(); break; case R.id.update_menu: info = (AdapterView.AdapterContextMenuInfo) item.getMenuInfo(); textView_id = (TextView) info.targetView.findViewById(R.id.textView1_id); id = Integer.parseInt(textView_id.getText().toString()); //调用 activity的更新方法,显示更新的视图 gamePlayerFragmentListener.showUpdateFragment(id); break; } return super.onContextItemSelected(item); } //重新查询数据 public void changeData() { //从数据库查询数据,并填充到适配器中 gamePlayerAdapter.setGamePlayers(gamePlayerFragmentListener.findAll()); //让适配器重新加载数据 ,通知视内容更变 gamePlayerAdapter.notifyDataSetChanged(); } /** * 销毁时,置空 */ @Override public void onDetach() { super.onDetach(); gamePlayerFragmentListener = null; } } ------------------------------------ fragment_game_play.xml <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="Fragments.GamePlayFragment"> <!--数据列表显示容器--> <ListView android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/listView" android:layout_gravity="center" android:choiceMode="none" /> </FrameLayout>
public class UpdateFragment extends Fragment implements View.OnClickListener { private EditText et_player; private EditText et_score; private EditText et_level; private GamePlayer gamePlayer; //activity 实现的接口 UpdateFragmentListener updateFragmentListener; //定义接口 public static interface UpdateFragmentListener { public GamePlayer findById(int id); //作用:查询 public void update(GamePlayer gamePlayer);//作用:更新 } @Override public void onAttach(Context context) { super.onAttach(context); try { updateFragmentListener = (UpdateFragmentListener) context; } catch (ClassCastException e) { e.printStackTrace(); } } //保证 activity 给 fragment 传参时,旋转屏幕参数不丢失 public static UpdateFragment newInstance(int id) { UpdateFragment updateFragment = new UpdateFragment(); Bundle b = new Bundle(); b.putInt("id", id); updateFragment.setArguments(b);// //保存传入的参数 return updateFragment; } /*******************实例化 fragment 时,调用以下方法****************************/ /** * 实例化时 查询数据 * * @param savedInstanceState */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); int id = getArguments().getInt("id"); //activity 从数据库中查询指定id的对象数据 gamePlayer = updateFragmentListener.findById(id); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { //实例化 fragment布局 View view = inflater.inflate(R.layout.fragment_update, container, false); //查找界面 组件 TextView tv_id = (TextView) view.findViewById(R.id.textView2_id); et_player = (EditText) view.findViewById(R.id.editText2_player); et_score = (EditText) view.findViewById(R.id.editText2_score); et_level = (EditText) view.findViewById(R.id.editText2_level); //界面按钮 Button button_save = (Button) view.findViewById(R.id.button_save); Button button_cancel = (Button) view.findViewById(R.id.button_cancel); //注册监听事件 button_save.setOnClickListener(this); button_cancel.setOnClickListener(this); //组件内容填充 tv_id.setText(String.valueOf(gamePlayer.getId())); et_player.setText(gamePlayer.getPlayer()); et_score.setText(String.valueOf(gamePlayer.getScore())); et_level.setText(String.valueOf(gamePlayer.getLevel())); return view; } /**************** fragment 上按钮的监听事件 *************************/ /** * 按钮 监听事件 * * @param v */ @Override public void onClick(View v) { switch (v.getId()) { case R.id.button_save: save(); break; case R.id.button_cancel: getActivity().getFragmentManager().popBackStack();//弹出 栈 break; } } //数据提交到数据库 private void save() { GamePlayer g = new GamePlayer(); //组件的输入内容添加 到数据库中 g.setId(gamePlayer.getId()); g.setPlayer(et_player.getText().toString()); g.setScore(Integer.parseInt(et_score.getText().toString())); g.setLevel(Integer.parseInt(et_level.getText().toString())); //调用 activity中的更新方法 updateFragmentListener.update(g); getActivity().getFragmentManager().popBackStack(); //出栈 } @Override public void onDetach() { super.onDetach(); updateFragmentListener = null; } } 更新 fragment_update.xml <RelativeLayout android:id="@+id/relative_layout" xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="Fragments.UpdateFragment" > <TextView android:id="@+id/textView1_id" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="left|top" android:text="序号:"/> <TextView android:id="@+id/textView1_player" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentStart="true" android:layout_below="@+id/textView1_id" android:text="玩家:" /> <EditText android:id="@+id/editText2_player" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentEnd="true" android:layout_alignTop="@+id/textView1_player" android:layout_toEndOf="@+id/textView1_player" android:hint="请输入玩家名称" /> <TextView android:id="@+id/textView1_score" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentStart="true" android:layout_below="@+id/editText2_player" android:text="分数:"/> <EditText android:id="@+id/editText2_score" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignEnd="@+id/editText2_player" android:layout_alignStart="@+id/editText2_player" android:layout_below="@+id/editText2_player" android:hint="请输入玩家分数" /> <TextView android:id="@+id/textView1_level" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentStart="true" android:layout_below="@+id/editText2_score" android:text="关卡:"/> <EditText android:id="@+id/editText2_level" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentEnd="true" android:layout_alignStart="@+id/editText2_score" android:layout_below="@+id/editText2_score" android:hint="请输入关卡数" /> <TextView android:id="@+id/textView2_id" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentEnd="true" android:layout_alignParentTop="true" android:layout_toEndOf="@+id/textView1_player"/> <TextView android:id="@+id/textView_into" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignEnd="@+id/editText2_level" android:layout_alignParentBottom="true" android:layout_alignParentStart="true" android:layout_marginBottom="115dp" android:text="提示:这里为更新信息"/> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_alignParentStart="true" android:orientation="horizontal"> <Button android:id="@+id/button_save" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_alignParentStart="true" android:layout_weight="1" android:text="更新" /> <Button android:id="@+id/button_cancel" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_alignBottom="@+id/button_save" android:layout_weight="1" android:text="取消" /> </LinearLayout> </RelativeLayout> --------------------
相关文章推荐
- android程序登录或者欢迎activity应该注意的地方---超级bug
- android file explorer 导出文件出现Failed to pull selection
- protobuf-安装篇
- Android进阶之Intent跳转到系统应用中的拨号界面、联系人界面、短信界面
- Android定制权限重名引起的问题
- 【自定义Android带图片和文字的ImageButton】
- Android的GradView接口组件的详细使用方法
- Android入门:SDK介绍与安装选择
- 使用Android Support Design 控件TabLayout 方便快捷实现选项卡功能
- Android四大图片缓存框架之-Picasso和Glide
- 使用Android Support Design 控件TabLayout 方便快捷实现选项卡功能
- 解决Android SDK Manager更新(一个更新Host的程序的原理实现和源码)
- Android Material ProgressBar
- Android的AlertDialog的使用详解
- Android ToolBar详解
- android 视频处理
- Android Studio 导入.so文件出现的错误
- 【FastDev4Android框架开发】Android 数据缓存器ACache的详解和使用(四)
- android文件上传
- Android Handler之使用小结