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Winsocket UDP Client and Server Examples

2015-10-14 23:49 465 查看
/*
Simple UDP Server
Silver Moon ( m00n.silv3r@gmail.com )
*/

#include<stdio.h>
#include<winsock2.h>

#pragma comment(lib,"ws2_32.lib") //Winsock Library

#define BUFLEN 512  //Max length of buffer
#define PORT 8888   //The port on which to listen for incoming data

int main()
{
SOCKET s;
struct sockaddr_in server, si_other;
int slen , recv_len;
char buf[BUFLEN];
WSADATA wsa;

slen = sizeof(si_other) ;

//Initialise winsock
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Initialised.\n");

//Create a socket
if((s = socket(AF_INET , SOCK_DGRAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
}
printf("Socket created.\n");

//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( PORT );

//Bind
if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
puts("Bind done");

//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);

//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);

//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == SOCKET_ERROR)
{
printf("recvfrom() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}

//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port));
printf("Data: %s\n" , buf);

//now reply the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == SOCKET_ERROR)
{
printf("sendto() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
}

closesocket(s);
WSACleanup();

return 0;
}


/*
Simple udp client
Silver Moon (m00n.silv3r@gmail.com)
*/
#include<stdio.h>
#include<winsock2.h>

#pragma comment(lib,"ws2_32.lib") //Winsock Library

#define SERVER "127.0.0.1"  //ip address of udp server
#define BUFLEN 512  //Max length of buffer
#define PORT 8888   //The port on which to listen for incoming data

int main(void)
{
struct sockaddr_in si_other;
int s, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
WSADATA wsa;

//Initialise winsock
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Initialised.\n");

//create socket
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == SOCKET_ERROR)
{
printf("socket() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}

//setup address structure
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
si_other.sin_addr.S_un.S_addr = inet_addr(SERVER);

//start communication
while(1)
{
printf("Enter message : ");
gets(message);

//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen) == SOCKET_ERROR)
{
printf("sendto() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}

//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == SOCKET_ERROR)
{
printf("recvfrom() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}

puts(buf);
}

closesocket(s);
WSACleanup();

return 0;
}


如果出现


undefined
reference to `__imp_WSACleanup'

之类的错误,可以在编译环境中加上一句

-l"ws2_32"

然后就可以先运行server,再运行client,观察程序现象了。
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