android图片模糊处理
2015-10-13 14:24
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这里写代码片现在很多app中使用到了图片的模糊效果,或者背景模糊,看起来感觉还是很不错的,今天介绍下怎么来实现,先给大家看看最终的效果图
模糊的处理,需要用到一个FastBlur,具体大家可以看看android高级模糊技术,本文就直接拿过来FastBlur这个处理类了,具体代码:
package com.fanxl.imagetest; import android.graphics.Bitmap; /** * Created by paveld on 3/6/14. */ public class FastBlur { public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } }
大家只需要把这个类放入到自己的工具类当中即可。
下面说下布局,Fragment里面放入一个ImageView作为背景,再一个自定义控件作为圆形的图像显示,最后有一个用户名TextView,布局很简单,这里用ImageView做背景是因为要使用到ImageView中的android:scaleType属性,代码如下:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <FrameLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <ImageView android:id="@+id/second_bg" android:layout_width="match_parent" android:layout_height="200dp" android:src="@drawable/head" android:scaleType="centerCrop"/> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:text="13120752269" android:layout_marginTop="20dp" android:textColor="#ffffff"/> <com.fanxl.imagetest.widget.CircleImageView android:id="@+id/second_head" android:layout_width="100dp" android:layout_height="100dp" android:src="@drawable/head" android:layout_gravity="center_horizontal" android:layout_marginTop="60dp" app:border_color="@color/background_floating_material_light" app:border_width="4dp" android:scaleType="centerCrop"/> </FrameLayout> </LinearLayout>
里面有一个CircleImageView的圆形ImageView自定义控件,具体见源码,或者替换成ImageView也可以。
下面就是代码部分了,首先找到背景和图像控件:
second_bg = (ImageView)findViewById(R.id.second_bg); second_head = (CircleImageView)findViewById(R.id.second_head);
然后给背景控件添加一个测量方法,这个方法在控件绘制完毕之后会进行调用:
second_bg.getViewTreeObserver().addOnPreDrawListener( new ViewTreeObserver.OnPreDrawListener() { @Override public boolean onPreDraw() { second_bg.getViewTreeObserver().removeOnPreDrawListener(this); second_bg.buildDrawingCache(); Bitmap bmp = second_bg.getDrawingCache(); blur(bmp, second_bg); return true; } });
调用完毕之后,获取背景的bitmap图像,然后调用blur()方法进行模糊处理,这个方法传入需要模糊的bitmap,以及最终把模糊的图像设置到哪个控件上面。
具体方法代码如下:
@TargetApi(Build.VERSION_CODES.JELLY_BEAN) private void blur(Bitmap bkg, View view) { long startMs = System.currentTimeMillis(); float scaleFactor = 8; float radius = 2; Bitmap overlay = Bitmap.createBitmap( (int) (view.getMeasuredWidth() / scaleFactor), (int) (view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor); canvas.scale(1 / scaleFactor, 1 / scaleFactor); Paint paint = new Paint(); paint.setFlags(Paint.FILTER_BITMAP_FLAG); canvas.drawBitmap(bkg, 0, 0, paint); overlay = FastBlur.doBlur(overlay, (int) radius, true); if (view instanceof ImageView){ ((ImageView)view).setImageBitmap(overlay); }else { view.setBackground(new BitmapDrawable(getResources(), overlay)); } System.out.println(System.currentTimeMillis() - startMs + "ms"); }
到此就处理完毕了demo下载
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