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Android dispatchTouchEvent touch事件的分发

2015-09-27 22:42 731 查看
一、简介

主要有三个函数:dispatchTouchEvent, onInterceptTouchEvent, onTouchEvent

1、dispatchTouchEvent是用来分发touch事件的。touch事件首先到达这里。

2、onInterceptTouchEvent是用来拦截touch事件的,如果返回true则拦截事件,反之不拦截。只有在ViewGroup中有,View没有这个函数。如果拦截掉,就不会传送到子View中去。

3、onTouchEvent就是用来处理touch事件的。

touch事件基本的分发流程是这样的:

1、ViewGroup的dispatchTouchEvent接收到touch事件,调用onInterceptTouchEvent查看是否拦截。

2、如果拦截事件,则不传递事件到子View。在ViewGroup本身的onTouchEvent中处理。

3、如果没有拦截事件,则传递到子View的dispatchTouchEvent.

4、子View如果是ViewGroup,则回到1.

5、子View如果是View, 则查看是否有注册OnTouchListener

6、View如果没有注册onTouchListener或者OnTouchListener返回false,则执行onTouchEvent

Android很多事件都是类似这样分发的,有一个分发的函数和一个处理的函数组成。

二、细节问题

上面的描述阐述了事件分发的流程,但是还有一些细节问题需要解决

1、onClick, onLongClick, onTouchListener和View的onTouchEvent的关系是怎样的?他们的返回值会相互影响吗?

2、ViewGroup每个事件的分发,都要调用onInterceptTouchEvent吗?onInterceptTouchEvent返回值是否会对后续的分发有影响?

3、dispatchTouchEvent返回值有用吗?是否会影响后续事件的分发?

三、解决问题

1、第一个问题

这些事件主要在View里面处理的。先来看以下View的dispatchTouchEvent的源码:

/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false;

if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}

final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}

if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}

if (!result && onTouchEvent(event)) {
result = true;
}
}

if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}

// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}

return result;
}



函数说明:用来分发touch时间到目标View. 自己也可以是目标View. 如果返回值为true,表示事件已经被此View处理。反之,表示没处理。

重点看26行: li.mOnTouchListener.onTouch(this, event) 和30行: if (!result && onTouchEvent(event))

就是说,如果有注册onTouchListener的话,就执行onTouchListener. 如果onTouchListener返回true,则result值为true,就不再执行View的onTouchEvent。

所以,onTouchListener先于onTouchEvent执行,如果返回true的话,onTouchEvent就不再执行。

再来分析onClick和onLongClick事件。

看onTouchEvent的源码片段:

case MotionEvent.ACTION_DOWN:
....
if (isInScrollingContainer) {
....
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0);
}
break;


在ACTION_DOWN的时候,执行了 setPressed(true, x, y),设置按下的状态。

然后执行checkForLongClick(0),这个函数会post delay一个runnable去执行长按的事件。runnable代码如下:

private final class CheckForLongPress implements Runnable {
private int mOriginalWindowAttachCount;

@Override
public void run() {
if (isPressed() && (mParent != null)
&& mOriginalWindowAttachCount == mWindowAttachCount) {
if (performLongClick()) {
mHasPerformedLongPress = true;
}
}
}

public void rememberWindowAttachCount() {
mOriginalWindowAttachCount = mWindowAttachCount;
}
}


所以,如果performLongClick返回true,则mHasPerformedLongPress 为true

然后看onTouchEvent的ACTION_UP的代码片段:

case MotionEvent.ACTION_UP:
....

if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();

// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}


如果mHasPerformedLongPress为true的话,即onLongClick返回true,这时候,就不在执行onClick事件。反之,如果onLongClick返回false的话,则还会执行onClick事件。

所以说,如果按下的时间短的话,长按事件会被取消,会执行onClick事件。

如果按下时间达到长按的延迟时间,则会执行onLongClick事件。这时候,如果onLongClick返回true,则不执行onClick事件,反之,会再执行onClick事件。

问题小结:

View 的dispatchTouchEvent会先调用onTouchListener, 如果onTouchListener返回true的话,onTouchEvent的将不会执行。注意,onTouchListener是一定会执行的。

onClick和onLongClick也不会执行,因为他们是在onTouchEvent里面执行的。

如果同时注册onLongClickListener和onClickListener,如果onLongClick返回true的话,onClick不会再执行。反之,onClick会再执行。注意,onLongClick是一定会执行的。

2、第二个问题:

先看dispatchTouchEvent的源码片段:

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}


可以看到,onInterceptTouchEvent只有在ACTION_DOWN的时候调用。如果onInterceptTouchEvent返回true,则mFirstTouchTarget 就没有机会赋值。所以intercepted 的值就一直为true,mFirstTouchTarget 一直为空。

再来看dispatchTouchEvent的源码片段:

// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
}


dispathTransformedTouchEvent的声明如下:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits)


当child为空的时候,就会执行到handled = super.dispatchTouchEvent。

super就是View,这时候就回到了第一个问题。

问题小结:

只有在ACTION_DOWN的时候,会调用onInterceptTouchEvent

在ACTION_DOWN的时候,如果onInterceptTouchEvent返回true的话,后续的事件都不会传给子View, ViewGruop会自己处理掉。

3,、第三个问题

从ViewGruop的dispatchTouchEvent函数源码片段看起:

if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;

// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);

final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}

newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}

resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
if (preorderedList != null) preorderedList.clear();
}

if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
看第1行,这是在ACTION_DOWN里面判断的。记住,是在ACTION_DOWN里面判断的。

第18行: final ArrayList<View> preorderedList = buildOrderedChildList();,先把子View从外到里排序。

第27行:if (!canViewReceivePointerEvents(child),,判断该子View能否点击,如果不能点击,则跳过

第28行:|| !isTransformedTouchPointInView(x, y, child, null))判断点击的点是否在该子View内,如果不在,则跳过

第41行:if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)),这时候参数child不为空,所以,在dispatchTransformedTouchEvent函数里面会执行到child的dispatchTouchEvent。好,要点来了。如果child的dispatchTouchEvent在ACTION_DOWN的时候,返回false,则41行后面的语句不会执行,就不会加入到TouchTarget里面,即后续的事件不会再传送给它了。

第57行: newTouchTarget = addTouchTarget(child, idBitsToAssign);即把child加入到TouchTarget列表里面(mFirstTouchTarget记录TouchTarget列表),后续的事件都往这个列表里面发送了。依照从里往外的顺序。

所以,在子View的dispatchTouchEvent的ACTION_DOWN返回false之后,后续的事件就不传给它了。

接下来看以下dispatchTouchEvent的传送顺序:

刚才说过,在上面代码的第18行,把View从外到里的顺序排序了。第57行,addTouchTarget把child加入到mFirstTouchTarget的时候,就是按照从外到里的这个顺便。看一下addTouchTarget的源码:

/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(View child, int pointerIdBits) {
TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}


从第7行和第8行,我们可以看出,每加入一个新的target的时候,就把mFirstTouchgetf赋值给target的next字段中,再把target赋值给mFirstTouchget。如此一来,先加入的target就跑到后面(next)去了。

在来看dispatchTouchEvent的源码片段:

TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}


看第9行,和ACTION_DOWN一样,执行了dispatchTransformedTouchEvent,最终同样会执行到child的dispatchTouchEvent。而child的dispatchTouchEvent如何处理,就是一个递归的问题了。其实这里应该是用到的组合模式。

问题小结:如何dispatchTouchEvent在ACTION_DOWN的时候,返回false,则后续的事件不会再传给它。如果返回true,获取的事件都会传给它。dispatchToucheEvent的传递顺序是从里到外的。
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