unity3D-----------socket客户端、服务器(简单)
2015-09-08 21:25
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利用socket简单的实现,客户端和服务器之间的通信。
客户端:
using UnityEngine;
using System.Collections;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
public class client : MonoBehaviour {
void Start () {
ConncetServer();
}
void ConncetServer()
{
IPAddress ipAdr = IPAddress.Parse("10.130.28.9");
IPEndPoint ipEp=new IPEndPoint(ipAdr,7000);
Socket clientScoket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
clientScoket.Connect(ipEp);
string output="client requeset";
byte[] concent=Encoding.UTF8.GetBytes(output);
clientScoket.Send(concent);
byte[] response=new byte[1024];
int bytesRead = clientScoket.Receive(response);
string input = Encoding.UTF8.GetString(response,0,bytesRead);
print("Client request:"+input);
clientScoket.Shutdown(SocketShutdown.Both);
clientScoket.Close();
}
}
服务器:
using UnityEngine;
using System.Collections;
using System.Collections;
using System.Net;
using System.IO;
using System.Net.Sockets;
using System.Text;
public class Connet : MonoBehaviour {
// Use this for initialization
void Start () {
OpenServer();
}
void OpenServer()
{
IPAddress ipAdr = IPAddress.Parse("10.130.28.9");
IPEndPoint ipEp = new IPEndPoint(ipAdr,7000);
//creat a socket
Socket serverScoket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
//bind the socket
serverScoket.Bind(ipEp);
//listen
serverScoket.Listen(20);
while(true)
{
Socket client = serverScoket.Accept();
byte[] request=new byte[512];
//receive
int bytesRead = client.Receive(request);
string input = Encoding.UTF8.GetString(request,0,bytesRead);//按照字符编码得到字符串
print("server request:"+input);
string output = "server request true";
byte[] concent = Encoding.UTF8.GetBytes(output);
client.Send(concent);
client.Shutdown(SocketShutdown.Both);//关闭接收和发送
client.Close();
}
}
}
客户端:
using UnityEngine;
using System.Collections;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
public class client : MonoBehaviour {
void Start () {
ConncetServer();
}
void ConncetServer()
{
IPAddress ipAdr = IPAddress.Parse("10.130.28.9");
IPEndPoint ipEp=new IPEndPoint(ipAdr,7000);
Socket clientScoket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
clientScoket.Connect(ipEp);
string output="client requeset";
byte[] concent=Encoding.UTF8.GetBytes(output);
clientScoket.Send(concent);
byte[] response=new byte[1024];
int bytesRead = clientScoket.Receive(response);
string input = Encoding.UTF8.GetString(response,0,bytesRead);
print("Client request:"+input);
clientScoket.Shutdown(SocketShutdown.Both);
clientScoket.Close();
}
}
服务器:
using UnityEngine;
using System.Collections;
using System.Collections;
using System.Net;
using System.IO;
using System.Net.Sockets;
using System.Text;
public class Connet : MonoBehaviour {
// Use this for initialization
void Start () {
OpenServer();
}
void OpenServer()
{
IPAddress ipAdr = IPAddress.Parse("10.130.28.9");
IPEndPoint ipEp = new IPEndPoint(ipAdr,7000);
//creat a socket
Socket serverScoket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
//bind the socket
serverScoket.Bind(ipEp);
//listen
serverScoket.Listen(20);
while(true)
{
Socket client = serverScoket.Accept();
byte[] request=new byte[512];
//receive
int bytesRead = client.Receive(request);
string input = Encoding.UTF8.GetString(request,0,bytesRead);//按照字符编码得到字符串
print("server request:"+input);
string output = "server request true";
byte[] concent = Encoding.UTF8.GetBytes(output);
client.Send(concent);
client.Shutdown(SocketShutdown.Both);//关闭接收和发送
client.Close();
}
}
}
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