[连载]Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript[英]
2015-09-05 21:11
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MSDN中的一篇博文链接:Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript
This tutorial is part of the following series:
1 – Writing the core logic for camera, mesh & device object (this article)
2 – Drawing lines and triangles to obtain a wireframe rendering
3 – Loading meshes exported from Blender in a JSON format
4 – Filling the triangle with rasterization and using a Z-Buffer
4b – Bonus: using tips & parallelism to boost the performance
5 – Handling light with Flat Shading & Gouraud Shading
6 – Applying textures, back-face culling and WebGL
This tutorial is part of the following series:
1 – Writing the core logic for camera, mesh & device object (this article)
2 – Drawing lines and triangles to obtain a wireframe rendering
3 – Loading meshes exported from Blender in a JSON format
4 – Filling the triangle with rasterization and using a Z-Buffer
4b – Bonus: using tips & parallelism to boost the performance
5 – Handling light with Flat Shading & Gouraud Shading
6 – Applying textures, back-face culling and WebGL
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