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Android中的Looper,MessageQueue,Handler的理解

2015-09-05 18:30 274 查看
Looper中的ThreadLocal对象sThreadLocal保存有Looper对象,在其构造方法中会获取当前的线程并且创建一个消息队列mQueue

private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
prepare方法(一个静态方法)中会创建一个Looper实例保存到sThreadLocal中,这个实例里有一个mQueue

private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}


因为Looper.prepare()在一个线程中只能调用一次,所以MessageQueue在一个线程中只会存在一个。否则就会报RuntimeException异常。

然后Looper.loop()会让当前线程进入一个无限循环,不端从MessageQueue的实例中读取消息,然后回调msg.target.dispatchMessage(msg)方法。在Activity的启动代码中,已经在当前UI线程调用了Looper.prepare()和Looper.loop()方法。

public static void loop() {
final Looper me = myLooper();//myLooper方法获得Looper实例
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

for (;;) {//循环获取队列中的消息
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}

// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}

msg.target.dispatchMessage(msg);//<span style="color: rgb(51, 51, 51); font-family: Arial; font-size: 14px; line-height: 26px;">msg.target.dispatchMessage(msg)最终调用</span><span style="font-family: Arial;">Handler实例的handleMessage方法</span>

if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycle();
}
}


问题:Looper如何绑定当前线程?Looper里有ThreadLocal变量,ThreadLocal为每一个线程维护变量的副本,在ThreadLocal类中有一个Map,用于存储每一个线程的变量副本

2.Handler‘
可以看到msg.target是一个Handler实例,下面看看他的dispatchMessage方法

public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
如果不设置Callback就会调用我们自己重写的handleMessage方法

public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}

mLooper = Looper.myLooper();//得到当前线程的Looper
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;<span style="font-family: Arial, Helvetica, sans-serif;">//得到Looper实例中保存的消息队列</span>
mCallback = callback;
mAsynchronous = async;
}


通过得到Looper和MessageQueue,就保证了handler的实例与我们Looper实例中MessageQueue关联上了。

我们常用的Message的sendToTarget会调用handler的sendMessage方法。

public void sendToTarget() {
target.sendMessage(this);
}


下面看看Handler的sendMessage方法和

public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}


再看sendEmptyMessageDelayed

public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}


public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}


private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}

Handler发送消息的时候最后会调用dispatchMessage方法,下图可以看出如果没有给msg设置callback就会调用我们自己写的handleMessage。

public void dispatchMessage(Message msg) {

if (msg.callback != null) {

handleCallback(msg);

} else {

if (mCallback != null) {

if (mCallback.handleMessage(msg)) {

return;

}

}

handleMessage(msg);

}

}

总结:Looper.prepare()创建一个Looper,并且放到这个线程的ThreadLocal里保存。Looper创建一个MessageQueue。Looper.loop();进入一个循环不断的从MessageQueue里面读取Message。Handler类中有MessageQueue和Looper对象作为其成员变量,在其构造方法中通过Looper的myLooper()方法获得Looper对象,从而获得MessageQueue。即Handler中有Looper,Looper中有MessageQueue,MessageQueue中有Handler。
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