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UE4 Quick Settings

2015-08-26 11:11 597 查看


Quick Settings

Level Editor

The Quick Settings are a set of properties for controlling selection, editing, and previewing aspects of the Level Editor. These can be accessed in the Level
Editor Toolbar.
OptionDescription
Selection

Allow Translucent SelectionIf checked, clicking on geometry with translucent materials applied will select the Actor.

Enabling this option makes it possible to select meshes that are transparent, such as glass objects. Disabling the option can be very helpful in other cases, like in the case of a room filled with
translucent particles. Selecting other objects in the room would be difficult otherwise since clicking on the particles would select the Emitter Actor.

Allow Group SelectionIf checked, selecting an Actor in a group selects the group instead of the individual Actor.
Strict Box SelectionIf checked, an Actor must be completely within the marquee selection box in order to be selected.
Editing

Show Transform WidgetToggles the visibility of the Transform widget in the Viewports.
Draw Brush Marker PolysIf checked, semi-translucent polygons are rendered for the faces of a CSG brush when selected.



EnabledDisabled
Previewing

Only Load Visible Levels in Game PreviewIf checked, only visible levels will be loaded when game preview starts.
Enable Particle System LOD SwitchingIf checked, particle systems will use distance LOD switching in perspective Viewports.
Toggle Particle System HelpersToggles showing particles system helpers in Viewports.
Freeze Particle SimulationIf checked, particle systems will freeze their simulation state.
Enable LOD View LockingIf checked, Viewports of the same type will use the same LOD.
Enable Automatic Level StreamingIf checked, the Viewport will stream in levels automatically when the camera is moved.
Engine Scalability SettingsProvides quick access to Scalability settings
that control the fidelity of various rendering features:



Material Quality levelSets the Material quality level used for previewing in the Viewports. See Material
Quality Switch Expression for more information on setting up Materials to work with this setting.

Quality Level
Low
High
Real Time Audio

VolumeControls the volume of sounds from the world that are played when the Viewport is set to realtime.
Actor Snap

Enable Actor SnappingIf checked, Actors will snap to the location of other Actors if they are within a specified distance.
DistanceSets the distance Actors must be within in order to snap to one another if Enable Actor Snapping is checked.
Snapping

Enable Socket SnappingIf checked, allows Actors to be snapped to sockets.
Enable Vertex SnappingIf checked, Actors will snap to the nearest vertex on another Actor in the direction of movement.
Viewport

Hide Viewport UIToggles hidden Viewport UI mode, and hides all overlaid Viewport UI widgets.
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