thml5 学习笔记(10)
2015-08-12 21:01
459 查看
canvas绘制渐变图形:
canvas绘制径向渐变图形;
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script>
function draw(id){
var canvas = document.getElementById(id);
if(canvas == null){
return false;
}
var context = canvas.getContext("2d");
//context.createRadialGradient中的六个参数:分别是起始点的圆心位置和半径,结束点的圆心位置和半径
var gl = context.createRadialGradient(250,250,0,250,250,300);
gl.addColorStop(0.1, "rgb(255,255,0)");
gl.addColorStop(0.3, "rgb(255,0,255)");
gl.addColorStop(1, "rgb(0,255,255)");
context.fillStyle = gl;
context.fillRect(0,0,500,500);
}
</script>
</head>
<body onload="draw('canvas')">
<!--径向渐变,随着圆形的半径方向向外扩散渐变-->
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>
绘制变形图形:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script>
function draw(id){
if(canvas == null){
return false;
}
var context = canvas.getContext("2d");
context.fillStyle = "#eeeeef";
context.fillRect(0,0,500,500);
context.translate(200,50);
context.fillStyle = "rgba(255,0,0,0.25)";
for(var i=0;i<50;i++){
context.translate(25,25);
context.scale(0.95, 0.95);
context.rotate(Math.PI/10);
context.fillRect(0,0,100,50);
}
}
</script>
</head>
<body onload="draw('canvas')">
<!--三种变形方式:
平移, translate(x,y) : x,y 标识原点向左右上下移动的长度
缩放: scale(x,y) : x,y 标识横纵向的缩放大小;
旋转: rotate(deg) : deg:旋转的角度
-->
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>
<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title></title> <script> function draw(id){ var canvas = document.getElementById(id); if(canvas == null){ return false; } var context = canvas.getContext("2d"); context.fillStyle = "#eeeeef"; context.fillRect(0, 0,300,400); var dx = 150; var dy = 150; var s = 100; context.beginPath(); context.fillStyle = "rgb(100,255,100)"; var x = Math.sin(0); var y = Math.cos(0); var dig = Math.PI/15*11; context.moveTo(dx,dy); var gr = context.createLinearGradient(0,0,300,0); gr.addColorStop(0,"rgba(0,0,255,0.5"); gr.addColorStop(1,"rgba(255,0,0,0.5"); for(var i=0; i<30; i++){ context.fillStyle = gr; var x = Math.sin(i*dig); var y = Math.cos(i*dig); context.bezierCurveTo(dx+x*s, dy+y*s-100,dx+x*s+100, dy+y*s,dx+x*s,dy+y*s); } context.closePath(); context.fill(); context.stroke(); } </script> </head> <body onload="draw('canvas')"> <!--bezierCurveTo(cp1x, cp1y, cp2x,cp2y,x,y) 控制点:cp1x,cp1y,第一个控制点的坐标值, cp2x,cp2y,第二个控制点的坐标值: --> <canvas id="canvas" width="300" height="400"></canvas> </body> </html>
canvas绘制径向渐变图形;
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script>
function draw(id){
var canvas = document.getElementById(id);
if(canvas == null){
return false;
}
var context = canvas.getContext("2d");
//context.createRadialGradient中的六个参数:分别是起始点的圆心位置和半径,结束点的圆心位置和半径
var gl = context.createRadialGradient(250,250,0,250,250,300);
gl.addColorStop(0.1, "rgb(255,255,0)");
gl.addColorStop(0.3, "rgb(255,0,255)");
gl.addColorStop(1, "rgb(0,255,255)");
context.fillStyle = gl;
context.fillRect(0,0,500,500);
}
</script>
</head>
<body onload="draw('canvas')">
<!--径向渐变,随着圆形的半径方向向外扩散渐变-->
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>
绘制变形图形:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script>
function draw(id){
if(canvas == null){
return false;
}
var context = canvas.getContext("2d");
context.fillStyle = "#eeeeef";
context.fillRect(0,0,500,500);
context.translate(200,50);
context.fillStyle = "rgba(255,0,0,0.25)";
for(var i=0;i<50;i++){
context.translate(25,25);
context.scale(0.95, 0.95);
context.rotate(Math.PI/10);
context.fillRect(0,0,100,50);
}
}
</script>
</head>
<body onload="draw('canvas')">
<!--三种变形方式:
平移, translate(x,y) : x,y 标识原点向左右上下移动的长度
缩放: scale(x,y) : x,y 标识横纵向的缩放大小;
旋转: rotate(deg) : deg:旋转的角度
-->
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>
相关文章推荐
- KVM虚拟化
- 08-12 Serverlet 数据库连接、doPost方法 HttpClientDoGet HTTPClientDoPost
- Linux基础一(个人整理)
- UVA 10006 Carmichael Numbers
- 【大创_社区划分】——PageRank算法MapReduce实现
- 2015/08/12一些想法
- Block的循环引用问题
- 在VirtualBox安装OS X 10.10
- 工具--将java项目JAR包打包成.exe程序
- leetcode 108: Convert Sorted Array to Binary Search Tree
- OpenGL ES 绘制圆环
- D进制的A+B
- twisted10 POST的使用
- scala ide 报错:错误: 找不到或无法加载主类
- 专用控制芯片的步进电机运动控制系统的设计理念概括
- delphi 6数据库连接之长短模式(sqlserver)
- UI11_UITabBar(视图控制器的管理者)
- Jquery load()方法 实现公用头部 尾部
- 关于MySQL的TPS和QPS
- ios中的UIAutomation脚本的录制