UITouch 摇晃手势启动器
2015-08-12 20:17
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第四讲 事件处理 本讲内容
一. 事件的基本概念
UIEvent: 事件,是由硬件捕捉的一个表示用户操作设备的对象
分三类: 触摸事件、晃动事件、远程控制事件
触摸事件: 用户通过触摸设备屏幕操作对象、输入数据。支持多点触摸,包含1个到多个触摸点
二. 触摸的基本概念
UIView支持触摸事件(因为继承于UIResponder),而且支持多点触摸
需要定义UIView子类,实现触摸相关的方法: touches..began、touches..moved、touches…ended、 touches..canceled
使用触摸实现手势
手势: 有规律的触摸
UITouch代表触摸在屏幕上的一根手指。可以获取触摸时间和触摸位置
如何获取touch对象。touches集合中包含了视图上的所有手势
// 定义视图类, 如何实现轻扫?
三. 响应者链–由多个响应者对象组成的链
UIResponder: 响应者类.
iOS中所有能响应事件(触摸、晃动、远程事件)的对象都是响应 者
系统定义了一个抽象的父类UIResponder来表示响应者。其子类都是响应者
检测触碰视图
硬件检测到触摸操作,会将信息交给UIApplication,开始检测
UIApplication -> window -> viewController -> view -> 检测所有子视图
最终确认触碰位置,完成响应者链的查询过程
处理触碰事件
检测到响应者后,实现touchesBegan:withEvent:等方法,即处理事件
如果响应者没有处理事件,事件会向下传递。如果没有响应者处理,则丢弃触摸事件
事件处理的顺序与触摸检测查询相反
触摸的子视图 -> view -> viewController -> window -> UIApplication
阻断响应者链
响应者链可以被打断。无法完成检测查询过程
视图类的属性 : userInteractionEnabled。关闭后能阻断查询过 程
#import "AppDelegate.h" @interface AppDelegate () @end @implementation AppDelegate - (void)dealloc { [_window release]; [super dealloc]; } - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; [_window release]; self.window.backgroundColor = [UIColor blackColor]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 50, 100, 100)]; // label.backgroundColor = [UIColor cyanColor]; [self.window addSubview:label]; label.userInteractionEnabled = YES; [label release]; label.alpha = 0.5; UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem]; button.frame = CGRectMake(0, 25, 50, 50); button.backgroundColor = [UIColor redColor]; [label addSubview:button]; [button addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; button.userInteractionEnabled = YES; // 只有当标签和按钮的用户交互都启用时,按钮的点击效果才可用,而且label上铺button只要label有背景颜色,就看不见按钮 return YES; } - (void)test { NSLog(@"测试"); } @end
视图控制器
#import "MainViewController.h" #import "MyView.h" @interface MainViewController () @property(nonatomic, retain)UITextField *myTextField; @end @implementation MainViewController - (void)dealloc { [self.myTextField release]; [super dealloc]; } - (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // 一般放入对容器的初始化 } return self; } - (void)loadView { [super loadView]; } - (void)viewDidLoad { [super viewDidLoad]; self.myTextField = [[UITextField alloc] initWithFrame:CGRectMake(50, 50, 150, 40)]; self.myTextField.layer.cornerRadius = 10; self.myTextField.layer.borderWidth = 1; [self.view addSubview:self.myTextField]; [self.myTextField release]; // 创建一个MyView MyView *myView = [[MyView alloc] initWithFrame:CGRectMake(100, 200, 150, 150)]; myView.backgroundColor = [UIColor blackColor]; [self.view addSubview:myView]; [myView release]; // 主要为了掌握好视图大小,避免控件超出视图范围外,造成失效 UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)]; view.backgroundColor = [UIColor magentaColor]; [self.view addSubview:view]; [view release]; UIButton *button1 = [UIButton buttonWithType:UIButtonTypeSystem]; button1.frame = CGRectMake(0, 0, 100, 100); button1.layer.borderWidth = 1; button1.layer.cornerRadius = 5; [button1 addTarget:self action:@selector(click1:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:button1]; // 像这个button按钮一般在父视图上一般在外面,也就只有一半的面积点击按钮有效 UIButton *button2 = [UIButton buttonWithType:UIButtonTypeSystem]; button2.frame = CGRectMake(150, 100, 100, 100); button2.layer.borderWidth = 1; button2.layer.cornerRadius = 5; [button2 addTarget:self action:@selector(click2:) forControlEvents:UIControlEventTouchUpInside]; [view addSubview:button2]; // ViewController中的初始化方法,loadView,viewDidLoad只会运行一次,但是viewAppear只要视图显示,就会执行一次 } - (void)click1:(UIButton *)button { NSLog(@"打印成功"); } - (void)click2:(UIButton *)button { NSLog(@"打印成功"); } // 触摸 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"触摸开始"); // 点击空白处 回收键盘 [self.myTextField resignFirstResponder]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"触摸移动"); } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"触摸被取消"); // 这个怎么打印出来? // 应该是使用视图类的属性userInteractionEnabled,设置成NO,即关闭阻断查询过程,阻断响应者链,使其无法完成检测查询过程 } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"触摸结束"); } // 摇一摇, 测试模拟器时没有办法摇晃...选中模拟器鼠标点击上方软件选项中的Hardware->Shake Gesture - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"摇一摇开始"); self.view.backgroundColor = [UIColor colorWithRed:arc4random() % 256 / 255.0 green:arc4random() % 256 / 255.0 blue:arc4random() % 256 / 255.0 alpha:1.0]; } - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"摇一摇结束"); } - (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event { NSLog(@"摇一摇被取消"); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; NSLog(@"内存警告"); } @end
自定义视图
#import "MyView.h" // 补上延展部分,为的是防止外部访问 @interface MyView () // 用来记录视图的开始坐标 @property(nonatomic, assign)CGPoint startPoint; @end @implementation MyView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { // 集合里元素个数 // NSLog(@"%ld", touches.count); // 始终为1 // 集合里有一个触摸类的对象 UITouch *touch = [touches anyObject]; // 通过触摸对象获取相应视图的当前位置 self.startPoint = [touch locationInView:self]; NSLog(@"%g", self.startPoint.x); NSLog(@"%g", self.startPoint.y); NSLog(@"触摸开始了"); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { self.backgroundColor = [UIColor colorWithRed:arc4random() % 256 / 255.0 green:arc4random() % 256 / 255.0 blue:arc4random() % 256 / 255.0 alpha:1]; // 通过移动,找到变化,然后让MyView也进行相应的调整,从而实现视图随触摸位置移动的效果 // 获取触摸对象 UITouch *touch = [touches anyObject]; // 获取移动之后的坐标 CGPoint movedPoint = [touch locationInView:self]; // 坐标的变化 CGFloat dx = movedPoint.x - self.startPoint.x; CGFloat dy = movedPoint.y - self.startPoint.y; self.center = CGPointMake(self.center.x + dx, self.center.y + dy); NSLog(@"触摸移动中"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"触摸已结束"); } @end
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