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使用AcceptEx方法的完成端口

2015-08-07 14:54 489 查看
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <mswsock.h>     //微软扩展的类库

using namespace std;
#define SEND 0
#define RECV 1
#define ACCEPT 2

#define DATA_LENGTH 1000
//单句柄数据定义
typedef struct _PER_HANDLE_DATA
{
SOCKET socket;     //相关的套接字
//SOCKADDR_STORAGE clientAddr;     //客户端的地址
}PER_HANDLE_DATA,*LPPER_HANDLE_DATA;

//但IO操作数据
typedef struct{
OVERLAPPED overlapped;
WSABUF buffer;     //一个数据缓冲区,用于WSASend/WSARecv中的第二个参数
char dataBuffer[DATA_LENGTH];     //实际的数据缓冲区
int dataLength;                     //实际的数据缓冲区长度
int operatorType;                 //操作类型,可以为SEND/RECV两种
SOCKET client;                     //分别表示发送的字节数和接收的字节数
}PER_IO_DATA,*LPPER_IO_DATA;

DWORD WINAPI ServerThread(LPVOID lpParam);
void main()
{
HANDLE CompletionPort;
WSADATA data;
SYSTEM_INFO info;
SOCKADDR_IN addr;
SOCKET Listen;

unsigned int i;
WSAStartup(MAKEWORD(2,2),&data);

//创建一个IO完成端口
CompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE,NULL,0,0);
//确定处理器的数量
GetSystemInfo(&info);     //创建线城
for(i=0;i<info.dwNumberOfProcessors * 2;i++)
{
//根据处理器的数量创建相应多的处理线程
HANDLE thread = CreateThread(NULL,0,ServerThread,CompletionPort,0,NULL);
CloseHandle(thread);
}
//创建一个监听套接字(进行重叠操作)
Listen = WSASocket(AF_INET,SOCK_STREAM,0,NULL,0,WSA_FLAG_OVERLAPPED);
//将监听套接字与完成端口绑定
LPPER_HANDLE_DATA perDandleData;
perDandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR,sizeof(PER_HANDLE_DATA));
perDandleData->socket = Listen;
CreateIoCompletionPort((HANDLE)Listen,CompletionPort,(DWORD)perDandleData,0);

addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(5500);

bind(Listen,(PSOCKADDR)&addr,sizeof(addr));
listen(Listen,5);

LPFN_ACCEPTEX lpfnAcceptEx = NULL;     //AcceptEx函数指针
//Accept function GUID
GUID guidAcceptEx = WSAID_ACCEPTEX;
//get acceptex function pointer
DWORD dwBytes = 0;
if(WSAIoctl(Listen,SIO_GET_EXTENSION_FUNCTION_POINTER,
&guidAcceptEx,sizeof(guidAcceptEx),&lpfnAcceptEx,sizeof(lpfnAcceptEx),
&dwBytes,NULL,NULL)==0)
cout<<"WSAIoctl success..."<<endl;
else{
cout<<"WSAIoctl failed..."<<endl;
switch(WSAGetLastError())
{
case WSAENETDOWN:
cout<<""<<endl;
break;
case WSAEFAULT:
cout<<"WSAEFAULT"<<endl;
break;
case WSAEINVAL:
cout<<"WSAEINVAL"<<endl;
break;
case WSAEINPROGRESS:
cout<<"WSAEINPROGRESS"<<endl;
break;
case WSAENOTSOCK:
cout<<"WSAENOTSOCK"<<endl;
break;
case WSAEOPNOTSUPP:
cout<<"WSAEOPNOTSUPP"<<endl;
break;
case WSA_IO_PENDING:
cout<<"WSA_IO_PENDING"<<endl;
break;
case WSAEWOULDBLOCK:
cout<<"WSAEWOULDBLOCK"<<endl;
break;
case WSAENOPROTOOPT:
cout<<"WSAENOPROTOOPT"<<endl;
break;
}
return;
}

//while(true)
//{
//准备调用 AcceptEx 函数,该函数使用重叠结构并于完成端口连接
LPPER_IO_DATA perIoData = (LPPER_IO_DATA)GlobalAlloc(GPTR,sizeof(PER_IO_DATA));
memset(&(perIoData->overlapped),0,sizeof(OVERLAPPED));
perIoData->operatorType = ACCEPT;
//在使用AcceptEx前需要事先重建一个套接字用于其第二个参数。这样目的是节省时间
//通常可以创建一个套接字库
perIoData->client = WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,0,0,WSA_FLAG_OVERLAPPED);

perIoData->dataLength = DATA_LENGTH;
DWORD flags = 0;

//调用AcceptEx函数,地址长度需要在原有的上面加上16个字节
//注意这里使用了重叠模型,该函数的完成将在与完成端口关联的工作线程中处理
cout<<"Process AcceptEx function wait for client connect..."<<endl;
int rc = lpfnAcceptEx(Listen,perIoData->client,perIoData->dataBuffer,
perIoData->dataLength-((sizeof(SOCKADDR_IN)+16)*2),
sizeof(SOCKADDR_IN)+16,sizeof(SOCKADDR_IN)+16,&dwBytes,
&(perIoData->overlapped));
if(rc == FALSE)
{
if(WSAGetLastError()!=ERROR_IO_PENDING)
cout<<"lpfnAcceptEx failed.."<<endl;
}

cin>>i;

closesocket(Listen);
WSACleanup();
}

DWORD WINAPI ServerThread(LPVOID lpParam)
{
HANDLE CompletionPort = (HANDLE)lpParam;
DWORD bytes;
LPPER_HANDLE_DATA perHandleData = NULL;     //单句柄数据
LPPER_IO_DATA perIoData;             //单IO数据
DWORD Flags;
int ret;
DWORD RecvBytes;
//进入循环的等待重叠操作的完成
while(true)
{
bytes = -1;
ret=GetQueuedCompletionStatus(
CompletionPort,                 //原先的完成端口句柄
&bytes,                         //重叠操作完成的字节数
(LPDWORD)&perHandleData,     //原先和完成端口句柄关联起来的单句柄数据
(LPOVERLAPPED*)&perIoData,     //用于接收已完成的IO操作的重叠结构
INFINITE);                     //在完成端口上等待的时间 INFINITE 为无限等待

//先检查在套接字上是否发生错误
//当发生错误时关闭套接字同时释放掉所有的内存.
int i = 0;
if(bytes == 0 && (perIoData->operatorType == RECV ||
perIoData->operatorType == SEND))
{
closesocket(perHandleData->socket);
GlobalFree(perHandleData);
GlobalFree(perIoData);
cout<<"closesocket and globalfree perhandledata periodata!"<<endl;
continue;
}
//这是AcceptEx函数处理完成,在下面处理
if(perIoData->operatorType == ACCEPT)     //处理连接操作
{
//使用GetAcceptExSockaddrs函数 获得具体的各个地址参数.
if(setsockopt( perIoData->client, SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT,
( char* )&(perHandleData->socket ), sizeof( perHandleData->socket ) )==SOCKET_ERROR)
cout<<"setsockopt..."<<endl;

perHandleData->socket = perIoData->client;

//memcpy(&(perHandleData->clientAddr),raddr,sizeof(raddr));
//将新的客户套接字与完成端口连接
CreateIoCompletionPort((HANDLE)perHandleData->socket,
CompletionPort,(DWORD)perHandleData,0);

memset(&(perIoData->overlapped),0,sizeof(OVERLAPPED));
perIoData->operatorType = RECV;         //将状态设置成接收
//设置WSABUF结构
perIoData->buffer.buf = perIoData->dataBuffer;
perIoData->buffer.len = perIoData->dataLength = DATA_LENGTH;

cout<<"wait for data arrive(Accept)..."<<endl;
Flags = 0;
if(WSARecv(perHandleData->socket,&(perIoData->buffer),1,
&RecvBytes,&Flags,&(perIoData->overlapped),NULL)==SOCKET_ERROR)
if(WSAGetLastError()==WSA_IO_PENDING)
cout<<"WSARecv Pending..."<<endl;
continue;
}
if(perIoData->operatorType == RECV)
cout<<perIoData->buffer.buf<<endl;     //将接收到的数据显示出来
Flags = 0;
perIoData->operatorType = RECV;             //设置成接受数据类型

ZeroMemory(&(perIoData->overlapped),sizeof(OVERLAPPED));
//重新投递一个新的接收请求
cout<<" wait for data arrive..."<<endl;
WSARecv(perHandleData->socket,&(perIoData->buffer),1,
&RecvBytes,&Flags,&(perIoData->overlapped),NULL);
}

return 0;
}
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