小型策略类竞技游戏:完美世界(The Perfect World)重制计划
2015-08-02 00:07
246 查看
= =
先说一下这个游戏是我在高一的寒假时期写的……当时刚熟悉C的一些语法然后就抱着“试试”的心态写了一发这个东西。。。现在回想起来整整26KB的代码真的是噩梦啊。。。
这个游戏最早是小区的人以广场上的地砖为地图一群人聚在一起石头剪子布玩的游戏。。。后来某个坑比队友跟我说“你要不要写个程序出来”。。。然后我就写了一坨这东西。。。
当时的代码难看得真是要死。。。而且似乎有不少BUG?
记住别乱按就行了 尤其是各种“请按任意键继续”的时候千万别按两个字节的键。。。不然会爽。。。
由于用了conio.h这个库所以Linux是编译不了的
至于这个游戏的规则玩法以及各种职业的特性欢迎自行探索
别问我为何不写GUI。。。别问我。。。
至于重制的话除了干掉那些乱七八糟的BUG之外我还想写几个简单的AI。。。(其实就是几个手工if)
不过我连原先代码的重写都还没搞完。。。算了慢慢加油吧。。。
先贴个高一时候写的1.0.0版本。。。
再贴个施工中的1.1.0版本。。。
先说一下这个游戏是我在高一的寒假时期写的……当时刚熟悉C的一些语法然后就抱着“试试”的心态写了一发这个东西。。。现在回想起来整整26KB的代码真的是噩梦啊。。。
这个游戏最早是小区的人以广场上的地砖为地图一群人聚在一起石头剪子布玩的游戏。。。后来某个坑比队友跟我说“你要不要写个程序出来”。。。然后我就写了一坨这东西。。。
当时的代码难看得真是要死。。。而且似乎有不少BUG?
记住别乱按就行了 尤其是各种“请按任意键继续”的时候千万别按两个字节的键。。。不然会爽。。。
由于用了conio.h这个库所以Linux是编译不了的
至于这个游戏的规则玩法以及各种职业的特性欢迎自行探索
别问我为何不写GUI。。。别问我。。。
至于重制的话除了干掉那些乱七八糟的BUG之外我还想写几个简单的AI。。。(其实就是几个手工if)
不过我连原先代码的重写都还没搞完。。。算了慢慢加油吧。。。
先贴个高一时候写的1.0.0版本。。。
[code]#include<stdio.h> #include<string.h> #include<time.h> #include<stdlib.h> #include<conio.h> #define px player[j].x #define py player[j].y int n; int map[30][30]; char produced_map[20][100]; char produced_menu[30][81]; char cbool[2][10]={"No","Yes"}; int team[3]; char input[100]; int roundflag; int flag; int lflag; int mmflag; int mspeed[10]; int deathmark[10]; int livenum; struct abcd{ char name[10]; int team; int p; int attack; int mattack; int maxhp; int hp; bool power; int poison; int range; int movespeed; bool d_attack; bool d_move; bool multi_recover; bool p_round; int lv; int x,y; int movechance; }player[10]; int mark[10]; int mmark[10]; int nmark[10]; int lmark[10]; int mamark[20]; int pmark[10]; int srmark[10]; int tmark[10]; int profession[10]; char pname[][10]={ "","战士","弓箭手","魔法师","骑士","巫师","牧师" }; char pdescribe[][200]={ "", "战士,近战型职业,拥有强大的体能与进攻能力\n特殊能力:攻击力+1", "弓箭手,远程型职业,具有极强的远程射击能力\n特殊能力:可以对角线攻击或隔一格攻击,可以斜角移动,无法近身攻击", "魔法师,魔法型职业,具有灵活的魔力和精神力\n特殊能力:可以进行蓄力,蓄力后可以抵消一次攻击,也可以主动施放造成两点伤害", "骑士,中程近战职业,具有精良的装备和优质的坐骑\n特殊能力:移动速度+1,攻击距离+1", "巫师,消耗型职业,具有恐怖的消耗能力\n特殊能力:攻击距离+1,近身攻击可以造成1回合毒效果,中毒的对手每回合生命-1", "牧师,回复型职业,具有高超的回复技巧\n特殊能力:可以回复攻击范围内的任何人的1的生命并解除毒效果,无法攻击" }; void divide() { int i,k; srand((unsigned)time(NULL)); memset(team,0,sizeof(team)); for(i=1;i<=n;i++) { if(team[1]==(n+1)/2) { k=2; } else if(team[2]==n/2) { k=1; } else { k=rand()%2+1; } team[k]++; player[i].team=k; } } void wait(int t) { int tt=clock(),i; while(clock()<tt+t) { i++; } } void inputff(int &m) { int k; memset(input,0,sizeof(input)); scanf("%s",input); k=strlen(input); if(k>1) m=-1; else m=input[0]-'0'; } void inputf(int &m) { m=getch()-'0'; } void initialize(int t,int m) { player[t].p=m; player[t].attack=1+(m==1); player[t].maxhp=10; player[t].lv=1; profession[m]=t; } void choose_profession() { int i,j,t,x,m; srand((unsigned)time(NULL)); for(i=1;i<=n;i++) { do{ t=rand()%n+1; }while(mark[t]); mark[t]=1; system("cls"); printf("请玩家%s选择职业:\n",player[t].name); for(j=1;j<=6;j++) { if(!profession[j]) { printf("%d-%s ",j,pname[j]); } } printf("7-职业介绍\n"); inputf(m); while(m<1||m>6||(*(profession+m))) { if(m==7) { system("cls"); printf("请输入您想查看的职业\n"); for(j=1;j<=6;j++) { printf("%d-%s ",j,pname[j]); } printf("\n"); inputf(x); while(x<1||x>6) { inputf(x); } system("cls"); puts(pdescribe[x]); printf("请选择职业:\n"); for(j=1;j<=6;j++) { if(!profession[j]) { printf("%d-%s ",j,pname[j]); } } printf("7-职业介绍\n"); inputf(m); } else inputf(m); } initialize(t,m); } } void mapinitialize() { int i,j,x,y; srand((unsigned)time(NULL)); memset(map,-1,sizeof(map)); for(i=1;i<=15;i++) { for(j=1;j<=20;j++) { map[i][j]=0; } } for(i=1;i<=n;i++) { do{ x=rand()%5+6; y=rand()%6+8; }while(map[x][y]); map[x][y]=i; player[i].x=x; player[i].y=y; } } void psc() { int i,j; system("cls"); for(i=1;i<=n;i++) { printf("%s 队伍%d Lv.%d %s HP:%d/%d",player[i].name,player[i].team,player[i].lv,pname[player[i].p],player[i].hp,player[i].maxhp); if(player[i].p!=6) printf(" 攻击力:"); else printf(" 回复力:"); printf("%d",player[i].attack); if(player[i].p==3) printf(" 魔法攻击力:%d",player[i].mattack+2); if(!deathmark[i]) { if(player[i].power) printf(" 蓄气"); if(player[i].poison) printf(" 毒"); } else printf(" 死亡"); printf("\n"); } memset(produced_map,0,sizeof(produced_map)); for(i=1;i<=15;i++) { strcat(produced_map[i]," "); for(j=1;j<=20;j++) { if(!map[i][j]) strcat(produced_map[i],"□"); else strcat(produced_map[i],player[map[i][j]].name); } } for(i=1;i<=15;i++) puts(produced_map[i]); printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); } void pmm() { int i; memset(produced_menu,0,sizeof(produced_menu)); system("cls"); strcpy(produced_menu[1],"╔╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╗"); strcpy(produced_menu[2],"╠╬╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╬╣"); strcpy(produced_menu[3],"╠╣ ╠╣"); strcpy(produced_menu[4],"╠╣ ╠╣"); strcpy(produced_menu[6],"╠╣ 欢迎来到 完美世界 Ver 1.0.0! ╠╣"); strcpy(produced_menu[5],"╠╣ ╠╣"); strcpy(produced_menu[7],"╠╣ ╠╣"); strcpy(produced_menu[8],"╠╣ ╠╣"); strcpy(produced_menu[9],"╠╣ ╠╣"); if(mmflag==1) { strcpy(produced_menu[10],"╠╣ ◣ ╠╣"); strcpy(produced_menu[11],"╠╣ ◤ 新游戏 ╠╣"); } else { strcpy(produced_menu[10],"╠╣ ╠╣"); strcpy(produced_menu[11],"╠╣ 新游戏 ╠╣"); } strcpy(produced_menu[12],"╠╣ ╠╣"); if(mmflag==2) { strcpy(produced_menu[13],"╠╣ ◣ ╠╣"); strcpy(produced_menu[14],"╠╣ ◤继续游戏 ╠╣"); } else { strcpy(produced_menu[13],"╠╣ ╠╣"); strcpy(produced_menu[14],"╠╣ 继续游戏 ╠╣"); } strcpy(produced_menu[15],"╠╣ ╠╣"); if(mmflag==3) { strcpy(produced_menu[16],"╠╣ ◣ ╠╣"); strcpy(produced_menu[17],"╠╣ ◤游戏介绍 ╠╣"); } else { strcpy(produced_menu[16],"╠╣ ╠╣"); strcpy(produced_menu[17],"╠╣ 游戏介绍 ╠╣"); } strcpy(produced_menu[18],"╠╣ ╠╣"); if(mmflag==4) { strcpy(produced_menu[19],"╠╣ ◣ ╠╣"); strcpy(produced_menu[20],"╠╣ ◤ 退出 ╠╣"); } else { strcpy(produced_menu[19],"╠╣ ╠╣"); strcpy(produced_menu[20],"╠╣ 退出 ╠╣"); } strcpy(produced_menu[21],"╠╣ ╠╣"); strcpy(produced_menu[22],"╠╣ 作者:PoPoQQQ╠╣"); strcpy(produced_menu[23],"╠╬╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╬╣"); strcpy(produced_menu[24],"╚╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╝"); strcpy(produced_menu[25],"操作方法: ↑↓键移动光标 Z键确定"); for(i=1;i<=25;i++) printf("%s",produced_menu[i]); } void reset() { int i; for(i=1;i<=n;i++) { player[i].hp=player[i].maxhp; player[i].poison=false; player[i].power=false; player[i].movechance=0; } mapinitialize(); memset(deathmark,0,sizeof(deathmark)); livenum=n; } void make_team() { int i; system("cls"); printf("系统自动组队中,请稍等……\n"); wait(5000); divide(); system("cls"); printf("组队完毕,队伍名单:\n"); for(i=1;i<=n;i++) { printf("%s:队伍%d\n",player[i].name,player[i].team); } printf("请按任意键继续……\n"); getch(); } int randomselect() { srand((unsigned)time(NULL)); int i,j,k,l; psc(); printf("系统自动猜拳中,请稍候……"); wait(2000); k=rand()%(livenum-1)+1; memset(mark,0,sizeof(mark)); for(i=1;i<=k;i++) { do{ l=rand()%n+1; }while(mark[l]||deathmark[l]); mark[l]=i; player[l].movechance=livenum-k; } psc(); for(i=1;i<=k;i++) { for(j=1;j<=n;j++) { if(mark[j]==i) break; } printf("%s ",player[j].name); } printf("获得猜拳胜利!"); getch(); return k; } void deathjudge(int j) { if(player[j].hp<=0) { player[j].hp=0; deathmark[j]=1; livenum--; team[player[j].team]--; player[j].power=false; player[j].poison=false; map[player[j].x][player[j].y]=0; psc(); printf("玩家%s死亡!",player[j].name); getch(); if(!team[player[j].team]) flag=1; } } void damage(int j,int dam) { if(player[j].power) { player[j].power=false; return ; } player[j].hp-=dam; deathjudge(j); } int ntable(int j) { int i,tot=0; int x,y; for(i=1;i<=n;i++) { if(player[i].team!=player[j].team&&!mark[i]&&!deathmark[i]) { x=abs(player[i].x-player[j].x); y=abs(player[i].y-player[j].y); switch(player[j].p) { case 1:case 3: { if(x+y==1) nmark[i]=1; if(x==1&&y==1&&player[j].d_attack) nmark[i]=1; break; } case 2: { if((x==0||y==0)&&x+y>1&&x+y<=player[j].range+2) nmark[i]=1; if(x==y&&x<=player[j].range+1) nmark[i]=1; break; } case 4: { if((x==0||y==0)&&x+y<=2) nmark[i]=1; if(x==1&&y==1&&player[j].d_attack) nmark[i]=1; break; } case 5: { if((x==0||y==0)&&x+y==2) nmark[i]=1; if(x<=2&&x==y&&player[j].d_attack) nmark[i]=1; break; } } tot+=nmark[i]; } } return tot; } void nattack(int j) { int i,k; memset(nmark,0,sizeof(nmark)); if(!ntable(j)) { printf("没有可攻击的对象!"); getch(); return ; } psc(); printf("请选择攻击的对象:\n"); for(i=1;i<=n;i++) { if(nmark[i]) { printf("%d-%s ",i,player[i].name); } } printf("7-取消\n"); inputf(k); while(k<0||k>7||((!(*(nmark+k)))&&k!=7)) { inputf(k); } if(k==7) return ; damage(k,player[j].attack); roundflag=1; } int mtable(int j) { int i; int x,y; int tot=0; for(i=1;i<=n;i++) { if(player[j].team!=player[i].team&&!mark[i]&&!deathmark[i]) { x=abs(player[j].x-player[i].x); y=abs(player[j].y-player[i].y); if((!(x&&y))&&(x+y)<=(player[j].range?3:2)&&(x+y)>1) { mamark[i]=1; } tot+=mamark[i]; } } return tot; } void mattack(int j) { int i,k; memset(mamark,0,sizeof(mamark)); if(!mtable(j)) { printf("没有可攻击的对象!"); getch(); return ; } psc(); printf("请选择攻击的目标!\n"); for(i=1;i<=n;i++) { if(mamark[i]) { printf("%d-%s ",i,player[i].name); } } printf("7-取消\n"); k=getch()-'0'; while(k<=0||k>7||((!(*(mamark+k)))&&k!=7)) { k=getch()-'0'; } if(k==7) { return ; } damage(k,2+player[j].mattack); player[j].power=false; roundflag=1; } int ptable(int j) { int i; int x,y; int tot=0; for(i=1;i<=n;i++) { if(player[j].team!=player[i].team&&!mark[i]&&!deathmark[i]) { x=abs(player[j].x-player[i].x); y=abs(player[j].y-player[i].y); if(x+y==1) { pmark[i]=1; } tot+=pmark[i]; } } return tot; } void pattack(int j) { int i,k; memset(pmark,0,sizeof(pmark)); if(!ptable(j)) { printf("没有可攻击的对象!"); getch(); return ; } psc(); printf("请选择攻击的目标!\n"); for(i=1;i<=n;i++) { if(pmark[i]) { printf("%d-%s ",i,player[i].name); } } printf("7-取消\n"); inputf(k); while(k<=0||k>7||((!(*(pmark+k)))&&k!=7)) { inputf(k); } if(k==7) { return ; } if(player[k].power) player[k].power=false; else player[k].poison=2+player[j].p_round; roundflag=1; } void recover(int j,int rec) { player[j].hp+=rec; if(player[j].hp>player[j].maxhp) player[j].hp=player[j].maxhp; player[j].poison=0; } void srtable(int j) { int i; int x,y; for(i=1;i<=n;i++) { if(player[j].team==player[i].team&&!deathmark[i]) { x=abs(player[j].x-player[i].x); y=abs(player[j].y-player[i].y); if(x+y<=1||(x==y&&x==1&&player[j].d_attack)) { srmark[i]=1; } } } } void mrecover(int j) { int i; int x,y; for(i=1;i<=n;i++) { if(player[j].team==player[i].team&&!deathmark[i]) { x=abs(player[j].x-player[i].x); y=abs(player[j].y-player[i].y); if(x+y<=1||(x==y&&x==1&&player[j].d_attack)) { recover(i,1); } } } roundflag=1; } void srecover(int j) { int i,k; memset(srmark,0,sizeof(srmark)); srtable(j); psc(); printf("请选择回复的目标!\n"); for(i=1;i<=n;i++) { if(srmark[i]) { printf("%d-%s ",i,player[i].name); } } printf("7-取消\n"); inputf(k); while(k<=0||k>7||((!(*(srmark+k)))&&k!=7)) { inputf(k); } if(k==7) { return ; } recover(k,player[j].attack); roundflag=1; } void ttable(int j) { if(!map[px-1][py]) { printf("1-↑ "); tmark[1]=1; mspeed[1]++; if((player[j].p==4||player[j].movespeed)&&!map[px-2][py]) { mspeed[1]++; if(player[j].p==4&&player[j].movespeed&&!map[px-3][py]) { mspeed[1]++; if(player[j].movespeed==2&&!map[px-4][py]) mspeed[1]++; } } } if(!map[px+1][py]) { printf("2-↓ "); tmark[2]=1; mspeed[2]++; if((player[j].p==4||player[j].movespeed)&&!map[px+2][py]) { mspeed[2]++; if(player[j].p==4&&player[j].movespeed&&!map[px+3][py]) { mspeed[2]++; if(player[j].movespeed==2&&!map[px+4][py]) mspeed[2]++; } } } if(!map[px][py-1]) { printf("3-← "); tmark[3]=1; mspeed[3]++; if((player[j].p==4||player[j].movespeed)&&!map[px][py-2]) { mspeed[3]++; if(player[j].p==4&&player[j].movespeed&&!map[px][py-3]) { mspeed[3]++; if(player[j].movespeed==2&&!map[px][py-4]) mspeed[3]++; } } } if(!map[px][py+1]) { printf("4-→ "); tmark[4]=1; mspeed[4]++; if((player[j].p==4||player[j].movespeed)&&!map[px][py+2]) { mspeed[4]++; if(player[j].p==4&&player[j].movespeed&&!map[px][py+3]) { mspeed[4]++; if(player[j].movespeed==2&&!map[px][py+4]) mspeed[4]++; } } } if(player[j].p==2||player[j].d_move) { if(!map[px-1][py-1]) { printf("5-↖ "); tmark[5]=1; mspeed[5]++; if(player[j].movespeed&&!map[px-2][py-2]) { mspeed[5]++; if(player[j].movespeed==2&&!map[px-3][py-3]) mspeed[5]++; } } if(!map[px-1][py+1]) { printf("6-↗ "); tmark[6]=1; mspeed[6]++; if(player[j].movespeed&&!map[px-2][py+2]) { mspeed[6]++; if(player[j].movespeed==2&&!map[px-3][py+3]) mspeed[6]++; } } if(!map[px+1][py-1]) { printf("7-↙ "); tmark[7]=1; mspeed[7]++; if(player[j].movespeed&&!map[px+2][py-2]) { mspeed[7]++; if(player[j].movespeed==2&&!map[px+3][py-3]) mspeed[7]++; } } if(!map[px+1][py+1]) { printf("8-↘ "); tmark[8]=1; mspeed[8]++; if(player[j].movespeed&&!map[px+2][py+2]) { mspeed[8]++; if(player[j].movespeed==2&&!map[px+3][py+3]) mspeed[8]++; } } } } void transform(int j) { int k,l; memset(tmark,0,sizeof(tmark)); memset(mspeed,0,sizeof(mspeed)); psc(); printf("请选择你想移动的方向\n"); ttable(j); printf("9-取消\n"); k=getch()-'0'; while(k<=0||k>9||(!(*(tmark+k))&&k!=9)) { k=getch()-'0'; } if(k==9) return ; if(mspeed[k]==1) l=1; else { psc(); printf("请输入移动的步数,9-取消\n"); l=getch()-'0'; while((l<=0||l>mspeed[k])&&l!=9) { l=getch()-'0'; } if(l==9) return ; } map[px][py]=0; switch(k) { case 1:px-=l;break; case 2:px+=l;break; case 3:py-=l;break; case 4:py+=l;break; case 5:px-=l;py-=l;break; case 6:px-=l;py+=l;break; case 7:px+=l;py-=l;break; case 8:px+=l;py+=l;break; } map[px][py]=j; roundflag=1; } void data_save() { FILE* fp; int i; fp=fopen(input,"w"); fprintf(fp,"%d\n",n); for(i=1;i<=n;i++) { fprintf(fp,"%s\n",player[i].name); fprintf(fp,"%d\n",player[i].p); fprintf(fp,"%d\n",player[i].attack); fprintf(fp,"%d\n",player[i].mattack); fprintf(fp,"%d\n",player[i].maxhp); fprintf(fp,"%d\n",player[i].range); fprintf(fp,"%d\n",player[i].movespeed); fprintf(fp,"%d\n",player[i].d_attack); fprintf(fp,"%d\n",player[i].d_move); fprintf(fp,"%d\n",player[i].multi_recover); fprintf(fp,"%d\n",player[i].p_round); fprintf(fp,"%d\n",player[i].lv); } fclose(fp); } void save() { FILE* fp; int k; while(1) { psc(); printf("请输入档案名称,输入\"/back\"返回:\n"); memset(input,0,sizeof(input)); scanf("%s",input); if(!strcmp(input,"/back")) return ; k=strlen(input); if(k>20) { psc(); printf("输入名称过长!"); getch(); continue; } strcat(input,".wwd"); if(fp=fopen(input,"r")) { psc(); printf("确定要覆盖存档?Y/N"); k=getch(); while(k!='n'&&k!='N'&&k!='y'&&k!='Y') k=getch(); if(k=='n'||k=='N') continue; } if(fp) fclose(fp); psc(); printf("正在存档中,请不要关闭电源..."); data_save(); wait(10000); psc(); printf("存档完毕!"); getch(); break; } } void surrender(int j) { int k; psc(); printf("确定要认输?Y/N\n"); k=getch(); while(k!='y'&&k!='Y'&&k!='n'&&k!='N') { k=getch(); } if(k=='n'||k=='N') return ; flag=1; team[player[j].team]=0; roundflag=1; } void move(int j) { int k; while(1) { psc(); printf("%s要做什么?剩余行动次数:%d\n",player[j].name,player[j].movechance); memset(mmark,0,sizeof(mmark)); if(player[j].p!=6) { printf("1-攻击 "); mmark[1]=1; } else { printf("5-单体回复 "); mmark[5]=1; if(player[j].multi_recover) { mmark[6]=1; printf("6-群体回复 "); } } if(player[j].p==3) if(player[j].power==false) { printf("2-蓄气 "); mmark[2]=1; } else { printf("3-魔法攻击 "); mmark[3]=1; } if(player[j].p==5) { printf("4-剧毒攻击 "); mmark[4]=1; } printf("7-移动 8-存档 9-放弃 0-认输\n"); mmark[7]=1; mmark[8]=1; mmark[9]=1; mmark[0]=1; inputf(k); while(k<0||k>9||(!(*(mmark+k)))) { inputf(k); } roundflag=0; switch(k) { case 0:surrender(j);break; case 1:nattack(j);break; case 2:player[j].power=1;roundflag=1;break; case 3:mattack(j);break; case 4:pattack(j);break; case 5:srecover(j);break; case 6:mrecover(j);break; case 7:transform(j);break; case 8:save();break; case 9:roundflag=1;break; } if(roundflag) { return ; } } } void levelup(int j) { int k; player[j].lv++; memset(lmark,0,sizeof(lmark)); psc(); printf("请选择升级项目\n"); if((player[j].p==1&&player[j].attack<6)||(player[j].p>1&&player[j].p<7&&player[j].attack<3)) { if(player[j].p!=6) printf("1-攻击力 "); else printf("1-回复力 "); lmark[1]=1; } if((player[j].p==2&&player[j].range<4)||(player[j].p==3&&!player[j].range)) { if(player[j].p==2) printf("2-攻击距离 "); else printf("2-魔法距离 "); lmark[2]=1; } if(player[j].p!=2&&player[j].d_attack==false) { if(player[j].p!=6) printf("3-斜角攻击 "); else printf("3-斜角回复 "); lmark[3]=1; } if(player[j].p==3&&player[j].mattack<2) { printf("4-魔法攻击力 "); lmark[4]=1; } if(player[j].p==6&&player[j].multi_recover==false) { printf("5-群体回复 "); lmark[5]=1; } if(player[j].p==5&&player[j].p_round<3) { printf("6-中毒回合 "); lmark[6]=1; } if((player[j].p==1&&!player[j].movespeed)||(player[j].p==4&&player[j].movespeed<2)) { printf("7-移动距离 "); lmark[7]=1; } if((player[j].p==4)&&player[j].d_move==false) { printf("8-斜角移动 "); lmark[8]=1; } if((player[j].p==6&&player[j].maxhp<24)||(player[j].maxhp<20)) { printf("9-HP "); lmark[9]=1; } printf("\n"); inputf(k); if(k<=0||k>9) { return ; } if(!lmark[k]) { return ; } switch(k) { case 1:player[j].attack++;break; case 2:player[j].range++;break; case 3:player[j].d_attack=true;break; case 4:player[j].mattack++;break; case 5:player[j].multi_recover=true;break; case 6:player[j].p_round++;break; case 7:player[j].movespeed++;break; case 8:player[j].d_move=true;break; case 9:player[j].maxhp+=2;break; } lflag=1; } void game_start() { srand((unsigned)time(NULL)); int i,j,k,l,m; while(1) { make_team(); system("cls"); printf("随机分配位置中,请稍候……"); wait(5000); reset(); psc(); printf("位置分配完毕,请按任意键继续……"); getch(); flag=0; while(1) { k=randomselect(); m=livenum-k; for(i=1;i<=k;i++) { for(j=1;j<=n;j++) if(mark[j]==i) break; for(l=1;l<=m;l++) { move(j); player[j].movechance--; if(flag) break; } if(flag) break; } if(!flag) for(i=1;i<=n;i++) { if(player[i].poison) { player[i].poison--; player[i].hp--; deathjudge(i); } } if(flag) { psc(); l=team[1]?1:2; printf("队伍%d获得胜利!",l); getch(); for(i=1;i<=n;i++) { if(player[i].team==l&&player[i].lv<10) { lflag=0; psc(); printf("玩家%s升级!",player[i].name); getch(); while(1) { levelup(i); if(lflag) break; } } } break; } } } } void game_intitialize() { int i; srand((unsigned)time(NULL)); system("cls"); printf("请输入玩家人数:"); while(inputff(n),(n<=1||n>6)) { printf("游戏人数2~6人,请重新输入:"); } system("cls"); printf("请输入各玩家名称(仅限一个字)\n"); for(i=1;i<=n;i++) { printf("玩家%d:",i); scanf("%s",player[i].name); if(!player[i].name[1]) player[i].name[1]=' '; player[i].name[2]=0; } system("cls"); choose_profession(); game_start(); } void data_load() { FILE* fp; int i; fp=fopen(input,"r"); fscanf(fp,"%d",&n); for(i=1;i<=n;i++) { fscanf(fp,"%s",&player[i].name); fscanf(fp,"%d",&player[i].p); fscanf(fp,"%d",&player[i].attack); fscanf(fp,"%d",&player[i].mattack); fscanf(fp,"%d",&player[i].maxhp); fscanf(fp,"%d",&player[i].range); fscanf(fp,"%d",&player[i].movespeed); fscanf(fp,"%d",&player[i].d_attack); fscanf(fp,"%d",&player[i].d_move); fscanf(fp,"%d",&player[i].multi_recover); fscanf(fp,"%d",&player[i].p_round); fscanf(fp,"%d",&player[i].lv); } fclose(fp); } void load() { FILE* fp; int k,i,nn; struct abcd temp; while(1) { system("cls"); printf("请输入档案名称,输入\"/back\"返回:\n"); memset(input,0,sizeof(input)); scanf("%s",input); if(!strcmp(input,"/back")) return ; k=strlen(input); if(k>20) { system("cls"); printf("输入名称过长!"); getch(); continue; } strcat(input,".wwd"); fp=fopen(input,"r"); if(fp==NULL) { system("cls"); printf("没有找到档案,请重新输入!"); fclose(fp); getch(); continue; } fscanf(fp,"%d",&nn); for(i=1;i<=nn;i++) { fscanf(fp,"%s",&temp.name); fscanf(fp,"%d",&temp.p); fscanf(fp,"%d",&temp.attack); fscanf(fp,"%d",&temp.mattack); fscanf(fp,"%d",&temp.maxhp); fscanf(fp,"%d",&temp.range); fscanf(fp,"%d",&temp.movespeed); fscanf(fp,"%d",&temp.d_attack); fscanf(fp,"%d",&temp.d_move); fscanf(fp,"%d",&temp.multi_recover); fscanf(fp,"%d",&temp.p_round); fscanf(fp,"%d",&temp.lv); printf("玩家%d:%s Lv.%d %s HP:%d ",i,temp.name,temp.lv,pname[temp.p],temp.maxhp); if(temp.p!=6) printf("攻击力:%d ",temp.attack); else printf("回复力:%d ",temp.attack); if(temp.p==3) printf("魔法攻击力:%d ",temp.mattack+2); printf("\n"); switch(temp.p) { case 1:printf("斜角攻击:%s 移动距离:%d\n",cbool[temp.d_attack],temp.movespeed+1);break; case 2:printf("攻击距离:%d\n",temp.range+2);break; case 3:printf("斜角攻击:%s 魔法距离:%d\n",cbool[temp.d_attack],temp.range+2);break; case 4:printf("斜角攻击:%s 移动距离:%d 斜角移动:%s\n",cbool[temp.d_attack],temp.movespeed+2,cbool[temp.d_move]);break; case 5:printf("中毒回合:%d 斜角攻击:%s\n",temp.p_round+2,cbool[temp.d_attack]);break; case 6:printf("斜角回复:%s 群体回复:%s\n",cbool[temp.d_attack],cbool[temp.multi_recover]);break; } } fclose(fp); printf("确定要从这个档案开始游戏?Y/N"); k=getch(); while(k!='n'&&k!='N'&&k!='y'&&k!='Y') k=getch(); if(k=='n'||k=='N') continue; system("cls"); printf("正在读档中,请稍候..."); data_load(); wait(10000); system("cls"); printf("读档完毕!"); getch(); game_start(); break; } } int main() { int k; mmflag=1; pmm(); while(1) { k=getch(); if(k==-32) k=getch(); if(k==72) { mmflag=(mmflag+2)%4+1; pmm(); continue; } if(k==80) { mmflag=(mmflag)%4+1; pmm(); continue; } if(k==122||k==90) { switch(mmflag) { case 1:game_intitialize();break; case 2:load();break; //case 3:game_descibe(); case 4:return 0;break; } pmm(); } } }
再贴个施工中的1.1.0版本。。。
[code]#include <conio.h> #include <ctime> #include <cstdio> #include <cstring> #include <iostream> #include <algorithm> #define Clear() system("cls"); using namespace std; const char yes_or_no[][10]={"否","是"}; char input_buffer[110]; void Pause(int t) { int st=clock(),i; while(clock()<st+t) i++; } inline void Press_Any_Key_To_Continue() { if( getch()<0 ) getch(); } inline bool Get_Yes_Or_No() { char buffer[2]; while(1) { buffer[0]=getch(); if( buffer[0]<0 ) { getch(); continue; } if( buffer[0]=='y' || buffer[0]=='Y' ) return true; if( buffer[0]=='n' || buffer[0]=='N' ) return false; } } inline int Get_A_Number() { char buffer[2]; while(1) { buffer[0]=getch(); if( buffer[0]<0 ) { getch(); continue; } if( buffer[0]>='0' || buffer[0]<='9' ) return buffer[0]-'0'; } } const char profession_name[][10]={"","战士","弓箭手","魔法师","骑士","巫师","牧师"}; const char profession_describe[][200]={ "", "战士,近战型职业,拥有强大的体能与进攻能力\n特殊能力:攻击力+1", "弓箭手,远程型职业,具有极强的远程射击能力\n特殊能力:可以对角线攻击或隔一格攻击,可以斜角移动,无法近身攻击", "魔法师,魔法型职业,具有灵活的魔力和精神力\n特殊能力:可以进行蓄力,蓄力后可以抵消一次攻击,也可以主动施放造成两点伤害", "骑士,中程近战职业,具有精良的装备和优质的坐骑\n特殊能力:移动速度+1,攻击距离+1", "巫师,消耗型职业,具有恐怖的消耗能力\n特殊能力:攻击距离+1,近身攻击可以造成1回合毒效果,中毒的对手每回合生命-1", "牧师,回复型职业,具有高超的回复技巧\n特殊能力:可以回复攻击范围内的任何人的1的生命并解除毒效果,无法攻击" }; int main_menu_flag=1; void Print_Main_Menu(); void Main_Menu(); void Game_Introduction(); const int dx[]={0,-1,1,0,0,-1,-1,1,1}; const int dy[]={0,0,0,-1,1,-1,1,-1,1}; int player_number; int team_player_number[3]; //队伍剩余人数 struct Player{ char name[10]; //玩家名称 int belong_team; //所属队伍 int profession; //职业 int attack; //攻击力 int magic_attack; //魔法攻击力 int max_hp; //血量上限 int hp; //当前血量 bool power; //当前是否有蓄力 int poison; //剩余中毒回合 int range; //射程 int move_speed; //移动速度 bool d_attack; //是否可以斜角攻击(弓箭手以外限定) bool d_move; //是否可以斜角移动(骑士限定) bool multi_recover; //是否可以群体回复(牧师限定) bool poison_round; //中毒回合数是否提升过(巫师限定) int level; //等级 int x,y; //坐标 int move_chance; //剩余操作次数 bool dead; //是否死亡 friend bool operator < (const Player &player1,const Player &player2) { return player1.belong_team < player2.belong_team ; } }player[7]; int map[30][30]; int winners[7];//猜拳胜利玩家 bool round_flag;//true表示当回合已经进行有效操作 int shift_table[10];//每个方向可以进行移动的距离 void Print_Screen(); void Save_And_Load_Selection(int); void Load(int); void Game_Initialize(int); void Player_Initialize(int,int); void Make_Team(); void Player_Data_Initialize(); void Map_Data_Initialize(); int Random_Select(); void Game_Start(int); void AI_Move(int); void Player_Move(int); void Damage(int,int,bool); void Level_Up(int); void Normal_Attack(int); void Enrage(int); void Magic_Attack(int); void Poison_Attack(int); void Multi_Recover(int); void Shift(int); void Save(); void Make_Shift_Table(int); int main() { Main_Menu(); } void Print_Main_Menu() { static char produced_menu[30][80]; Clear(); memset(produced_menu,0,sizeof(produced_menu)); strcpy(produced_menu[1],"╔╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╗"); strcpy(produced_menu[2],"╠╬╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╬╣"); strcpy(produced_menu[3],"╠╣ ╠╣"); strcpy(produced_menu[4],"╠╣ ╠╣"); strcpy(produced_menu[5],"╠╣ ╠╣"); strcpy(produced_menu[6],"╠╣ 欢迎来到 完美世界 Ver 1.1.0! ╠╣"); strcpy(produced_menu[7],"╠╣ ╠╣"); strcpy(produced_menu[8],"╠╣ ╠╣"); strcpy(produced_menu[9],"╠╣ ╠╣"); if(main_menu_flag==1) { strcpy(produced_menu[10],"╠╣ ◣ ╠╣"); strcpy(produced_menu[11],"╠╣ ◤单人模式 ╠╣"); } else { strcpy(produced_menu[10],"╠╣ ╠╣"); strcpy(produced_menu[11],"╠╣ 单人模式 ╠╣"); } strcpy(produced_menu[12],"╠╣ ╠╣"); if(main_menu_flag==2) { strcpy(produced_menu[13],"╠╣ ◣ ╠╣"); strcpy(produced_menu[14],"╠╣ ◤多人模式 ╠╣"); } else { strcpy(produced_menu[13],"╠╣ ╠╣"); strcpy(produced_menu[14],"╠╣ 多人模式 ╠╣"); } strcpy(produced_menu[15],"╠╣ ╠╣"); if(main_menu_flag==3) { strcpy(produced_menu[16],"╠╣ ◣ ╠╣"); strcpy(produced_menu[17],"╠╣ ◤游戏介绍 ╠╣"); } else { strcpy(produced_menu[16],"╠╣ ╠╣"); strcpy(produced_menu[17],"╠╣ 游戏介绍 ╠╣"); } strcpy(produced_menu[18],"╠╣ ╠╣"); if(main_menu_flag==4) { strcpy(produced_menu[19],"╠╣ ◣ ╠╣"); strcpy(produced_menu[20],"╠╣ ◤ 退出 ╠╣"); } else { strcpy(produced_menu[19],"╠╣ ╠╣"); strcpy(produced_menu[20],"╠╣ 退出 ╠╣"); } strcpy(produced_menu[21],"╠╣ ╠╣"); strcpy(produced_menu[22],"╠╣ 作者:PoPoQQQ╠╣"); strcpy(produced_menu[23],"╠╬╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╦╬╣"); strcpy(produced_menu[24],"╚╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╩╝"); strcpy(produced_menu[25],"操作方法: ↑↓键移动光标 Z键确定 X键返回"); printf("%s",produced_menu[1]); } void Main_Menu() { static char buffer[2]; Print_Main_Menu(); while(1) { buffer[0]=getch(); if(buffer[0]<0) { buffer[1]=getch(); if( buffer[0]==-32&&buffer[1]==72 ) main_menu_flag=(main_menu_flag+2)%4+1,Print_Main_Menu(); else if( buffer[0]==-32&&buffer[1]==80 ) main_menu_flag=main_menu_flag%4+1,Print_Main_Menu(); } else { if( buffer[0]=='x' || buffer[0]=='X' ) main_menu_flag=4,Print_Main_Menu(); else if( buffer[0]=='z' || buffer[0]=='Z' ) { switch(main_menu_flag) { case 1:Save_And_Load_Selection(1);break; case 2:Save_And_Load_Selection(2);break; case 3:Game_Introduction();break; case 4:return ; } Print_Main_Menu(); } } } } void Game_Introduction() { Clear(); puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Save_And_Load_Selection(int game_type) { memset(player,0,sizeof player); Clear(); puts("要从已有的存档开始吗?Y/N"); if( Get_Yes_Or_No() ) Load(game_type); else Game_Initialize(game_type); } void Load(int game_type) { FILE* fp; int i,_player_number; Player temp; while(1) { Clear(); printf("请输入档案名称,输入\"/back\"返回:\n"); memset(input_buffer,0,sizeof input_buffer); scanf("%s",input_buffer); if(!strcmp(input_buffer,"/back")) return ; if(strlen(input_buffer)>20) { Clear(); printf("输入名称过长!\n"); Press_Any_Key_To_Continue(); continue; } strcat(input_buffer,".pwd"); fp=fopen(input_buffer,"r"); if(fp==NULL) { Clear(); puts("没有找到档案,请重新输入!"); fclose(fp); Press_Any_Key_To_Continue(); continue; } fscanf(fp,"%d",&_player_number); for(i=1;i<=_player_number;i++) { fscanf(fp,"%s",&temp.name); fscanf(fp,"%d",&temp.profession); fscanf(fp,"%d",&temp.attack); fscanf(fp,"%d",&temp.magic_attack); fscanf(fp,"%d",&temp.max_hp); fscanf(fp,"%d",&temp.range); fscanf(fp,"%d",&temp.move_speed); fscanf(fp,"%d",&temp.d_attack); fscanf(fp,"%d",&temp.d_move); fscanf(fp,"%d",&temp.multi_recover); fscanf(fp,"%d",&temp.poison_round); fscanf(fp,"%d",&temp.level); printf("玩家%d:%s Lv.%d %s HP:%d ",i,temp.name,temp.level,profession_name[temp.profession],temp.max_hp); if(temp.profession!=6) printf("攻击力:%d ",temp.attack); else printf("回复力:%d ",temp.attack); if(temp.profession==3) printf("魔法攻击力:%d ",temp.magic_attack+2); putchar('\n'); switch(temp.profession) { case 1:printf("斜角攻击:%s 移动距离:%d\n",yes_or_no[temp.d_attack],temp.move_speed+1);break; case 2:printf("攻击距离:%d\n",temp.range+2);break; case 3:printf("斜角攻击:%s 魔法距离:%d\n",yes_or_no[temp.d_attack],temp.range+2);break; case 4:printf("斜角攻击:%s 移动距离:%d 斜角移动:%s\n",yes_or_no[temp.d_attack],temp.move_speed+2,yes_or_no[temp.d_move]);break; case 5:printf("中毒回合:%d 斜角攻击:%s\n",temp.poison_round+2,yes_or_no[temp.d_attack]);break; case 6:printf("斜角回复:%s 群体回复:%s\n",yes_or_no[temp.d_attack],yes_or_no[temp.multi_recover]);break; } } fclose(fp); printf("确定要从这个档案开始游戏?Y/N\n"); if( !Get_Yes_Or_No() ) continue; Clear(); printf("正在读档中,请稍候...\n"); fp=fopen(input_buffer,"r"); fscanf(fp,"%d",&player_number); for(i=1;i<=player_number;i++) { fscanf(fp,"%s",&player[i].name); fscanf(fp,"%d",&player[i].profession); fscanf(fp,"%d",&player[i].attack); fscanf(fp,"%d",&player[i].magic_attack); fscanf(fp,"%d",&player[i].max_hp); fscanf(fp,"%d",&player[i].range); fscanf(fp,"%d",&player[i].move_speed); fscanf(fp,"%d",&player[i].d_attack); fscanf(fp,"%d",&player[i].d_move); fscanf(fp,"%d",&player[i].multi_recover); fscanf(fp,"%d",&player[i].poison_round); fscanf(fp,"%d",&player[i].level); } fclose(fp); Pause(3000); Clear(); printf("读档完毕!\n"); Press_Any_Key_To_Continue(); Game_Start(game_type); break; } } void Game_Initialize(int game_type) { int i,j; srand((unsigned)time(NULL)); Clear(); puts("请输入玩家人数(2~6人,输入0返回主菜单):"); while(1) { player_number=Get_A_Number(); if(!player_number) return ; if( player_number>=2 && player_number<=6 ) break; } Clear(); printf("请输入各玩家名称(仅限一个中文字符或两个以下英文字符,输入\"/back\"返回主菜单)\n"); for(i=1;i<=player_number;i++) { printf("玩家%d:",i); scanf("%s",input_buffer); if(!strcmp(input_buffer,"/back")) return ; if( strlen(input_buffer)>2 ) { puts("玩家名称过长,请重新输入!"); --i;continue; } player[i].name[0]=input_buffer[0]; player[i].name[1]=input_buffer[1]?input_buffer[1]:' '; player[i].name[2]='\0'; for(j=1;j<i;j++) if( !strcmp(player[i].name,player[j].name) ) { printf("玩家%d与玩家%d重名,请重新输入!\n",i,j); break; } if(j!=i) { --i; continue; } } Clear(); static bool player_chosen[7]; static bool profession_chosen[7]; int now_player,chosen_profession,enknowledging_profession; memset(player_chosen,0,sizeof player_chosen); memset(profession_chosen,0,sizeof profession_chosen); for(i=1;i<=player_number;i++) { do now_player=rand()%player_number+1; while(player_chosen[now_player]); player_chosen[now_player]=true; while(1) { Clear(); printf("请玩家%s选择职业:\n",player[now_player].name); for(j=1;j<=6;j++) { if(!profession_chosen[j]) printf("%d-%s ",j,profession_name[j]); } printf("7-职业介绍 8-返回主菜单\n"); chosen_profession=Get_A_Number(); if(chosen_profession==7) while(1) { Clear(); printf("请输入您想查看的职业\n"); for(j=1;j<=6;j++) printf("%d-%s ",j,profession_name[j]); printf("7-返回\n"); do{ enknowledging_profession=Get_A_Number(); }while(enknowledging_profession<1||enknowledging_profession>7); if(enknowledging_profession==7) break; Clear(); puts(profession_describe[enknowledging_profession]); Press_Any_Key_To_Continue(); } if(chosen_profession==8) return ; if(chosen_profession>=1&&chosen_profession<=6&&!profession_chosen[chosen_profession]) break; } profession_chosen[chosen_profession]=true; Player_Initialize(now_player,chosen_profession); } Game_Start(game_type); } void Player_Initialize(int _player,int _profession) { player[_player].profession=_profession; player[_player].attack=1+(_profession==1); player[_player].max_hp=10; player[_player].level=1; } void Make_Team() { srand((unsigned)time(NULL)); int i,chosen_team; Clear(); printf("系统自动组队中,请稍等……\n"); Pause(3000); memset(team_player_number,0,sizeof(team_player_number)); for(i=1;i<=player_number;i++) { if(team_player_number[1]==(player_number+1)/2) chosen_team=2; else if(team_player_number[2]==player_number/2) chosen_team=1; else chosen_team=rand()%2+1; team_player_number[chosen_team]++; player[i].belong_team=chosen_team; } stable_sort(player+1,player+player_number+1); Clear(); printf("组队完毕,队伍名单:\n"); for(i=1;i<=player_number;i++) printf("%s:队伍%d\n",player[i].name,player[i].belong_team); printf("请按任意键继续……\n"); Press_Any_Key_To_Continue(); } void Player_Data_Initialize() { int i; for(i=1;i<=player_number;i++) { player[i].hp=player[i].max_hp; player[i].poison=false; player[i].power=false; player[i].move_chance=0; player[i].dead=false; } } void Map_Data_Initialize() { int i,j,x,y; srand((unsigned)time(NULL)); memset(map,-1,sizeof(map)); for(i=1;i<=15;i++) { for(j=1;j<=20;j++) { map[i][j]=0; } } for(i=1;i<=player_number;i++) { do{ x=rand()%5+6; y=rand()%6+8; }while(map[x][y]); map[x][y]=i; player[i].x=x; player[i].y=y; } } void Print_Screen() { static char produced_map[20][100]; int i,j; Clear(); for(i=1;i<=player_number;i++) { printf("%s 队伍%d Lv.%d %s HP:%d/%d",player[i].name,player[i].belong_team,player[i].level,profession_name[player[i].profession],player[i].hp,player[i].max_hp); if(player[i].profession!=6) printf(" 攻击力:"); else printf(" 回复力:"); printf("%d",player[i].attack); if(player[i].profession==3) printf(" 魔法攻击力:%d",player[i].magic_attack+2); if(!player[i].dead) { if(player[i].power) printf(" 蓄气"); if(player[i].poison) printf(" 毒"); } else printf(" 死亡"); printf("\n"); } memset(produced_map,0,sizeof(produced_map)); for(i=1;i<=15;i++) { strcat(produced_map[i]," "); for(j=1;j<=20;j++) { if(!map[i][j]) strcat(produced_map[i],"□"); else strcat(produced_map[i],player[map[i][j]].name); } } for(i=1;i<=15;i++) puts(produced_map[i]); printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); } int Random_Select() { srand((unsigned)time(NULL)); int i,winner; Print_Screen(); printf("系统自动猜拳中,请稍候……\n"); Pause(1500); int winner_number=rand()%(team_player_number[1]+team_player_number[2]-1)+1; for(i=1;i<=winner_number;i++) { do winner=rand()%player_number+1; while(player[winner].move_chance||player[winner].dead); winners[i]=winner; player[winner].move_chance=team_player_number[1]+team_player_number[2]-winner_number; } Print_Screen(); for(i=1;i<=winner_number;i++) printf("%s ",player[winners[i]].name); printf("获得猜拳胜利!\n"); Press_Any_Key_To_Continue(); return winner_number; } void Game_Start(int game_type)//1-PVE 2-PVP { int i; srand((unsigned)time(0x0)); while(1) { Make_Team(); Clear(); printf("随机分配位置中,请稍候……\n"); Pause(3000); Player_Data_Initialize(); Map_Data_Initialize(); Print_Screen(); printf("位置分配完毕,请按任意键继续……\n"); Press_Any_Key_To_Continue(); while(1) { try{ int winner_number=Random_Select(); for(i=1;i<=winner_number;i++) { int _player=winners[i]; while(player[_player].move_chance) { if( game_type==1 && player[_player].belong_team==2 ) AI_Move(_player); else Player_Move(_player); player[_player].move_chance--; } } //つづく for(i=1;i<=player_number;i++) if(player[i].poison) { player[i].poison--; Damage(i,1,false); } } catch(bool flag)//flase-返回主菜单 true-队伍全灭 { if(flag==false) return ; Print_Screen(); int winner_team=team_player_number[1]?1:2; printf("队伍%d获得胜利!",winner_team); getch(); for(i=1;i<=player_number;i++) { if(player[i].belong_team==winner_team&&player[i].level<10) { Print_Screen(); printf("玩家%s升级!",player[i].name); Press_Any_Key_To_Continue(); Level_Up(i); } } break; } } } } void AI_Move(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Player_Move(int _player) { static bool move_mark[10]; int chosen_move; while(1) { Print_Screen(); printf("%s要做什么?剩余行动次数:%d\n",player[_player].name,player[_player].move_chance); memset(move_mark,0,sizeof move_mark); if(player[_player].profession!=6) { printf("1-攻击 "); move_mark[1]=true; } else { printf("1-单体回复 "); move_mark[1]=true; } if(player[_player].profession==3&&player[_player].power) { printf("2-魔法攻击 "); move_mark[2]=true; } else { printf("2-蓄气 "); move_mark[2]=true; } if(player[_player].profession==5) { printf("3-剧毒攻击 "); move_mark[3]=true; } if(player[_player].profession==6&&player[_player].multi_recover) { move_mark[4]=true; printf("4-群体回复 "); } printf("5-移动 6-存档 7-放弃 8-认输 0-返回主菜单\n"); move_mark[5]=true; move_mark[6]=true; move_mark[7]=true; move_mark[8]=true; move_mark[0]=true; while(1) { chosen_move=Get_A_Number(); if(move_mark[chosen_move]) break; } round_flag=false; switch(chosen_move) { case 1: Normal_Attack(_player); break; case 2: if(player[_player].power==false) Enrage(_player); else Magic_Attack(_player); break; case 3: Poison_Attack(_player); break; case 4: Multi_Recover(_player); break; case 5: Shift(_player); break; case 6: Save(); break; case 7: round_flag=1; break; case 8: Print_Screen(); puts("真的要投降吗?Y/N"); if( Get_Yes_Or_No() ) { team_player_number[player[_player].belong_team]=0; throw true; } break; case 0: Print_Screen(); puts("真的要返回主菜单吗?Y/N"); if( Get_Yes_Or_No() ) throw false; } if(round_flag) return ; } } void Damage(int _player,int damage,bool flag)//flag=true代表触发蓄气的防御机制 { if( flag && player[_player].power ) { player[_player].power=false; return ; } player[_player].hp-=damage; if(player[_player].hp<=0) { player[_player].hp=0; player[_player].dead=true; team_player_number[player[_player].belong_team]--; player[_player].power=false; player[_player].poison=false; map[player[_player].x][player[_player].y]=0; Print_Screen(); printf("玩家%s死亡!\n",player[_player].name); Press_Any_Key_To_Continue(); if(!team_player_number[player[_player].belong_team]) throw true; } } void Level_Up(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Normal_Attack(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Enrage(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Magic_Attack(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Poison_Attack(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Multi_Recover(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Shift(int _player) { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Save() { puts("少女施工中……"); Press_Any_Key_To_Continue(); } void Make_Shift_Table(int _player) { int i,x=player[_player].x,y=player[_player].y; memset(shift_table,0,sizeof shift_table); for(i=1;i<=4;i++) if(!map[ player[_player].x+dx[i] ][ player[_player].y+dy[i] ]) { shift_table[i]++; if( ( player[_player].profession==4 || player[_player].move_speed ) && !map[x+dx[i]*2][y+dy[i]*2] ) { shift_table[i]++; if( player[_player].profession==4 && player[_player].move_speed && !map[x+dx[i]*3][y+dy[i]*3] ) { shift_table[i]++; if( player[_player].profession==4 && player[_player].move_speed==2 && !map[x+dx[i]*4][y+dy[i]*4] ) shift_table[i]++; } } } if(player[_player].profession==2||player[_player].d_move) for(i=5;i<=8;i++) if(!map[ x+dx[i] ][ y+dy[i] ]) { shift_table[i]++; if( player[_player].move_speed && !map[x+dx[i]*2][y+dy[i]*2] ) { shift_table[i]++; if( player[_player].move_speed==2 && !map[x+dx[i]*3][y+dy[i]*3] ) shift_table[i]++; } } shift_table[9]=1; }
相关文章推荐
- Bootstrap组件之巨幕、徽章
- JavaScript整理(1)--基本语法
- [LeetCode][JavaScript]Surrounded Regions
- JSP Response Set Status
- 学习JS(3)
- Fence Repair
- 十步图解CSS的position
- JavaScript 获取当前时间戳的代码
- htmlparser 学习
- 3523 Fence Repair
- BootStrap 按钮
- [LeetCode] Reverse Nodes in k-Group
- 论文笔记《Feedforward semantic segmentation with zoom-out features》
- 8_1_html_id选择器_几种样式表
- Angularjs_directive_Demo
- [置顶] Node.js自动化测试及大规模性能测试技术实现(Java&Node.JS)
- JS函数式编程【译】第二章总结
- Javascript异步编程之三Promise: 像堆积木一样组织你的异步流程
- js map, reduce, forEach, filter的一般实现
- UVA_11552_FewestFlops