OpenGL关于glEnable(GL_LINE_STIPPLE) glLineStipple() glLineWidth() glDisable()的实例
2015-07-30 10:38
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#include <GL/glut.h>
#include <stdlib.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
glVertex2f((x1), (y1)); glVertex2f((x2), (y2)); glEnd();
/*“\”的作用是把一行的内容当做两行来处理*/
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
/* GL_SMOOTH采用的顶点颜色渐变颜色着色
* GLFLAT只用定点颜色着色*/
}
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
/* select white for all lines */
glColor3f(1.0, 1.0, 1.0);
/* in 1st row, 3 lines, each with a different stipple */
glEnable(GL_LINE_STIPPLE);
/*执行后,画虚线*/
glLineStipple(1, 0x0101); /* 此时模式为Ox3F07(二进制形式为0000000100000001),它所画出来的直线是这样的:
* 先连续绘制1个像素,然后连续7个像素留空,再连续绘制1个像素,最后7个像素留空
* (注意,首先是从低位开始的)。 */
drawOneLine(50.0, 125.0, 150.0, 125.0);
glLineStipple(1, 0x00FF); /* dashed */
drawOneLine(150.0, 125.0, 250.0, 125.0);
glLineStipple(1, 0x1C47); /* dash/dot/dash */
drawOneLine(250.0, 125.0, 350.0, 125.0);
/* in 2nd row, 3 wide lines, each with different stipple */
glLineWidth(5.0);
/* 像素的宽度 */
glLineStipple(1, 0x0101); /* dotted */
drawOneLine(50.0, 100.0, 150.0, 100.0);
glLineStipple(1, 0x00FF); /* dashed */
drawOneLine(150.0, 100.0, 250.0, 100.0);
glLineStipple(1, 0x1C47); /* dash/dot/dash */
drawOneLine(250.0, 100.0, 350.0, 100.0);
glLineWidth(1.0);
/* in 3rd row, 6 lines, with dash/dot/dash stipple */
/* as part of a single connected line strip */
glLineStipple(1, 0x1C47); /* dash/dot/dash */
glBegin(GL_LINE_STRIP);
for (i = 0; i < 7; i++)
glVertex2f(50.0 + ((GLfloat)i * 50.0), 75.0);
glEnd();
/* in 4th row, 6 independent lines with same stipple */
for (i = 0; i < 6; i++) {
drawOneLine(50.0 + ((GLfloat)i * 50.0), 50.0,
50.0 + ((GLfloat)(i + 1) * 50.0), 50.0);
}
/* in 5th row, 1 line, with dash/dot/dash stipple */
/* and a stipple repeat factor of 5 */
glLineStipple(5, 0x1C47); /* dash/dot/dash */
drawOneLine(50.0, 25.0, 350.0, 25.0);
glDisable(GL_LINE_STIPPLE);
/*与glEnable参数一致*/
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 150);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
#include <stdlib.h>
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
glVertex2f((x1), (y1)); glVertex2f((x2), (y2)); glEnd();
/*“\”的作用是把一行的内容当做两行来处理*/
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
/* GL_SMOOTH采用的顶点颜色渐变颜色着色
* GLFLAT只用定点颜色着色*/
}
void display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
/* select white for all lines */
glColor3f(1.0, 1.0, 1.0);
/* in 1st row, 3 lines, each with a different stipple */
glEnable(GL_LINE_STIPPLE);
/*执行后,画虚线*/
glLineStipple(1, 0x0101); /* 此时模式为Ox3F07(二进制形式为0000000100000001),它所画出来的直线是这样的:
* 先连续绘制1个像素,然后连续7个像素留空,再连续绘制1个像素,最后7个像素留空
* (注意,首先是从低位开始的)。 */
drawOneLine(50.0, 125.0, 150.0, 125.0);
glLineStipple(1, 0x00FF); /* dashed */
drawOneLine(150.0, 125.0, 250.0, 125.0);
glLineStipple(1, 0x1C47); /* dash/dot/dash */
drawOneLine(250.0, 125.0, 350.0, 125.0);
/* in 2nd row, 3 wide lines, each with different stipple */
glLineWidth(5.0);
/* 像素的宽度 */
glLineStipple(1, 0x0101); /* dotted */
drawOneLine(50.0, 100.0, 150.0, 100.0);
glLineStipple(1, 0x00FF); /* dashed */
drawOneLine(150.0, 100.0, 250.0, 100.0);
glLineStipple(1, 0x1C47); /* dash/dot/dash */
drawOneLine(250.0, 100.0, 350.0, 100.0);
glLineWidth(1.0);
/* in 3rd row, 6 lines, with dash/dot/dash stipple */
/* as part of a single connected line strip */
glLineStipple(1, 0x1C47); /* dash/dot/dash */
glBegin(GL_LINE_STRIP);
for (i = 0; i < 7; i++)
glVertex2f(50.0 + ((GLfloat)i * 50.0), 75.0);
glEnd();
/* in 4th row, 6 independent lines with same stipple */
for (i = 0; i < 6; i++) {
drawOneLine(50.0 + ((GLfloat)i * 50.0), 50.0,
50.0 + ((GLfloat)(i + 1) * 50.0), 50.0);
}
/* in 5th row, 1 line, with dash/dot/dash stipple */
/* and a stipple repeat factor of 5 */
glLineStipple(5, 0x1C47); /* dash/dot/dash */
drawOneLine(50.0, 25.0, 350.0, 25.0);
glDisable(GL_LINE_STIPPLE);
/*与glEnable参数一致*/
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 150);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
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