Android模拟汽车仪表盘
2015-07-15 16:56
507 查看
实现效果图如下所示:
主要代码如下:
/**
* 自定义一个View继承ImageView,增加一个通用的旋转图片资源的方法
* @author Johnny
*
*/
public class CompassView extends ImageView {
private float mDirection;// 方向旋转浮点数
private Drawable compass;// 图片资源
//三个构造器
public CompassView(Context context) {
super(context);
mDirection = 0.0f;// 默认不旋转
compass = null;
}
public CompassView(Context context, AttributeSet attrs) {
super(context, attrs);
mDirection = 0.0f;
compass = null;
}
public CompassView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mDirection = 0.0f;
compass = null;
}
@Override
protected void onDraw(Canvas canvas) {
if (compass == null) {
compass = getDrawable();// 获取当前view的图片资源
compass.setBounds(0, 0, getWidth(), getHeight());// 图片资源在view的位置,此处相当于充满view
}
canvas.save();
canvas.rotate(mDirection, getWidth() / 2, getHeight() / 2);// 绕图片中心点旋转,
compass.draw(canvas);// 把旋转后的图片画在view上,即保持旋转后的样子
canvas.restore();// 保存一下
}
/**
* 自定义更新方向的方法
*
* @param direction
* 传入的方向
*/
public void updateDirection(float direction) {
mDirection = direction;
postInvalidate();// 重新刷新一下,更新方向
}
}
源码下载链接
主要代码如下:
/**
* 自定义一个View继承ImageView,增加一个通用的旋转图片资源的方法
* @author Johnny
*
*/
public class CompassView extends ImageView {
private float mDirection;// 方向旋转浮点数
private Drawable compass;// 图片资源
//三个构造器
public CompassView(Context context) {
super(context);
mDirection = 0.0f;// 默认不旋转
compass = null;
}
public CompassView(Context context, AttributeSet attrs) {
super(context, attrs);
mDirection = 0.0f;
compass = null;
}
public CompassView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mDirection = 0.0f;
compass = null;
}
@Override
protected void onDraw(Canvas canvas) {
if (compass == null) {
compass = getDrawable();// 获取当前view的图片资源
compass.setBounds(0, 0, getWidth(), getHeight());// 图片资源在view的位置,此处相当于充满view
}
canvas.save();
canvas.rotate(mDirection, getWidth() / 2, getHeight() / 2);// 绕图片中心点旋转,
compass.draw(canvas);// 把旋转后的图片画在view上,即保持旋转后的样子
canvas.restore();// 保存一下
}
/**
* 自定义更新方向的方法
*
* @param direction
* 传入的方向
*/
public void updateDirection(float direction) {
mDirection = direction;
postInvalidate();// 重新刷新一下,更新方向
}
}
/** * @author Johnny * 自定义进度视图类 */ public class RoundProgressBar extends View { /** * 画笔对象的引用 */ private Paint paint; Shader mRadialGradient = null; /** * 圆环的颜色 */ private int roundColor; /** * 圆环进度的颜色 */ private int roundProgressColor; /** * 中间进度百分比的字符串的颜色 */ private int textColor; /** * 中间进度百分比的字符串的字体 */ private float textSize; /** * 圆环的宽度 */ private float roundWidth; /** * 最大进度 */ private int max; /** * 当前进度 */ private int progress; /** * 是否显示中间的进度 */ private boolean textIsDisplayable; /** * 进度的风格,实心或者空心 */ private int style; public static final int STROKE = 0; public static final int FILL = 1; public RoundProgressBar(Context context) { this(context, null); } public RoundProgressBar(Context context, AttributeSet attrs) { this(context, attrs, 0); } public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); paint = new Paint(); TypedArray mTypedArray = context.obtainStyledAttributes(attrs,R.styleable.RoundProgressBar); //获取自定义属性和默认值 roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED); roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN); textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN); textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15); roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 5); max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 240); textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true); style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0); mTypedArray.recycle(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** * 画最外层的大圆环 */ int centre = getWidth()/2; //获取圆心的x坐标 int radius = (int) (centre - roundWidth/2); //圆环的半径 paint.setColor(roundColor); //设置圆环的颜色 paint.setStyle(Paint.Style.STROKE); //设置空心 paint.setStrokeWidth(roundWidth); //设置圆环的宽度 paint.setAntiAlias(true); //消除锯齿 Log.e("log", centre + ""); /** * 画进度百分比 */ paint.setStrokeWidth(0); paint.setColor(textColor); paint.setTextSize(textSize); paint.setTypeface(Typeface.DEFAULT_BOLD); //设置字体 // int percent = (int)(((float)progress / (float)max) * 100); //中间的进度百分比,先转换成float在进行除法运算,不然都为0 // float textWidth = paint.measureText(percent + "%"); //测量字体宽度,我们需要根据字体的宽度设置在圆环中间 // // if(textIsDisplayable && percent != 0 && style == STROKE){ // canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint); //画出进度百分比 // } /** * 画圆弧 ,画圆环的进度 */ mRadialGradient = new SweepGradient(centre, centre,new int[] { Color.RED, Color.DKGRAY, Color.GRAY, Color.LTGRAY, Color.MAGENTA, Color.GREEN, Color.TRANSPARENT, Color.BLUE }, null); paint.setShader(mRadialGradient); //设置进度是实心还是空心 paint.setStrokeWidth(roundWidth); //设置圆环的宽度 paint.setColor(roundProgressColor); //设置进度的颜色 RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); //用于定义的圆弧的形状和大小的界限 style=STROKE; switch (style) { case STROKE:{ paint.setStyle(Paint.Style.STROKE); canvas.drawArc(oval, -90, 360 * progress / max, false, paint); //根据进度画圆弧 break; } case FILL:{ paint.setStyle(Paint.Style.FILL_AND_STROKE); if(progress !=0) canvas.drawArc(oval, 0, 360 * progress / max, true, paint); //根据进度画圆弧 break; } } } public synchronized int getMax() { return max; } /** * 设置进度的最大值 * @param max */ public synchronized void setMax(int max) { if(max < 0){ throw new IllegalArgumentException("max not less than 0"); } this.max = max; } /** * 获取进度.需要同步 * @return */ public synchronized int getProgress() { return progress; } /** * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步 * 刷新界面调用postInvalidate()能在非UI线程刷新 * @param progress */ public synchronized void setProgress(int progress) { if(progress < 0){ throw new IllegalArgumentException("progress not less than 0"); } if(progress > max){ progress = max; } if(progress <= max){ this.progress = progress; postInvalidate(); } } public int getCricleColor() { return roundColor; } public void setCricleColor(int cricleColor) { this.roundColor = cricleColor; } public int getCricleProgressColor() { return roundProgressColor; } public void setCricleProgressColor(int cricleProgressColor) { this.roundProgressColor = cricleProgressColor; } public int getTextColor() { return textColor; } public void setTextColor(int textColor) { this.textColor = textColor; } public float getTextSize() { return textSize; } public void setTextSize(float textSize) { this.textSize = textSize; } public float getRoundWidth() { return roundWidth; } public void setRoundWidth(float roundWidth) { this.roundWidth = roundWidth; } }
public class MainActivity extends Activity{ private final float MAX_ROATE_DEGREE = 1.0f;// 最多旋转一周,即360° private RoundProgressBar mRoundProgressBar1; private int progress = 0; private float mDirection;// 当前浮点方向 private float mTargetDirection;// 目标浮点方向 private CompassView mPointer;// 指南针view private AccelerateInterpolator mInterpolator;// 动画从开始到结束,变化率是一个加速的过程,就是一个动画速率 private TextView TextViewSpd; protected final Handler mHandler = new Handler(){ @Override public void handleMessage(Message msg) { // TODO Auto-generated method stub switch(msg.what){ case 1: obtainMessage(1); int arg1=msg.arg1; String spdShow=String.valueOf(arg1); TextViewSpd.setText(spdShow); break; } super.handleMessage(msg); } }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_cricle_progress); mRoundProgressBar1 = (RoundProgressBar) findViewById(R.id.roundProgressBar1); mPointer = (CompassView) findViewById(R.id.compass_pointer);// 自定义的指南针view mInterpolator = new AccelerateInterpolator();// 实例化加速动画对象 mDirection = 0.0f;// 初始化起始方向 mTargetDirection = 0.0f;// 初始化目标方向 TextViewSpd=(TextView)findViewById(R.id.speed_show); ((Button)findViewById(R.id.button1)).setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { new Thread(new Runnable() { @Override public void run() { while(true){ progress += 2; if(progress>240){ progress=1; } mTargetDirection=progress*360/240; if (mDirection != mTargetDirection) { // calculate the short routine float to = mTargetDirection; if (to - mDirection > 180) { to -= 360; } else if (to - mDirection < -180) { to += 360; } // limit the max speed to MAX_ROTATE_DEGREE float distance = to - mDirection; if (Math.abs(distance) > MAX_ROATE_DEGREE) { distance = distance > 0 ? MAX_ROATE_DEGREE : (-1.0f * MAX_ROATE_DEGREE); } // need to slow down if the distance is short mDirection = normalizeDegree(mDirection + ((to - mDirection) )); // mDirection = normalizeDegree(mDirection+ ((to - mDirection) * mInterpolator // .getInte a1e8 rpolation(Math.abs(distance) > MAX_ROATE_DEGREE ? 0.4f : 0.3f)));// 用了一个加速动画去旋转图片,很细致 mPointer.updateDirection(mDirection);// 更新指南针旋转 } Message msg=new Message(); msg.what=1; msg.arg1=progress; mHandler.sendMessage(msg); mRoundProgressBar1.setProgress(progress); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } }).start(); } }); } // 调整方向传感器获取的值 private float normalizeDegree(float degree) { return (degree + 720) % 360; } }
源码下载链接
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