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DirectX 11 Core Interfaces (DirectX 11核心接口)

2015-07-13 11:02 627 查看


Core Interfaces

This section contains information about the following core interfaces:
InterfacesDescription
ID3D11AsynchronousRetrieves data from the GPU asynchronously.
ID3D11BlendStateAccesses blending state.
ID3D11BlendState1The blend-state interface holds a description for blending state that you can bind to the output-merger stage.
ID3D11CommandListEncapsulates a recorded list of graphics commands that can be later played back.
ID3D11CounterMeasures GPU performance.
ID3D11DepthStencilStateAccesses depth-stencil state.
ID3D11DeviceRepresents a virtual adapter.
ID3D11Device1Represents a virtual adapter. Adds new methods to those of ID3D11Device.
ID3D11Device2Represents a virtual adapter. Adds new methods to those of ID3D11Device1.
ID3D11Device3Represents a virtual adapter. Adds new methods to those of ID3D11Device2.
ID3D11DeviceChildAccesses data used by a device.
ID3D11DeviceContextGenerates rendering commands.
ID3D11DeviceContext1Represents a device context. Adds new methods to those of ID3D11DeviceContext.
ID3D11DeviceContext2Represents a device context. Adds new methods to those of ID3D11DeviceContext1.
ID3D11DeviceContext3Represents a device context. Adds new methods to those of ID3D11DeviceContext2.
ID3DDeviceContextStateRepresents a context state object, which holds state and behavior information about a Direct3D device.
ID3D11InputLayoutAccesses pipeline-input data from memory.
ID3D11PredicateDetermines whether geometry should be processed.
ID3D11QueryQueries information from the GPU.
ID3D11Query1Represents a query object for querying information from the graphics processing unit (GPU).
ID3D11RasterizerStateAccesses rasterizer state.
ID3D11RasterizerState1The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage.
ID3D11RasterizerState2The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage.
This rasterizer-state interface supports forced sample count and conservative rasterization mode.
ID3D11SamplerStateAccesses sampler state.
Direct3D 11 implements interfaces for:

Resources
Shaders


Related topics

Core Reference
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