DirectX 11 Core Interfaces (DirectX 11核心接口)
2015-07-13 11:02
627 查看
Core Interfaces
This section contains information about the following core interfaces:Interfaces | Description |
---|---|
ID3D11Asynchronous | Retrieves data from the GPU asynchronously. |
ID3D11BlendState | Accesses blending state. |
ID3D11BlendState1 | The blend-state interface holds a description for blending state that you can bind to the output-merger stage. |
ID3D11CommandList | Encapsulates a recorded list of graphics commands that can be later played back. |
ID3D11Counter | Measures GPU performance. |
ID3D11DepthStencilState | Accesses depth-stencil state. |
ID3D11Device | Represents a virtual adapter. |
ID3D11Device1 | Represents a virtual adapter. Adds new methods to those of ID3D11Device. |
ID3D11Device2 | Represents a virtual adapter. Adds new methods to those of ID3D11Device1. |
ID3D11Device3 | Represents a virtual adapter. Adds new methods to those of ID3D11Device2. |
ID3D11DeviceChild | Accesses data used by a device. |
ID3D11DeviceContext | Generates rendering commands. |
ID3D11DeviceContext1 | Represents a device context. Adds new methods to those of ID3D11DeviceContext. |
ID3D11DeviceContext2 | Represents a device context. Adds new methods to those of ID3D11DeviceContext1. |
ID3D11DeviceContext3 | Represents a device context. Adds new methods to those of ID3D11DeviceContext2. |
ID3DDeviceContextState | Represents a context state object, which holds state and behavior information about a Direct3D device. |
ID3D11InputLayout | Accesses pipeline-input data from memory. |
ID3D11Predicate | Determines whether geometry should be processed. |
ID3D11Query | Queries information from the GPU. |
ID3D11Query1 | Represents a query object for querying information from the graphics processing unit (GPU). |
ID3D11RasterizerState | Accesses rasterizer state. |
ID3D11RasterizerState1 | The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. |
ID3D11RasterizerState2 | The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. This rasterizer-state interface supports forced sample count and conservative rasterization mode. |
ID3D11SamplerState | Accesses sampler state. |
Resources
Shaders
Related topics
Core Reference
相关文章推荐
- 解决Eclipse导入ApiDemos后R.java不自动生成的问题
- 数据结构之栈
- Nessus漏洞扫描教程之配置Nessus
- vim常用的快捷键
- Unity中使用ulua的个人经验总结
- 线段树HDU——1754(单点替换,区间最值)
- 如何将Word图片转换成PDF文档
- 修改cas-server(三),自定义登录验证方式。
- wireshark
- Spring MVC 学习 之 - URL参数传递
- 数据库Sharding的基本思想和切分策略
- 记一hiredis redisCommand坑
- ResultSet 被closed
- [Microsoft][ODBC 驱动程序管理器] 无效的描述器索引
- phpcms v9 如何实现用户登录
- 存储一个图的内存开销
- 兔子--android.view.windowmanager BadTokenException :unable to add window token null is not for applica
- AWK命令详解
- 【unity】编辑器基本扩展(一)
- win7桌面图标以及开始菜单图标异常处理