Android 如何实现竖排文字显示?
2015-05-13 17:27
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在android.graphics.Canvas类中有个沿路径画字的方法
void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
Test.java代码://需要在layout中定义Test,且设置背景,在java代码中设置test Text
public class Test extends View {
private Paint paint;
private Path path;
private Matrix matrix;
private int width = -1;
private int height = -1;
private float left = 3;
private float top = 18;
private String title = "";
BitmapDrawable drawable = (BitmapDrawable) getBackground();
public Test(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.WHITE);//定义字体颜色
paint.setTextSize(14);//定义字体大小
path = new Path();
path.lineTo(0,500);//定义字符路径
matrix = new Matrix();
Log.v("onMeasure", "2");
}
@Override
protected void onDraw(Canvas canvas) {
//画背景
Bitmap b = Bitmap.createBitmap(drawable.getBitmap(),0,0,width,height);
canvas.drawBitmap(b, matrix, paint);
//画字
showText(canvas, title);
}
private void showText(Canvas canvas, String text){
float w;
final int len = text.length();
float py = 0 + top;
for(int i=0; i<len; i ++){
char c = text.charAt(i);
w = paint.measureText(text, i, i+1);//获取字符宽度
StringBuffer b = new StringBuffer();
b.append(c);
if(py > 81){//定义字的范围
return;
}
if(isChinese(c)){
py += w;
if(py > 81){
return;
}
canvas.drawText(b.toString(), left, py, paint); //中文处理方法
}else {
canvas.drawTextOnPath(b.toString(), path, py, -left-2, paint);//其他文字处理方法
py += w;
}
}
}
public void setText(String title){
this.title = title;
}
public String getText(){
return title;
}
private boolean isChinese(char c) {
Character.UnicodeBlock ub = Character.UnicodeBlock.of(c);
if (ub == Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS
|| ub == Character.UnicodeBlock.CJK_COMPATIBILITY_IDEOGRAPHS
|| ub == Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
|| ub == Character.UnicodeBlock.GENERAL_PUNCTUATION
|| ub == Character.UnicodeBlock.CJK_SYMBOLS_AND_PUNCTUATION
|| ub == Character.UnicodeBlock.HALFWIDTH_AND_FULLWIDTH_FORMS) {
return true;
}
return false;
}
//重写View大小方法,使view大小为背景图片大小
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (null != getBackground()) {
int h = drawable.getIntrinsicHeight();
int w = drawable.getIntrinsicWidth();
Log.v("onMeasure", "null != getBackground() h:" + h + " w:" + w);
width = w;
height = h;
setMeasuredDimension(w, h);
} else {
width = widthMeasureSpec;
height = heightMeasureSpec;
super.measure(widthMeasureSpec, heightMeasureSpec);
}
}
}
在Android中,若要通过程序改变屏幕显示的方向,必须要覆盖setRequestedOrientation()方法,而若要取得目前的屏幕方向,则需要访问getRequestedOrientation()方法。本范例为求简要示范更改做法,设计了一个按钮,当单击按钮的同时,判断当下的屏幕方向,例如竖排(PORTRAIT),则将其更改为横排(LANDSCAPE);若为横排(LANDSCAPE),则将其更改为竖排(PORTRAIT)
在android.graphics.Canvas类中有个沿路径画字的方法
void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)
Draw the text, with origin at (x,y), using the specified paint, along the specified path.
Test.java代码://需要在layout中定义Test,且设置背景,在java代码中设置test Text
public class Test extends View {
private Paint paint;
private Path path;
private Matrix matrix;
private int width = -1;
private int height = -1;
private float left = 3;
private float top = 18;
private String title = "";
BitmapDrawable drawable = (BitmapDrawable) getBackground();
public Test(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.WHITE);//定义字体颜色
paint.setTextSize(14);//定义字体大小
path = new Path();
path.lineTo(0,500);//定义字符路径
matrix = new Matrix();
Log.v("onMeasure", "2");
}
@Override
protected void onDraw(Canvas canvas) {
//画背景
Bitmap b = Bitmap.createBitmap(drawable.getBitmap(),0,0,width,height);
canvas.drawBitmap(b, matrix, paint);
//画字
showText(canvas, title);
}
private void showText(Canvas canvas, String text){
float w;
final int len = text.length();
float py = 0 + top;
for(int i=0; i<len; i ++){
char c = text.charAt(i);
w = paint.measureText(text, i, i+1);//获取字符宽度
StringBuffer b = new StringBuffer();
b.append(c);
if(py > 81){//定义字的范围
return;
}
if(isChinese(c)){
py += w;
if(py > 81){
return;
}
canvas.drawText(b.toString(), left, py, paint); //中文处理方法
}else {
canvas.drawTextOnPath(b.toString(), path, py, -left-2, paint);//其他文字处理方法
py += w;
}
}
}
public void setText(String title){
this.title = title;
}
public String getText(){
return title;
}
private boolean isChinese(char c) {
Character.UnicodeBlock ub = Character.UnicodeBlock.of(c);
if (ub == Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS
|| ub == Character.UnicodeBlock.CJK_COMPATIBILITY_IDEOGRAPHS
|| ub == Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
|| ub == Character.UnicodeBlock.GENERAL_PUNCTUATION
|| ub == Character.UnicodeBlock.CJK_SYMBOLS_AND_PUNCTUATION
|| ub == Character.UnicodeBlock.HALFWIDTH_AND_FULLWIDTH_FORMS) {
return true;
}
return false;
}
//重写View大小方法,使view大小为背景图片大小
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (null != getBackground()) {
int h = drawable.getIntrinsicHeight();
int w = drawable.getIntrinsicWidth();
Log.v("onMeasure", "null != getBackground() h:" + h + " w:" + w);
width = w;
height = h;
setMeasuredDimension(w, h);
} else {
width = widthMeasureSpec;
height = heightMeasureSpec;
super.measure(widthMeasureSpec, heightMeasureSpec);
}
}
}
在Android中,若要通过程序改变屏幕显示的方向,必须要覆盖setRequestedOrientation()方法,而若要取得目前的屏幕方向,则需要访问getRequestedOrientation()方法。本范例为求简要示范更改做法,设计了一个按钮,当单击按钮的同时,判断当下的屏幕方向,例如竖排(PORTRAIT),则将其更改为横排(LANDSCAPE);若为横排(LANDSCAPE),则将其更改为竖排(PORTRAIT)
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