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解决TableView / ScrollView上的Menu问题(1滑出View区域还可点击2导致点击menu后View不能滑动)

2015-04-29 14:15 579 查看
 

解决TableView / ScrollView上的Menu问题

 

1划出区域还可点击

重写CCMenu的触摸事件函数 TouchBegin/TouchMove/TouchCancle/TouchEnd

如果点击超出了 TableView/ScrollView边界则 TouchBegin返回false

 

2导致View不能滑动

透传CCMenu的触摸吞噬、让触摸可以下传,然后再touchMove中增加一个触摸滑动校验、如果触摸移动大于某个值(比如16),那么CCMenu则丢弃该触摸、不让menuItem执行activate,那么滑动的时候view上的menu就不会响应了。

 

也可以自己写个新的view,把里面的menu换成sprite,自己判断点击的位置,然后就知道点击的是哪一个了。相比之下重写menu工作量小多了、、、

 

// FXScrollMenu.h

#pragma once

#include "cocos2d.h"

using namespace cocos2d;

class FXScrollMenu : public cocos2d::CCMenu
{
public:
//scrollVeiw/tabelView左下角世界坐标,view大小,menu超过view边界的部分就不可点击
//menu不会吞噬触摸消息,滑动时不响应消息
static FXScrollMenu* create(cocos2d::CCPoint viewLeftDownPos_worldCoordinate, cocos2d::CCSize viewAreaSize);
bool init(cocos2d::CCPoint viewLeftDownPos_worldCoordinate, cocos2d::CCSize viewAreaSize);

virtual void registerWithTouchDispatcher();
/**
@brief For phone event handle functions
*/
virtual bool ccTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event);
virtual void ccTouchEnded(cocos2d::CCTouch* touch, cocos2d::CCEvent* event);
virtual void ccTouchCancelled(cocos2d::CCTouch *touch, cocos2d::CCEvent* event);
virtual void ccTouchMoved(cocos2d::CCTouch* touch, cocos2d::CCEvent* event);

protected:
CCSize mViewSize;
CCPoint mViewLeftDownPos;
CCRect mViewRect;

CCPoint mTouchStartPos;
bool mTouchMoved;
};


  

//FXScrollMenu.cpp

#include "FXScrollMenu.h"

//(点击校验范围)
#define ViewTouchMove_Delta 16

FXScrollMenu* FXScrollMenu::create(cocos2d::CCPoint viewLeftDownPos_worldCoordinate, cocos2d::CCSize viewAreaSize)
{
FXScrollMenu *menu = new FXScrollMenu;
if (menu && menu->init(viewLeftDownPos_worldCoordinate, viewAreaSize))
{
menu->autorelease();
}
else
{
CC_SAFE_DELETE(menu);
menu = NULL;
}

return menu;
}

bool FXScrollMenu::init(cocos2d::CCPoint viewLeftDownPos_worldCoordinate, cocos2d::CCSize viewAreaSize)
{
if ( ! CCMenu::init())
return false;

mViewLeftDownPos = viewLeftDownPos_worldCoordinate;
mViewSize = viewAreaSize;
mViewRect.setRect(mViewLeftDownPos.x, mViewLeftDownPos.y, mViewSize.width, mViewSize.height);

return true;
}

void FXScrollMenu::registerWithTouchDispatcher()
{
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this, this->getTouchPriority(), false);
}

bool FXScrollMenu::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
CCLog("FXScrollMenu : %s ", __FUNCTION__);
CC_UNUSED_PARAM(event);
//	if (m_eState != kCCMenuStateWaiting || ! m_bVisible || !m_bEnabled)   //by fx
if (m_eState != kCCMenuStateWaiting || ! m_bVisible || ! isEnabled())
{
return false;
}

for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
{
if (c->isVisible() == false)
{
return false;
}
}

mTouchStartPos = touch->getLocation();        // by fx add
if (mViewRect.containsPoint(mTouchStartPos))     // by fx add
{
mTouchMoved = false;                           // by fx add

m_pSelectedItem = this->itemForTouch(touch);
if (m_pSelectedItem)
{
m_eState = kCCMenuStateTrackingTouch;
m_pSelectedItem->selected();
return true;
}
}

return false;
}

void FXScrollMenu::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
//
if (mTouchMoved) return;
//

CC_UNUSED_PARAM(event);
CCAssert(m_eState == kCCMenuStateTrackingTouch, "[Menu ccTouchMoved] -- invalid state");
CCMenuItem *currentItem = this->itemForTouch(touch);

//add
//移动了、那么该按钮不再响应点击消息了
CCPoint movePos = touch->getLocation();
if (fabs(movePos.x - mTouchStartPos.x) > ViewTouchMove_Delta ||
fabs(movePos.y - mTouchStartPos.y) > ViewTouchMove_Delta)
{
if (m_pSelectedItem)
{
m_pSelectedItem->unselected();
}
mTouchMoved = true;
return;
}
//

if (currentItem != m_pSelectedItem)
{
if (m_pSelectedItem)
{
m_pSelectedItem->unselected();
}
m_pSelectedItem = currentItem;
if (m_pSelectedItem)
{
m_pSelectedItem->selected();
}
}
}

void FXScrollMenu::ccTouchEnded(CCTouch *touch, CCEvent* event)
{
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
CCAssert(m_eState == kCCMenuStateTrackingTouch, "[Menu ccTouchEnded] -- invalid state");
//	if (m_pSelectedItem)
if (m_pSelectedItem && ! mTouchMoved)
{
m_pSelectedItem->unselected();
m_pSelectedItem->activate();
}
m_eState = kCCMenuStateWaiting;
}

void FXScrollMenu::ccTouchCancelled(CCTouch *touch, CCEvent* event)
{
CC_UNUSED_PARAM(touch);
CC_UNUSED_PARAM(event);
CCAssert(m_eState == kCCMenuStateTrackingTouch, "[Menu ccTouchCancelled] -- invalid state");
//	if (m_pSelectedItem)
if (m_pSelectedItem && ! mTouchMoved)
{
m_pSelectedItem->unselected();
}
m_eState = kCCMenuStateWaiting;
}


  

 

——————————————————————————————————————————

华丽的分割线

——————————————————————————————————————————

FXScrollMenu注册触摸消息时,设置的是不吞噬触摸,那么在点击按钮后,按钮响应了消息,如果TableCell也会相应touch消息,那么会触发两个事件,但此时我不希望tableCell也被触发,所以最好还是把FXScrollMenu注册为吞噬触摸。

那么此时如果只是想滑动界面,却点击到了menu不就滑不动了么,--->解决方法:在touchMove中校验得知是滑动view后,将该CCTouch保存下来,并发送出去CCDirector::sharedDirector()->getTouchDispatcher()->touchesBegan()(祥见另外一篇博文:触摸派发原理),然后在FXScrollMenu的touchBegan中判断如果是保存的menu则return false。

void FXScrollMenu::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
//
if (mTouchMoved) return;
//

CC_UNUSED_PARAM(event);
CCAssert(m_eState == kCCMenuStateTrackingTouch, "[Menu ccTouchMoved] -- invalid state");
CCMenuItem *currentItem = this->itemForTouch(touch);

//add
//移动了、那么该按钮不再响应点击消息了
CCPoint movePos = touch->getLocation();
if (fabs(movePos.x - mTouchStartPos.x) > ViewTouchMove_Delta ||
fabs(movePos.y - mTouchStartPos.y) > ViewTouchMove_Delta)
{
if (m_pSelectedItem)
{
m_pSelectedItem->unselected();
}
mTouchMoved = true;

CCTargetedTouchHandler* pHandler = dynamic_cast<CCTargetedTouchHandler*>(
CCDirector::sharedDirector()->getTouchDispatcher()->findHandler(this));
if (pHandler)
{
//把自己的touch移除、避免后面响应touchMove
CCSet* mySet = pHandler->getClaimedTouches();
mySet->removeObject(touch);
m_eState = kCCMenuStateWaiting;

//然后重新派发出一个 触摸消息给低优先级的(该touch已被吞噬)
mpTouch = touch;
CCSet* _set = CCSet::create();
_set->addObject(mpTouch);

CCDirector::sharedDirector()->getTouchDispatcher()->touchesBegan(_set, NULL);
}

return;
}
//

if (currentItem != m_pSelectedItem)
{
if (m_pSelectedItem)
{
m_pSelectedItem->unselected();
}
m_pSelectedItem = currentItem;
if (m_pSelectedItem)
{
m_pSelectedItem->selected();
}
}
}


  

bool FXScrollMenu::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
//是否是重新派发的
if (touch == mpTouch)
{
mpTouch = NULL;
return false;
}

//	CCLog("FXScrollMenu : %s ", __FUNCTION__);
CC_UNUSED_PARAM(event);
//	if (m_eState != kCCMenuStateWaiting || ! m_bVisible || !m_bEnabled)   //by fx
if (m_eState != kCCMenuStateWaiting || ! m_bVisible || ! isEnabled())
{
return false;
}

for (CCNode *c = this->m_pParent; c != NULL; c = c->getParent())
{
if (c->isVisible() == false)
{
return false;
}
}

mTouchStartPos = touch->getLocation();        // by fx add
if (mViewRect.containsPoint(mTouchStartPos))     // by fx add
{
mTouchMoved = false;                           // by fx add

m_pSelectedItem = this->itemForTouch(touch);
if (m_pSelectedItem)
{
m_eState = kCCMenuStateTrackingTouch;
m_pSelectedItem->selected();
return true;
}
}

return false;
}


  

 
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