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是男人就坚持20秒—python版本

2015-02-14 00:17 531 查看
记得玩这个游戏的时候是初中三年级,那时候在qq空间,网页版的,是男人就坚持20秒!很好奇!玩得忘了吃饭,还是坚持不到20秒,现在给大家机会!

# coding = utf-8
# time 2015-02-13-20:15
# by qiu

import pygame, sys, time, os, random
from pygame.locals import *

# set up pygame
pygame.init()

# set up the window
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
pygame.display.set_caption('是男人就坚持20秒-Python版本')

# set up direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9

MOVESPEED = 10
# set FPS
FPS = 40

# set up the colors
BLACK = (0, 0, 0)

RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
colors = {1:RED, 2:GREEN, 3:BLUE, 4:WHITE}
# move
moveleft = False
moveright = False
moveup = False
movedown = False
# set time
time.clock()
mainClock = pygame.time.Clock()

# set up the block data structure

b1 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
      'color':colors[random.randint(1, 4)], 'dir':UPRIGHT}
b2 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
      'color':colors[random.randint(1, 4)], 'dir':DOWNLEFT}
b3 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
      'color':colors[random.randint(1, 4)], 'dir':UPLEFT}
b4 = {'rect':pygame.Rect(random.randint(100, 500), random.randint(100, 500), random.randint(10, 100), random.randint(10, 100)),
      'color':colors[random.randint(1, 4)], 'dir':DOWNRIGHT}

player = {'rect':pygame.Rect(0, 0, 20, 20),
          'color':colors[random.randint(1, 4)]}
blocks = [b1, b2, b3, b4]
# show text
def show_text(surface_handle, text, pos, color, font_bold = False, font_size = 13, font_italic = False):   
    cur_font = pygame.font.SysFont('Courier', font_size)  
    cur_font.set_bold(font_bold)  
    cur_font.set_italic(font_italic)   
    text_fmt = cur_font.render(text, 1, color)  
    surface_handle.blit(text_fmt, pos)
    
# run the game loop
mainloop = True
while mainloop:
    # check for the QUIT event
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    # draw the black background onto the surface
    windowSurface.fill(BLACK)
    # move player
    if event.type == KEYDOWN:
        if event.key == K_LEFT or event.key == ord('a'):
            moveleft = True
            moveright = False
        if event.key == K_RIGHT or event.key == ord('b'):
            moveright = True
            moveleft = False
        if event.key == K_UP or event.key == ord('w'):
            moveup = True
            movedown = False
        if event.key == K_DOWN or event.key == ord('s'):
            movedown = True
            moveup = False
    if event.type == KEYUP:
        if event.key == K_ESCAPE:
            pygame.quit()
            sys.exit()
        if event.key == K_LEFT or event.key == ord('a'):
            moveleft = False
        if event.key == K_RIGHT or event.key == ord('d'):
            moveright = False
        if event.key == K_UP or event.key == ord('w'):
            moveup = False
        if event.key == K_DOWN or event.key == ord('s'):
            movedown = False
    if event.type == MOUSEBUTTONUP:
        player['rect'].left = event.pos[0]
        player['rect'].top = event.pos[1]
        
    if moveleft and player['rect'].left > 0:
        player['rect'].left -= MOVESPEED
    if moveright and player['rect'].right < WINDOWWIDTH:
        player['rect'].right += MOVESPEED
    if moveup and player['rect'].top > 0:
        player['rect'].top -= MOVESPEED
    if movedown and player['rect'].bottom < WINDOWHEIGHT:
        player['rect'].top += MOVESPEED
    
            

    for b in blocks:
        # move the block data structure
        if b['dir'] == DOWNLEFT:
            b['rect'].left -= MOVESPEED
            b['rect'].top += MOVESPEED
        if b['dir'] == DOWNRIGHT:
            b['rect'].left += MOVESPEED
            b['rect'].top += MOVESPEED
        if b['dir'] == UPLEFT:
            b['rect'].left -= MOVESPEED
            b['rect'].top -= MOVESPEED
        if b['dir'] == UPRIGHT:
            b['rect'].left += MOVESPEED
            b['rect'].top -= MOVESPEED

        # check if the block has move out of the window
        if b['rect'].top < 0:
            # block has moved past the top
            if b['dir'] == UPLEFT:
                b['dir'] = DOWNLEFT
            if b['dir'] == UPRIGHT:
                b['dir'] = DOWNRIGHT
        if b['rect'].bottom > WINDOWHEIGHT:
            # block has moved past the bottom
            if b['dir'] == DOWNLEFT:
                b['dir'] = UPLEFT
            if b['dir'] == DOWNRIGHT:
                b['dir'] = UPRIGHT
        if b['rect'].left < 0:
            # block has moved past the left side
            if b['dir'] == DOWNLEFT:
                b['dir'] = DOWNRIGHT
            if b['dir'] == UPLEFT:
                b['dir'] = UPRIGHT
        if b['rect'].right > WINDOWWIDTH:
            # block has moved past the right side
            if b['dir'] == DOWNRIGHT:
                b['dir'] = DOWNLEFT
            if b['dir'] == UPRIGHT:
                b['dir'] = UPLEFT
                 # draw the block onto the surface
        pygame.draw.rect(windowSurface, b['color'], b['rect'])
    # draw player onto the surface   
    pygame.draw.rect(windowSurface, player['color'], player['rect'])
    # show some info
    text_time = "time:%.3d" % (time.clock())
    show_text(windowSurface, text_time, (20, 400), (0, 255, 0), True)  
          
    text_pos = "pos:(%d,%d)" % (player['rect'].left, player['rect'].top)
    show_text(windowSurface, text_pos, (20, 420), (0, 255, 255), True)
    
    for bb in blocks:
        # game over
        if player['rect'].colliderect(bb['rect']):
            mainloop = False
            break;
    pygame.display.update()
    mainClock.tick(FPS)
# open show score
try:
    fo = open("foo.txt", 'r')
    show_time = fo.read()
except IOError:
    print ("can\'t open file or read data!")
    sys.exit()
finally:
    fo.close()
curtime = "%.3d" % time.clock()
if int(curtime) > int(show_time):
    try:
        fo = open("foo.txt", 'w')
        fo.write(str(curtime))
    except IOError:
        print ("can\'t open file or write data!")
        sys.exit()
    finally:
        fo.close()

    
# show game over 
mainloop = True
show_info = "Game over!"
while mainloop:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
    try:
        fo = open("foo.txt", 'r')
        tmp_time = fo.read()
    except IOError:
        print ("can\'t open file or read data!")
    finally:
        fo.close()
    text_info = "Max time:" + tmp_time
    show_text(windowSurface, show_info, (120, 180), GREEN, True, 60)
    
    show_text(windowSurface, text_info, (20, 380), WHITE, True)
    
    pygame.display.update()
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