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《Android内核剖析》笔记 第13章 View的按键消息处理

2015-02-05 18:23 387 查看
Android中消息的整体派发过程:接收消息——消息处理前端——窗口管理系统派发消息——窗口进行消息处理

以上过程中前三步都在WmS中完成,按键消息直接发送给当前窗口,而触摸消息则根据触摸坐标位置来匹配所有窗口,并判断坐标落到哪个窗口区域中,然后把消息发送给相应的窗口。对于按键消息还会涉及到“生理长按”的检测,比如一直按住某个键,那么会产生一些列的按键消息,然而第1个和第2个消息之间往往会间隔较长的时间,这种设计是人类本身的生理特点决定的,因为从按下到弹起的过程中,如果CPU处理太快,会导致产生多次该消息,这往往不是用户所期望的,因此Android把这种消息处理延迟加入到了消息处理前端中,应用程序不需要关心第一次的延迟,只需按普通的DOWN消息处理。

下***体分析Android中按键消息的派发流程:

每个窗口定义了一个ViewRoot(4.0中是ViewRootImpl)对象,而ViewRoot对象中定义了一个inputHandler,窗口管理系统(WmS)派发消息的过程中会调用inputHandler的handlekey(),该函数再调用ViewRoot中的dispatchKey()函数

[java] view
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private final InputHandler mInputHandler = new InputHandler() {

public void handleKey(KeyEvent event, InputQueue.FinishedCallback finishedCallback) {

startInputEvent(finishedCallback);

dispatchKey(event, true);

}



public void handleMotion(MotionEvent event, InputQueue.FinishedCallback finishedCallback) {

startInputEvent(finishedCallback);

dispatchMotion(event, true);

}

};

dispatchKey()函数内部发送一个DISPATCH_KEY消息,消息的处理函数为deliverKeyEvent():

[java] view
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private void dispatchKey(KeyEvent event, boolean sendDone) {

//noinspection ConstantConditions

if (false && event.getAction() == KeyEvent.ACTION_DOWN) {

if (event.getKeyCode() == KeyEvent.KEYCODE_CAMERA) {

if (DBG) Log.d("keydisp", "===================================================");

if (DBG) Log.d("keydisp", "Focused view Hierarchy is:");



debug();



if (DBG) Log.d("keydisp", "===================================================");

}

}



Message msg = obtainMessage(DISPATCH_KEY);

msg.obj = event;

msg.arg1 = sendDone ? 1 : 0;



if (LOCAL_LOGV) Log.v(

TAG, "sending key " + event + " to " + mView);



enqueueInputEvent(msg, event.getEventTime());

}

@Override

public void handleMessage(Message msg) {

switch (msg.what) {

...

case FINISHED_EVENT:

handleFinishedEvent(msg.arg1, msg.arg2 != 0);

break;

case DISPATCH_KEY:

deliverKeyEvent((KeyEvent)msg.obj, msg.arg1 != 0);

break;

case DISPATCH_POINTER:

deliverPointerEvent((MotionEvent) msg.obj, msg.arg1 != 0);

break;

deliverKeyEvent()函数的执行流程如下:

1、调用mView.dispatchKeyEventPreIme(),如果有输入法存在,那么按键消息首先会被派发到输入法窗口,如果想在输入法截获消息之前处理该消息,那么可以重载该函数。

2、imm.dispatchKeyEvent()将消息派发到输入法窗口

3、调用deliverKeyEventPostIme()继而调用到mView.dispatchKeyEvent()

[java] view
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private void deliverKeyEvent(KeyEvent event, boolean sendDone) {

if (ViewDebug.DEBUG_LATENCY) {

mInputEventDeliverTimeNanos = System.nanoTime();

}



if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onKeyEvent(event, 0);

}



// If there is no view, then the event will not be handled.

if (mView == null || !mAdded) {

finishKeyEvent(event, sendDone, false);

return;

}



if (LOCAL_LOGV) Log.v(TAG, "Dispatching key " + event + " to " + mView);



// Perform predispatching before the IME.

if (mView.dispatchKeyEventPreIme(event)) {

finishKeyEvent(event, sendDone, true);

return;

}



// Dispatch to the IME before propagating down the view hierarchy.

// The IME will eventually call back into handleFinishedEvent.

if (mLastWasImTarget) {

InputMethodManager imm = InputMethodManager.peekInstance();

if (imm != null) {

int seq = enqueuePendingEvent(event, sendDone);

if (DEBUG_IMF) Log.v(TAG, "Sending key event to IME: seq="

+ seq + " event=" + event);

imm.dispatchKeyEvent(mView.getContext(), seq, event, mInputMethodCallback);

return;

}

}



// Not dispatching to IME, continue with post IME actions.

deliverKeyEventPostIme(event, sendDone);

}

[java] view
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private void deliverKeyEventPostIme(KeyEvent event, boolean sendDone) {

...



// Deliver the key to the view hierarchy.

if (mView.dispatchKeyEvent(event)) {

finishKeyEvent(event, sendDone, true);

return;

}

...

}

mView对于应用窗口而言就是PhoneWindow.DecorView,否则就是普通的ViewGroup,我们只讨论DecorView中dispatchKeyEvent的实现:

1、处理系统快捷键

2、调用View中Callback对象的dispatchKeyEvent(),即调用Activity的dispatchKeyEvent()

2、如果Activity没有消耗该消息,则调用PhoneWindow的OnKeyEvent()对消息做最后的处理

[java] view
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@Override

public boolean dispatchKeyEvent(KeyEvent event) {

final int keyCode = event.getKeyCode();

final int action = event.getAction();

final boolean isDown = action == KeyEvent.ACTION_DOWN;



if (isDown && (event.getRepeatCount() == 0)) {

// First handle chording of panel key: if a panel key is held

// but not released, try to execute a shortcut in it.

if ((mPanelChordingKey > 0) && (mPanelChordingKey != keyCode)) {

boolean handled = dispatchKeyShortcutEvent(event);

if (handled) {

return true;

}

}



// If a panel is open, perform a shortcut on it without the

// chorded panel key

if ((mPreparedPanel != null) && mPreparedPanel.isOpen) {

if (performPanelShortcut(mPreparedPanel, keyCode, event, 0)) {

return true;

}

}

}



if (!isDestroyed()) {

final Callback cb = getCallback();

final boolean handled = cb != null && mFeatureId < 0 ? cb.dispatchKeyEvent(event)

: super.dispatchKeyEvent(event);

if (handled) {

return true;

}

}



return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event)

: PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event);

}

下面来具体看下Activity中dispatchKeyEvent的执行过程,首先来看源码:

[java] view
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public boolean dispatchKeyEvent(KeyEvent event) {

onUserInteraction();

Window win = getWindow();

if (win.superDispatchKeyEvent(event)) {

return true;

}

View decor = mDecor;

if (decor == null) decor = win.getDecorView();

return event.dispatch(this, decor != null

? decor.getKeyDispatcherState() : null, this);

}

主要过程如下:

1、调用onUserInteraction(),可重载该函数在消息派发前做一些处理

2、回调Activity包含的Window对象的superDispatchKeyEvent,该函数继而调用mDecor.superDispatchKveyEent,该函数继而又调用super.dispatchKeyEvent,DecorView的父类是FrameLayout,而FrameLayout未重载dispatchKeyEvent,因此最终调用ViewGroup的dispatchKeyEvent

3、如果DecorView未消耗消息,则调用event的dispatch()函数,这里的第一个参数receiver是Activity对象

[java] view
plaincopy

@Override

public boolean superDispatchKeyEvent(KeyEvent event) {

return mDecor.superDispatchKeyEvent(event);

}

[java] view
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public boolean superDispatchKeyEvent(KeyEvent event) {

if (super.dispatchKeyEvent(event)) {

return true;

}



// Not handled by the view hierarchy, does the action bar want it

// to cancel out of something special?

if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {

final int action = event.getAction();

// Back cancels action modes first.

if (mActionMode != null) {

if (action == KeyEvent.ACTION_UP) {

mActionMode.finish();

}

return true;

}



// Next collapse any expanded action views.

if (mActionBar != null && mActionBar.hasExpandedActionView()) {

if (action == KeyEvent.ACTION_UP) {

mActionBar.collapseActionView();

}

return true;

}

}



return false;

}

下面分析ViewGroup中dispatchKeyEvent的执行流程:如果ViewGroup本身拥有焦点,则调用super.dispatchKeyEvent把该消息派发到ViewGroup自身,如果其子视图拥有焦点,则调用mFocused.dispatchKeyEvent将消息派发给子视图,假如子视图也是ViewGroup,并且焦点是其子视图,则继续递归调用ViewGroup的dispatchKeyEvent

[java] view
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@Override

public boolean dispatchKeyEvent(KeyEvent event) {

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onKeyEvent(event, 1);

}



if ((mPrivateFlags & (FOCUSED | HAS_BOUNDS)) == (FOCUSED | HAS_BOUNDS)) {

if (super.dispatchKeyEvent(event)) {

return true;

}

} else if (mFocused != null && (mFocused.mPrivateFlags & HAS_BOUNDS) == HAS_BOUNDS) {

if (mFocused.dispatchKeyEvent(event)) {

return true;

}

}



if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);

}

return false;

}

在View类的dispatchKeyEvent中首先回调onKey()函数,应用程序可重载该函数以实现自定义消息处理,如果onKey函数未消耗该消息,则调用event的dispatch函数,在调用该函数是,第一个参数receiver是View对象本身

[java] view
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public boolean dispatchKeyEvent(KeyEvent event) {

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onKeyEvent(event, 0);

}



// Give any attached key listener a first crack at the event.

//noinspection SimplifiableIfStatement

ListenerInfo li = mListenerInfo;

if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED

&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {

return true;

}



if (event.dispatch(this, mAttachInfo != null

? mAttachInfo.mKeyDispatchState : null, this)) {

return true;

}



if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);

}

return false;

}

如果拥有焦点的View没有处理该按键消息,则继续调用event.dispatch()函数:

[java] view
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/**

* Deliver this key event to a {@link Callback} interface. If this is

* an ACTION_MULTIPLE event and it is not handled, then an attempt will

* be made to deliver a single normal event.

*

* @param receiver The Callback that will be given the event.

* @param state State information retained across events.

* @param target The target of the dispatch, for use in tracking.

*

* @return The return value from the Callback method that was called.

*/

public final boolean dispatch(Callback receiver, DispatcherState state,

Object target) {

switch (mAction) {

case ACTION_DOWN: {

mFlags &= ~FLAG_START_TRACKING;

if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state

+ ": " + this);

boolean res = receiver.onKeyDown(mKeyCode, this);

if (state != null) {

if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {

if (DEBUG) Log.v(TAG, " Start tracking!");

state.startTracking(this, target);

} else if (isLongPress() && state.isTracking(this)) {

try {

if (receiver.onKeyLongPress(mKeyCode, this)) {

if (DEBUG) Log.v(TAG, " Clear from long press!");

state.performedLongPress(this);

res = true;

}

} catch (AbstractMethodError e) {

}

}

}

return res;

}

case ACTION_UP:

if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state

+ ": " + this);

if (state != null) {

state.handleUpEvent(this);

}

return receiver.onKeyUp(mKeyCode, this);

case ACTION_MULTIPLE:

final int count = mRepeatCount;

final int code = mKeyCode;

if (receiver.onKeyMultiple(code, count, this)) {

return true;

}

if (code != KeyEvent.KEYCODE_UNKNOWN) {

mAction = ACTION_DOWN;

mRepeatCount = 0;

boolean handled = receiver.onKeyDown(code, this);

if (handled) {

mAction = ACTION_UP;

receiver.onKeyUp(code, this);

}

mAction = ACTION_MULTIPLE;

mRepeatCount = count;

return handled;

}

return false;

}

return false;

}

该函数中主要根据相应的逻辑回调了receiver中的onKeyDown, onKeyUp,OnKeyLongPress, OnKeyMultiple函数。View中onKeyDown和onKeyUp有自己默认的处理,主要处理presse状态,长按检测,onCick回调。而OnKeyLongPress和OnKeyMultiple为空实现。对于Activity的OnKeyDown和onKeyUp函数主要实现按数字启动打电话程序( onKeyDown)以及back键的onBackPressed回调(onKeyUp)

如果按键消息在View树内部和Activity中没有被处理,就会调用到PhoneWindow的OnKeyDown和OnKeyUp函数,这是按键消息的最后处理机会,在PhoneWindow的OnKeyDown和OnKeyUp函数中主要处理了一些系统按键,例如音量键、音乐播放控制按键、照相机键、菜单键、拨号键、Search键等,具体代码就不再贴了。
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