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Android异步处理三:Handler+Looper+MessageQueue深入详解 .

2015-01-06 15:38 417 查看
概述:Android使用消息机制实现线程间的通信,线程通过Looper建立自己的消息循环,MessageQueue是FIFO的消息队列,Looper负责从MessageQueue中取出消息,并且分发到消息指定目标Handler对象。Handler对象绑定到线程的局部变量Looper,封装了发送消息和处理消息的接口。

例子:在介绍原理之前,我们先介绍Android线程通讯的一个例子,这个例子实现点击按钮之后从主线程发送消息"hello"到另外一个名为”
CustomThread”的线程。

代码下载

main.xml

[java]
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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
<Button android:text="发送消息" android:id="@+id/send_btn" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
</LinearLayout>

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
<Button android:text="发送消息" android:id="@+id/send_btn" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
</LinearLayout>


LooperThreadActivity.java

[java]
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package com.example.thread;

import com.example.test.R;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;

public class LooperThreadActivity extends Activity{

private final int MSG_HELLO = 0;
private Handler mHandler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main13);
new CustomThread().start();
findViewById(R.id.send_btn).setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String str = "hello";
Log.e("Test", "MainThread is ready to send msg:" + str);
mHandler.obtainMessage(MSG_HELLO, str).sendToTarget();
}
});
}

class CustomThread extends Thread{

@SuppressLint("HandlerLeak")
@Override
public void run() {
//建立消息循环的步骤

Looper.prepare();//1.初始化Looper

mHandler = new Handler(){//2、绑定handler到CustomThread实例的Looper对象

@Override
public void handleMessage(Message msg) {
switch(msg.what) {
case MSG_HELLO:
Log.e("Test", "CustomThread receive msg:" + (String) msg.obj);
}
}
};
Looper.loop();//4、启动消息循环

}

}

}

package com.example.thread;

import com.example.test.R;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;

public class LooperThreadActivity extends Activity{

private final int MSG_HELLO = 0;
private Handler mHandler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main13);
new CustomThread().start();
findViewById(R.id.send_btn).setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
String str = "hello";
Log.e("Test", "MainThread is ready to send msg:" + str);
mHandler.obtainMessage(MSG_HELLO, str).sendToTarget();
}
});
}

class CustomThread extends Thread{

@SuppressLint("HandlerLeak")
@Override
public void run() {
//建立消息循环的步骤
Looper.prepare();//1.初始化Looper
mHandler = new Handler(){//2、绑定handler到CustomThread实例的Looper对象
@Override
public void handleMessage(Message msg) {
switch(msg.what) {
case MSG_HELLO:
Log.e("Test", "CustomThread receive msg:" + (String) msg.obj);
}
}
};
Looper.loop();//4、启动消息循环
}

}

}


原理:

我们看到,为一个线程建立消息循环有四个步骤:

1、初始化Looper

2、绑定handler到CustomThread实例的Looper对象

3、定义处理消息的方法

4、启动消息循环

下面我们以这个例子为线索,深入Android源代码,说明Android Framework是如何建立消息循环,并对消息进行分发的。

1、初始化Looper:Looper.prepare()

Looper.java

[java]
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private static final ThreadLocal sThreadLocal = new ThreadLocal(); public static final void prepare() { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper()); }
private static final ThreadLocal sThreadLocal = new ThreadLocal();
public static final void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
一个线程在调用Looper的静态方法prepare()时,这个线程会新建一个Looper对象,并放入到线程的局部变量中,而这个变量是不和其他线程共享的(关于ThreadLocal的介绍)。下面我们看看Looper()这个构造函数:

Looper.java

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final MessageQueue mQueue; private Looper() { mQueue = new MessageQueue(); mRun = true; mThread = Thread.currentThread(); }
final MessageQueue mQueue;
private Looper() {
mQueue = new MessageQueue();
mRun = true;
mThread = Thread.currentThread();
}
可以看到在Looper的构造函数中,创建了一个消息队列对象mQueue,此时,调用Looper. prepare()的线程就建立起一个消息循环的对象(此时还没开始进行消息循环)。

2、 绑定handler到CustomThread实例的Looper对象
: mHandler= new Handler()

Handler.java

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final MessageQueue mQueue;
final Looper mLooper;
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}

mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}

final MessageQueue mQueue;
final Looper mLooper;
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}

mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
Handler通过mLooper = Looper.myLooper();绑定到线程的局部变量Looper上去,同时Handler通过mQueue =mLooper.mQueue;获得线程的消息队列。此时,Handler就绑定到创建此Handler对象的线程的消息队列上了。

3、定义处理消息的方法:Override
public void handleMessage (Message msg){}

子类需要覆盖这个方法,实现接受到消息后的处理方法。

4、启动消息循环 : Looper.loop()

所有准备工作都准备好了,是时候启动消息循环了!Looper的静态方法loop()实现了消息循环。

Looper.java

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public static final void loop() {
Looper me = myLooper();
MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,

// and keep track of what that identity token actually is.

Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

while (true) {
Message msg = queue.next(); // might block

//if (!me.mRun) {
// break;

//}
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.

return;
}
if (me.mLogging!= null) me.mLogging.println(
">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what
);
msg.target.dispatchMessage(msg);
if (me.mLogging!= null) me.mLogging.println(
"<<<<< Finished to " + msg.target + " "
+ msg.callback);

// Make sure that during the course of dispatching the

// identity of the thread wasn't corrupted.

final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf("Looper", "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycle();
}
}
}

public static final void loop() {
Looper me = myLooper();
MessageQueue queue = me.mQueue;

// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();

while (true) {
Message msg = queue.next(); // might block
//if (!me.mRun) {
//    break;
//}
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.
return;
}
if (me.mLogging!= null) me.mLogging.println(
">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what
);
msg.target.dispatchMessage(msg);
if (me.mLogging!= null) me.mLogging.println(
"<<<<< Finished to    " + msg.target + " "
+ msg.callback);

// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf("Looper", "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}

msg.recycle();
}
}
}


while(true)体现了消息循环中的“循环“,Looper会在循环体中调用queue.next()获取消息队列中需要处理的下一条消息。当msg != null且msg.target != null时,调用msg.target.dispatchMessage(msg);分发消息,当分发完成后,调用msg.recycle();回收消息。

msg.target是一个handler对象,表示需要处理这个消息的handler对象。Handler的void dispatchMessage(Message msg)方法如下:
Handler.java

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public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}


可见,当msg.callback== null 并且mCallback == null时,这个例子是由handleMessage(msg);处理消息,上面我们说到子类覆盖这个方法可以实现消息的具体处理过程。

总结:从上面的分析过程可知,消息循环的核心是Looper,Looper持有消息队列MessageQueue对象,一个线程可以把Looper设为该线程的局部变量,这就相当于这个线程建立了一个对应的消息队列。Handler的作用就是封装发送消息和处理消息的过程,让其他线程只需要操作Handler就可以发消息给创建Handler的线程。由此可以知道,在上一篇《Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面》中,UI线程在创建的时候就建立了消息循环(在ActivityThread的public
static final void main(String[] args)方法中实现),因此我们可以在其他线程给UI线程的handler发送消息,达到更新UI的目的。

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