您的位置:首页 > 其它

UVa 12304 (6个二维几何问题合集) 2D Geometry 110 in 1!

2014-10-17 22:54 323 查看
这个题能1A纯属运气,要是WA掉,可真不知道该怎么去调了。

题意:

这是完全独立的6个子问题。代码中是根据字符串的长度来区分问题编号的。

给出三角形三点坐标,求外接圆圆心和半径。

给出三角形三点坐标,求内切圆圆心和半径。

给出一个圆和一个定点,求过定点作圆的所有切线的倾角(0≤a<180°)

给出一个点和一条直线,求一个半径为r的过该点且与该直线相切的圆。

给出两条相交直线,求所有半径为r且与两直线都相切的圆。

给出两个相离的圆,求半径为r且与两圆都相切的圆。

分析:

写出三角形两边的垂直平分线的一般方程(注意去掉分母,避免直线是水平或垂直的特殊情况),然后联立求解即可。

有一个很简洁的三角形内心坐标公式(证明有点复杂,可用向量来证,其中多次用到角平分线定理),公式详见代码。

分点在圆内,圆上,圆外三种情况,注意最终结果的范围。

到定点距离为r的轨迹是个圆,与直线相切的圆心的轨迹是两条平行直线。最终转化为求圆与两条平行线的交点。

我开始用的方法是求出圆心到两直线交点的距离,以及与其中一条直线的夹角,依次旋转三个90°即可得到另外三个点。但是对比正确结果,误差居然达到了个位(如果代码没有错的话)!后来参考了lrj的思路,就是讲两直线分别向两侧平移r距离,这样得到的四条直线两两相交得到的四个交点就是所求。

看起来有点复杂,仔细分析,半径为r与圆外切的圆心的轨迹还是个圆。因此问题转化为求半径扩大以后的两圆的交点。

体会:

(Point)(x, y)是强制类型转换,Point(x, y)才是调用构造函数。前者只会将x的值复制,y的值则是默认值0.

计算的中间步骤越多,误差越大,最好能优化算法,或者调整EPS的大小。

//#define LOCAL
#include <cstdio>
#include <cstring>
#include <string>
#include <algorithm>
#include <cmath>
#include <vector>
using namespace std;

struct Point
{
double x, y;
Point(double xx=0, double yy=0) :x(xx),y(yy) {}
};
typedef Point Vector;

Point read_point(void)
{
double x, y;
scanf("%lf%lf", &x, &y);
return Point(x, y);
}

const double EPS = 1e-7;
const double PI = acos(-1.0);

Vector operator + (Vector A, Vector B)    { return Vector(A.x + B.x, A.y + B.y); }

Vector operator - (Vector A, Vector B)    { return Vector(A.x - B.x, A.y - B.y); }

Vector operator * (Vector A, double p)    { return Vector(A.x*p, A.y*p); }

Vector operator / (Vector A, double p)    { return Vector(A.x/p, A.y/p); }

bool operator < (const Point& a, const Point& b)
{ return a.x < b.x || (a.x == b.x && a.y < b.y); }

int dcmp(double x)
{ if(fabs(x) < EPS) return 0; else return x < 0 ? -1 : 1; }

bool operator == (const Point& a, const Point& b)
{ return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }

double Dot(Vector A, Vector B)
{ return A.x*B.x + A.y*B.y; }

double Length(Vector A)    { return sqrt(Dot(A, A)); }

double Angle(Vector A, Vector B)
{ return acos(Dot(A, B) / Length(A) / Length(B)); }

double Angle2(Vector A)    { return atan2(A.y, A.x); }

Vector VRotate(Vector A, double rad)
{
return Vector(A.x*cos(rad) - A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
}

Vector Normal(Vector A)
{
double l = Length(A);
return Vector(-A.y/l, A.x/l);
}

double Change(double r)    { return r / PI * 180.0; }

double Cross(Vector A, Vector B)
{ return A.x*B.y - A.y*B.x; }

struct Circle
{
double x, y, r;
Circle(double x=0, double y=0, double r=0):x(x), y(y), r(r) {}
Point point(double a)
{
return Point(x+r*cos(a), y+r*sin(a));
}
};

const int maxn = 1010;
char s[maxn];

int ID(char* s)
{
int l = strlen(s);
switch(l)
{
case 19: return 0;
case 15: return 1;
case 23: return 2;
case 46: return 3;
case 33: return 4;
case 43: return 5;
default: return -1;
}
}

void Solve(double A1, double B1, double C1, double A2, double B2, double C2, double& ansx, double& ansy)
{
ansx = (B1*C2 - B2*C1) / (A1*B2 - A2*B1);
ansy = (C2*A1 - C1*A2) / (B1*A2 - B2*A1);
}

void problem0()
{
Point A, B, C;
scanf("%lf%lf%lf%lf%lf%lf", &A.x, &A.y, &B.x, &B.y, &C.x, &C.y);
double A1 = B.x-A.x, B1 = B.y-A.y, C1 = (A.x*A.x-B.x*B.x+A.y*A.y-B.y*B.y)/2;
double A2 = C.x-A.x, B2 = C.y-A.y, C2 = (A.x*A.x-C.x*C.x+A.y*A.y-C.y*C.y)/2;
Point ans;
Solve(A1, B1, C1, A2, B2, C2, ans.x, ans.y);
double r = Length(ans - A);
printf("(%.6lf,%.6lf,%.6lf)\n", ans.x, ans.y, r);
}

void problem1()
{
Point A, B, C;
scanf("%lf%lf%lf%lf%lf%lf", &A.x, &A.y, &B.x, &B.y, &C.x, &C.y);
double a = Length(B-C), b = Length(A-C), c = Length(A-B);
double l = a+b+c;
Point ans = (A*a+B*b+C*c)/l;
double r = fabs(Cross(A-B, C-B)) / l;
printf("(%.6lf,%.6lf,%.6lf)\n", ans.x, ans.y, r);
}

void problem2()
{
Circle C;
Point P, O;
scanf("%lf%lf%lf%lf%lf", &C.x, &C.y, &C.r, &P.x, &P.y);
double ans[2];
O.x = C.x, O.y = C.y;
double d = Length(P-O);
int k = dcmp(d-C.r);
if(k < 0)
{
printf("[]\n");
return;
}
else if(k == 0)
{
ans[0] = Change(Angle2(P-O)) + 90.0;
while(ans[0] >= 180.0)    ans[0] -= 180.0;
while(ans[0] < 0)        ans[0] += 180.0;
printf("[%.6lf]\n", ans[0]);
return;
}
else
{
double ag = asin(C.r/d);
double base = Angle2(P-O);
ans[0] = base + ag, ans[1] = base - ag;
ans[0] = Change(ans[0]), ans[1] = Change(ans[1]);
while(ans[0] >= 180.0)    ans[0] -= 180.0;
while(ans[0] < 0)        ans[0] += 180.0;
while(ans[1] >= 180.0)    ans[1] -= 180.0;
while(ans[1] < 0)        ans[1] += 180.0;
if(ans[0] >= ans[1])    swap(ans[0], ans[1]);
printf("[%.6lf,%.6lf]\n", ans[0], ans[1]);
}
}

vector<Point> sol;
struct Line
{
Point p;
Vector v;
Line()    { }
Line(Point p, Vector v): p(p), v(v)    {}
Point point(double t)
{
return p + v*t;
}
Line move(double d)
{
return Line(p + Normal(v)*d, v);
}
};
Point GetIntersection(Line a, Line b)
{
Vector u = a.p - b.p;
double t = Cross(b.v, u) / Cross(a.v, b.v);
return a.p + a.v*t;
}
struct Circle2
{
Point c;    //圆心
double r;    //半径
Point point(double a)
{
return Point(c.x+r*cos(a), c.y+r*sin(a));
}
};
//两圆相交并返回交点个数
int getLineCircleIntersection(Line L, Circle2 C, vector<Point>& sol)
{
double t1, t2;
double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;
double e = a*a + c*c, f = 2*(a*b + c*d), g = b*b + d*d - C.r*C.r;
double delta = f*f - 4*e*g;        //判别式
if(dcmp(delta) < 0)    return 0;    //相离
if(dcmp(delta) == 0)            //相切
{
t1 = t2 = -f / (2 * e);
sol.push_back(L.point(t1));
return 1;
}
//相交
t1 = (-f - sqrt(delta)) / (2 * e);    sol.push_back(L.point(t1));
t2 = (-f + sqrt(delta)) / (2 * e);    sol.push_back(L.point(t2));
return 2;
}
void problem3()
{
Circle2 C;
Point A, B;
scanf("%lf%lf%lf%lf%lf%lf%lf", &C.c.x, &C.c.y, &A.x, &A.y, &B.x, &B.y, &C.r);
Vector v = (A-B)/Length(A-B)*C.r;
//printf("%lf\n", Length(v));
Point p1 = A + Point(-v.y, v.x);
Point p2 = A + Point(v.y, -v.x);
//printf("%lf\n%lf", Length(p1-C.c), Length(p2-C.c));
Line L1(p1, v), L2(p2, v);

sol.clear();
int cnt =  getLineCircleIntersection(L1, C, sol);
cnt += getLineCircleIntersection(L2, C, sol);
sort(sol.begin(), sol.end());
if(cnt == 0)    { printf("[]\n"); return; }
printf("[");
for(int i = 0; i < cnt-1; ++i)    printf("(%.6lf,%.6lf),", sol[i].x, sol[i].y);
printf("(%.6lf,%.6lf)]\n", sol[cnt-1].x, sol[cnt-1].y);
}

void problem4()
{
double r;
Point A, B, C, D, E, ans[4];
scanf("%lf%lf%lf%lf%lf%lf%lf%lf%lf", &A.x, &A.y, &B.x, &B.y, &C.x, &C.y, &D.x, &D.y, &r);
Line a(A, B-A), b(C, D-C);
Line L1 = a.move(r), L2 = a.move(-r);
Line L3 = b.move(r), L4 = b.move(-r);
ans[0] = GetIntersection(L1, L3);
ans[1] = GetIntersection(L1, L4);
ans[2] = GetIntersection(L2, L3);
ans[3] = GetIntersection(L2, L4);
sort(ans, ans+4);
printf("[");
for(int i = 0; i < 3; ++i)    printf("(%.6lf,%.6lf),", ans[i].x, ans[i].y);
printf("(%.6lf,%.6lf)]\n", ans[3].x, ans[3].y);
}

int getCircleCircleIntersection(Circle2 C1, Circle2 C2, vector<Point>& sol)
{
double d = Length(C1.c - C2.c);
if(dcmp(d) == 0)
{
if(dcmp(C1.r - C2.r) == 0)    return -1;
return 0;
}
if(dcmp(C1.r + C2.r - d) < 0)    return 0;
if(dcmp(fabs(C1.r - C2.r) - d) > 0)    return 0;

double a = Angle2(C2.c - C1.c);
double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d));
Point p1 = C1.point(a+da), p2 = C1.point(a-da);
sol.push_back(p1);
if(p1 == p2)    return 1;
sol.push_back(p2);
return 2;
}

void problem5()
{
Circle2 C1, C2;
double r;
vector<Point> sol;
scanf("%lf%lf%lf%lf%lf%lf%lf", &C1.c.x, &C1.c.y, &C1.r, &C2.c.x, &C2.c.y, &C2.r, &r);
double d = Length(C1.c - C2.c);
C1.r += r, C2.r += r;
if(dcmp(C1.r+C2.r-d) < 0)    { printf("[]\n"); return; }
int n = getCircleCircleIntersection(C1, C2, sol);
sort(sol.begin(), sol.end());
printf("[");
for(int i = 0; i < n-1; ++i)    printf("(%.6lf,%.6lf),", sol[i].x, sol[i].y);
printf("(%.6lf,%.6lf)]\n", sol[n-1].x, sol[n-1].y);
}

int main()
{
#ifdef    LOCAL
freopen("12304in.txt", "r", stdin);
#endif

while(scanf("%s", s) == 1)
{
int proID = ID(s);
switch(proID)
{
case 0:    problem0();    break;
case 1:    problem1();    break;
case 2:    problem2();    break;
case 3:    problem3();    break;
case 4:    problem4();    break;
case 5:    problem5();    break;
default: break;
}
}

return 0;
}


代码君
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: