osg入门系列13-几何体简化
2014-09-20 14:03
549 查看
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/PositionAttitudeTransform>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/StateSetManipulator>
#include <osgUtil/Optimizer>
#include <osgUtil/Simplifier>
#include <iostream>
using namespace std;
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
viewer->addEventHandler(new osgGA::StateSetManipulator(
viewer->getCamera()->getOrCreateStateSet()));
osg::ref_ptr<osg::Group> root = new osg::Group();
osg::StateSet* stateset = new osg::StateSet;
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("/home/zhaogang/work/thirdparty/OpenSceneGraph-3.2.1/data/cow.osg");
osg::ref_ptr<osg::Node> node2 = (osg::Node*)(node1->clone(osg::CopyOp::DEEP_COPY_ALL));
osg::ref_ptr<osg::PositionAttitudeTransform> pat = new osg::PositionAttitudeTransform();
pat->setPosition(osg::Vec3(10.0f, 0.0f, 0.0f));
pat->addChild(node2.get());
float sampleRatio = 0.2f;
float maxError = 4.0f;
osgUtil::Simplifier simplifier(sampleRatio, maxError);
pat->accept(simplifier);
osg::ref_ptr<osg::Group> wireframe_subgraph = new osg::Group;
wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(node1.get());
wireframe_subgraph->addChild(pat.get());
root->addChild(wireframe_subgraph.get());
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
return 0;
}
---
#include <osgViewer/ViewerEventHandlers>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/PositionAttitudeTransform>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgGA/StateSetManipulator>
#include <osgUtil/Optimizer>
#include <osgUtil/Simplifier>
#include <iostream>
using namespace std;
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
viewer->addEventHandler(new osgGA::StateSetManipulator(
viewer->getCamera()->getOrCreateStateSet()));
osg::ref_ptr<osg::Group> root = new osg::Group();
osg::StateSet* stateset = new osg::StateSet;
osg::PolygonMode* polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
stateset->setAttributeAndModes(polymode, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("/home/zhaogang/work/thirdparty/OpenSceneGraph-3.2.1/data/cow.osg");
osg::ref_ptr<osg::Node> node2 = (osg::Node*)(node1->clone(osg::CopyOp::DEEP_COPY_ALL));
osg::ref_ptr<osg::PositionAttitudeTransform> pat = new osg::PositionAttitudeTransform();
pat->setPosition(osg::Vec3(10.0f, 0.0f, 0.0f));
pat->addChild(node2.get());
float sampleRatio = 0.2f;
float maxError = 4.0f;
osgUtil::Simplifier simplifier(sampleRatio, maxError);
pat->accept(simplifier);
osg::ref_ptr<osg::Group> wireframe_subgraph = new osg::Group;
wireframe_subgraph->setStateSet(stateset);
wireframe_subgraph->addChild(node1.get());
wireframe_subgraph->addChild(pat.get());
root->addChild(wireframe_subgraph.get());
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
return 0;
}
---
相关文章推荐
- osg入门系列10-以索引方式的几何体绘制
- osg入门系列4- 分页细节层次节点
- osg入门系列7- 一个小房子
- Angular 4入门教程系列:13:跨域问题解决方法
- 【 D3.js 入门系列 --- 10.1 】 简化 GeoJSON 文件
- ABP入门系列(13)——Redis缓存用起来
- ABP入门系列(13)——Redis缓存用起来
- osg入门系列8-一个地球
- osg入门系列-渲染状态实例
- osg入门系列-生成顶点法向量
- python入门系列13―——集合、双端队列、堆
- OSG简化几何体显示
- osg入门系列6- 遮挡查询节点
- osg入门系列14-狄落泥三角网
- 【ENVI入门系列】13.遥感图像监督分类
- Spark系列修炼---入门笔记13
- ABP入门系列(13)——Redis缓存用起来
- Hadoop系列修炼---入门笔记13
- 《VR入门系列教程》之13---相机与立体渲染
- osg入门系列1 - 初识osg