重写view的onAttachedToWindow () 和 onDetachedFromWindow ()与Home键屏蔽,捕获,修改
2014-08-20 14:45
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转自: http://blog.csdn.net/heng615975867/article/details/17045071
在重写View的时候,会遇到这两个方法
protected void onAttachedToWindow()
Description copied from class: View
This is called when the view is attached to a window. At this point it has a Surface and will start drawing. Note that this function is guaranteed to be called before View.onDraw(android.graphics.Canvas), however it may be called
any time before the first onDraw -- including before or after View.onMeasure(int, int).
Overrides:
onAttachedToWindow in class View
当此view附加到窗体上时调用该方法。在这时,view有了一个用于显示的Surface,将开始绘制。注意,此方法要保证在调用onDraw(Canvas) 之前调用,但可能在调用 onDraw(Canvas) 之前的任何时刻,包括调用 onMeasure(int,
int) 之前或之后。
看得出次方法在onDraw方法之前调用,也就是view还没有画出来的时候,可以在此方法中去执行一些初始化的操作,google的AlarmClock动态时钟View就是在这个方法中进行广播的注册,代码如下:
[java] view
plaincopy
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (Log.LOGV) Log.v("onAttachedToWindow " + this);
if (mAttached) return;
mAttached = true;
if (mAnimate) {
setBackgroundResource(R.drawable.animate_circle);
/* Start the animation (looped playback by default). */
((AnimationDrawable) getBackground()).start();
}
if (mLive) {
/* monitor time ticks, time changed, timezone */
IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_TIME_TICK);
filter.addAction(Intent.ACTION_TIME_CHANGED);
filter.addAction(Intent.ACTION_TIMEZONE_CHANGED);
mContext.registerReceiver(mIntentReceiver, filter, null, mHandler);
}
/* monitor 12/24-hour display preference */
mFormatChangeObserver = new FormatChangeObserver();
mContext.getContentResolver().registerContentObserver(
Settings.System.CONTENT_URI, true, mFormatChangeObserver);
updateTime();
}
另外在屏蔽Home键的时候也会用到
[java] view
plaincopy
public void onAttachedToWindow() {
this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD);
super.onAttachedToWindow();
}
在Level5以上(包含)中,Activity类中有如下方法: public void onAttachedToWindow () Since: API Level 5 Called when the main wi ...
开发过程中相信大家都有碰到因为不能捕获Home键而烦恼,现在终于有办法了,在Level5以上(包含)中,Activity类中有如下方法:
[java] view
plaincopy
public void onAttachedToWindow ()
Since: API Level 5
Called when the main window associated with the activity has been attached to the window manager. See View.onAttachedToWindow() for more information.
See Also
* onAttachedToWindow()
private boolean catchHomeKey = false;
@Override
public void onAttachedToWindow() {
// TODO Auto-generated method stub
if(catchHomeKey) {
this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD);
}
super.onAttachedToWindow();
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
if(keyCode == KeyEvent.KEYCODE_HOME) {
Log.e(TAG, "Home key down");
}
return super.onKeyDown(keyCode, event);
}
重写Activity中的onAttachedToWindow方法,设置Type,就能捕获到Home键。
当不需要捕获时,删除setType这一行就OK。
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
protected void onDetachedFromWindow()
Description copied from class: View
This is called when the view is detached from a window. At this point it no longer has a surface for drawing.
Overrides:
onDetachedFromWindow in class AdapterView<ListAdapter>
将视图从窗体上分离的时候调用该方法。这时视图已经不具有可绘制部分。
onDetachedFromWindow()正好与onAttachedToWindow()的用法相对应,在destroy view的时候调用,所以可以加入取消广播注册等的操作,还是google的闹钟代码:
[java] view
plaincopy
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (!mAttached) return;
mAttached = false;
Drawable background = getBackground();
if (background instanceof AnimationDrawable) {
((AnimationDrawable) background).stop();
}
if (mLive) {
mContext.unregisterReceiver(mIntentReceiver);
}
mContext.getContentResolver().unregisterContentObserver(
mFormatChangeObserver);
}
关于在Activity中什么时候调用onAttachedToWindow()和onDetachedFromWindow(),我通常测试打了下log,发现onAttachedToWindow()在onResume()之后运行,onDetachedFromWindow()则在onDestory()之后才会调用。
=========================================================================================================
更新视图的函数onDraw()和dispatchdraw()的区别
绘制VIew本身的内容,通过调用View.onDraw(canvas)函数实现
绘制自己的孩子通过dispatchDraw(canvas)实现
View组件的绘制会调用draw(Canvas canvas)方法,draw过程中主要是先画Drawable背景,对 drawable调用setBounds(),然后是draw(Canvas c)方法。有点注意的是背景drawable的实际大小会影响view组件的大小,drawable的实际大小通过getIntrinsicWidth()和getIntrinsicHeight()获取,当背景比较大时view组件大小等于背景drawable的大小。
画完背景后,draw过程会调用onDraw(Canvas canvas)方法,然后就是dispatchDraw(Canvas canvas)方法,dispatchDraw()主要是分发给子组件进行绘制,我们通常定制组件的时候重写的是onDraw()方法。值得注意的是ViewGroup容器组件的绘制,当它没有背景时直接调用的是dispatchDraw()方法,
而绕过了draw()方法,当它有背景的时候就调用draw()方法,而draw()方法里包含了dispatchDraw()方法的调用。因此要在ViewGroup上绘制东西的时候往往重写的是dispatchDraw()方法而不是onDraw()方法,或者自定制一个Drawable,重写它的draw(Canvas c)和 getIntrinsicWidth(),getIntrinsicHeight()方法,然后设为背景
在重写View的时候,会遇到这两个方法
protected void onAttachedToWindow()
Description copied from class: View
This is called when the view is attached to a window. At this point it has a Surface and will start drawing. Note that this function is guaranteed to be called before View.onDraw(android.graphics.Canvas), however it may be called
any time before the first onDraw -- including before or after View.onMeasure(int, int).
Overrides:
onAttachedToWindow in class View
当此view附加到窗体上时调用该方法。在这时,view有了一个用于显示的Surface,将开始绘制。注意,此方法要保证在调用onDraw(Canvas) 之前调用,但可能在调用 onDraw(Canvas) 之前的任何时刻,包括调用 onMeasure(int,
int) 之前或之后。
看得出次方法在onDraw方法之前调用,也就是view还没有画出来的时候,可以在此方法中去执行一些初始化的操作,google的AlarmClock动态时钟View就是在这个方法中进行广播的注册,代码如下:
[java] view
plaincopy
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
if (Log.LOGV) Log.v("onAttachedToWindow " + this);
if (mAttached) return;
mAttached = true;
if (mAnimate) {
setBackgroundResource(R.drawable.animate_circle);
/* Start the animation (looped playback by default). */
((AnimationDrawable) getBackground()).start();
}
if (mLive) {
/* monitor time ticks, time changed, timezone */
IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_TIME_TICK);
filter.addAction(Intent.ACTION_TIME_CHANGED);
filter.addAction(Intent.ACTION_TIMEZONE_CHANGED);
mContext.registerReceiver(mIntentReceiver, filter, null, mHandler);
}
/* monitor 12/24-hour display preference */
mFormatChangeObserver = new FormatChangeObserver();
mContext.getContentResolver().registerContentObserver(
Settings.System.CONTENT_URI, true, mFormatChangeObserver);
updateTime();
}
另外在屏蔽Home键的时候也会用到
[java] view
plaincopy
public void onAttachedToWindow() {
this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD);
super.onAttachedToWindow();
}
在Level5以上(包含)中,Activity类中有如下方法: public void onAttachedToWindow () Since: API Level 5 Called when the main wi ...
开发过程中相信大家都有碰到因为不能捕获Home键而烦恼,现在终于有办法了,在Level5以上(包含)中,Activity类中有如下方法:
[java] view
plaincopy
public void onAttachedToWindow ()
Since: API Level 5
Called when the main window associated with the activity has been attached to the window manager. See View.onAttachedToWindow() for more information.
See Also
* onAttachedToWindow()
private boolean catchHomeKey = false;
@Override
public void onAttachedToWindow() {
// TODO Auto-generated method stub
if(catchHomeKey) {
this.getWindow().setType(WindowManager.LayoutParams.TYPE_KEYGUARD);
}
super.onAttachedToWindow();
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
if(keyCode == KeyEvent.KEYCODE_HOME) {
Log.e(TAG, "Home key down");
}
return super.onKeyDown(keyCode, event);
}
重写Activity中的onAttachedToWindow方法,设置Type,就能捕获到Home键。
当不需要捕获时,删除setType这一行就OK。
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
protected void onDetachedFromWindow()
Description copied from class: View
This is called when the view is detached from a window. At this point it no longer has a surface for drawing.
Overrides:
onDetachedFromWindow in class AdapterView<ListAdapter>
将视图从窗体上分离的时候调用该方法。这时视图已经不具有可绘制部分。
onDetachedFromWindow()正好与onAttachedToWindow()的用法相对应,在destroy view的时候调用,所以可以加入取消广播注册等的操作,还是google的闹钟代码:
[java] view
plaincopy
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (!mAttached) return;
mAttached = false;
Drawable background = getBackground();
if (background instanceof AnimationDrawable) {
((AnimationDrawable) background).stop();
}
if (mLive) {
mContext.unregisterReceiver(mIntentReceiver);
}
mContext.getContentResolver().unregisterContentObserver(
mFormatChangeObserver);
}
关于在Activity中什么时候调用onAttachedToWindow()和onDetachedFromWindow(),我通常测试打了下log,发现onAttachedToWindow()在onResume()之后运行,onDetachedFromWindow()则在onDestory()之后才会调用。
=========================================================================================================
更新视图的函数onDraw()和dispatchdraw()的区别
绘制VIew本身的内容,通过调用View.onDraw(canvas)函数实现
绘制自己的孩子通过dispatchDraw(canvas)实现
View组件的绘制会调用draw(Canvas canvas)方法,draw过程中主要是先画Drawable背景,对 drawable调用setBounds(),然后是draw(Canvas c)方法。有点注意的是背景drawable的实际大小会影响view组件的大小,drawable的实际大小通过getIntrinsicWidth()和getIntrinsicHeight()获取,当背景比较大时view组件大小等于背景drawable的大小。
画完背景后,draw过程会调用onDraw(Canvas canvas)方法,然后就是dispatchDraw(Canvas canvas)方法,dispatchDraw()主要是分发给子组件进行绘制,我们通常定制组件的时候重写的是onDraw()方法。值得注意的是ViewGroup容器组件的绘制,当它没有背景时直接调用的是dispatchDraw()方法,
而绕过了draw()方法,当它有背景的时候就调用draw()方法,而draw()方法里包含了dispatchDraw()方法的调用。因此要在ViewGroup上绘制东西的时候往往重写的是dispatchDraw()方法而不是onDraw()方法,或者自定制一个Drawable,重写它的draw(Canvas c)和 getIntrinsicWidth(),getIntrinsicHeight()方法,然后设为背景
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