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Kinect 2 SDK + OpenCV 获取深度彩色图像

2014-07-18 21:26 621 查看
      感谢有钱的研究组,可以毫不眨眼买了3台Kinect2,其中一台还是备用的!真是有钱啊。

      导师拿到之后就发邮件说,哎,东西到啦咱们试试呗。妈蛋的他们都用Mac和Linux,但是Kinect2的SDK只能用在Win8上,据说之前只能用在Win 8.1上,最近才兼容到了Win8(2014年7月14日). 于是这个任务就落在我身上了,因为只有我的个人电脑上用Win8,而且如果必须要用Win8.1他们还必须经过IT部门去买,但是我却可以直接弄到Win8.1,怎么弄到你懂的。于是导师对我嘿嘿一笑:“我就把Kinect放你这里了啊,你看着弄吧。”

       查了查也没有在网上找到相应的例子,看到一个外国红色社会主义友人写的博客介绍 http://www.kinectingforwindows.com/2014/03/03/gen-ii-kinect-basics-overview/  很系统很全面啊,但是我只想拿到depth和color图像,其它不关心啊,于是自己弄吧。

       首先,下载最新的Kinect 2 SDK  http://www.microsoft.com/en-us/kinectforwindows/develop/downloads-docs.aspx

       下载之后不要插入Kinect,最好也不用插入除了键盘鼠标以外的其它USB设备,然后安装SDK,安装完成之后插入Kinect,会有安装新设备的提示。安装完成之后可以去“开始”那里找到两个新安装的软件,一个是可以显示Kinect深度图,另外一个软件展示SDK中的各种例子程序。

        进入SDK的安装目录,可以找到sample这个文件夹,里面是四种语言编写的例子,其中native是C++的,managed是C#的,还有另外两种语言不熟悉,我就熟悉C++,反正只是试试的,就用C++了。

        这里只是获取深度和彩色图像,所以只用到 BasicDepthh 和 BasicColor 两个例子,因为要结合OpenCV显示保存图像,所以我就把例子中的代码抽离出来了。各位请看我生拉硬刨出来的代码:

#include "config.h"
#include "stdafx.h"
//#include "DepthBasics.h"

// 转换depth图像到cv::Mat
cv::Mat ConvertMat(const UINT16* pBuffer, int nWidth, int nHeight, USHORT nMinDepth, USHORT nMaxDepth)
{
cv::Mat img(nHeight, nWidth, CV_8UC3);
uchar* p_mat = img.data;

const UINT16* pBufferEnd = pBuffer + (nWidth * nHeight);

while (pBuffer < pBufferEnd)
{
USHORT depth = *pBuffer;

BYTE intensity = static_cast<BYTE>((depth >= nMinDepth) && (depth <= nMaxDepth) ? (depth % 256) : 0);

*p_mat = intensity;
p_mat++;
*p_mat = intensity;
p_mat++;
*p_mat = intensity;
p_mat++;

++pBuffer;
}
return img;
}
// 转换color图像到cv::Mat
cv::Mat ConvertMat(const RGBQUAD* pBuffer, int nWidth, int nHeight)
{
cv::Mat img(nHeight, nWidth, CV_8UC3);
uchar* p_mat = img.data;

const RGBQUAD* pBufferEnd = pBuffer + (nWidth * nHeight);

while (pBuffer < pBufferEnd)
{
*p_mat = pBuffer->rgbBlue;
p_mat++;
*p_mat = pBuffer->rgbGreen;
p_mat++;
*p_mat = pBuffer->rgbRed;
p_mat++;

++pBuffer;
}
return img;
}

void main()
{
////////////////////////////////////////////////////////////////
int depth_width = 512; //depth图像就是这么小
int depth_height = 424;
int color_widht = 1920; //color图像就是辣么大
int color_height = 1080;

cv::Mat depthImg_show = cv::Mat::zeros(depth_height, depth_width, CV_8UC3);//原始UINT16 深度图像不适合用来显示,所以需要砍成8位的就可以了,但是显示出来也不是非常好,最好能用原始16位图像颜色编码,凑合着看了
cv::Mat depthImg = cv::Mat::zeros(depth_height, depth_width, CV_16UC1);//the depth image
cv::Mat colorImg = cv::Mat::zeros(color_height, color_widht, CV_8UC3);//the color image
// Current Kinect
IKinectSensor* m_pKinectSensor=NULL;
// Depth reader
IDepthFrameReader*  m_pDepthFrameReader = NULL;
// Color reader
IColorFrameReader*  m_pColorFrameReader = NULL;
RGBQUAD* m_pColorRGBX = new RGBQUAD[color_widht * color_height];
//open it!
HRESULT hr;

hr = GetDefaultKinectSensor(&m_pKinectSensor);
if (FAILED(hr))
{
cout<<"FUCK! Can not find the Kinect!"<<endl;
cv::waitKey(0);
exit(0);
}

if (m_pKinectSensor)
{
// Initialize the Kinect and get the depth reader
IDepthFrameSource* pDepthFrameSource = NULL;

hr = m_pKinectSensor->Open();

if (SUCCEEDED(hr))
{
hr = m_pKinectSensor->get_DepthFrameSource(&pDepthFrameSource);
}

if (SUCCEEDED(hr))
{
hr = pDepthFrameSource->OpenReader(&m_pDepthFrameReader);
}

SafeRelease(pDepthFrameSource);

// for color
// Initialize the Kinect and get the color reader
IColorFrameSource* pColorFrameSource = NULL;
if (SUCCEEDED(hr))
{
hr = m_pKinectSensor->get_ColorFrameSource(&pColorFrameSource);
}

if (SUCCEEDED(hr))
{
hr = pColorFrameSource->OpenReader(&m_pColorFrameReader);
}

SafeRelease(pColorFrameSource);
}

//valify the depth reader
if (!m_pDepthFrameReader)
{
cout<<"FUCK! Can not find the m_pDepthFrameReader!"<<endl;
cv::waitKey(0);
exit(0);
}
//valify the color reader
if (!m_pDepthFrameReader)
{
cout<<"FUCK! Can not find the m_pColorFrameReader!"<<endl;
cv::waitKey(0);
exit(0);
}
// get the data!
UINT nBufferSize_depth = 0;
UINT16 *pBuffer_depth = NULL;
UINT nBufferSize_coloar = 0;
RGBQUAD *pBuffer_color = NULL;

char key=0;

while(true) // 貌似要一直尝试,不一定每次都能读取到图像
{
IDepthFrame* pDepthFrame = NULL;
HRESULT hr = m_pDepthFrameReader->AcquireLatestFrame(&pDepthFrame);
if (SUCCEEDED(hr))
{
USHORT nDepthMinReliableDistance = 0;
USHORT nDepthMaxReliableDistance = 0;
if (SUCCEEDED(hr))
{
hr = pDepthFrame->get_DepthMinReliableDistance(&nDepthMinReliableDistance);
}

if (SUCCEEDED(hr))
{
hr = pDepthFrame->get_DepthMaxReliableDistance(&nDepthMaxReliableDistance);
}
if (SUCCEEDED(hr))
{
hr = pDepthFrame->AccessUnderlyingBuffer(&nBufferSize_depth, &pBuffer_depth);
depthImg_show = ConvertMat(pBuffer_depth, depth_width, depth_height, nDepthMinReliableDistance, nDepthMaxReliableDistance);
}
}
SafeRelease(pDepthFrame);

//for color
IColorFrame* pColorFrame = NULL;
hr = m_pColorFrameReader->AcquireLatestFrame(&pColorFrame);
ColorImageFormat imageFormat = ColorImageFormat_None;
if (SUCCEEDED(hr))
{
ColorImageFormat imageFormat = ColorImageFormat_None;
if (SUCCEEDED(hr))
{
hr = pColorFrame->get_RawColorImageFormat(&imageFormat);
}
if (SUCCEEDED(hr))
{
hr = pColorFrame->get_RawColorImageFormat(&imageFormat);
}
if (SUCCEEDED(hr))
{
if (imageFormat == ColorImageFormat_Bgra)//这里有两个format,不知道具体含义,大概一个预先分配内存,一个需要自己开空间吧
{
hr = pColorFrame->AccessRawUnderlyingBuffer(&nBufferSize_coloar, reinterpret_cast<BYTE**>(&pBuffer_color));
}
else if (m_pColorRGBX)
{
pBuffer_color = m_pColorRGBX;
nBufferSize_coloar = color_widht * color_height * sizeof(RGBQUAD);
hr = pColorFrame->CopyConvertedFrameDataToArray(nBufferSize_coloar, reinterpret_cast<BYTE*>(pBuffer_color), ColorImageFormat_Bgra);
}
else
{
hr = E_FAIL;
}
colorImg = ConvertMat(pBuffer_color, color_widht, color_height);
}

SafeRelease(pColorFrame);
}

cv::imshow("depth", depthImg_show);
cv::imshow("color", colorImg);
key=cv::waitKey(1);
if(key==27)
{
break;
}
}

if (m_pColorRGBX)
{
delete [] m_pColorRGBX;
m_pColorRGBX = NULL;
}
// close the Kinect Sensor
if (m_pKinectSensor)
{
m_pKinectSensor->Close();
}
SafeRelease(m_pKinectSensor);

}

另外原始的Kinect深度图像是16bit的,转存为Mat可以用以下函数

cv::Mat ConvertMat(const UINT16* pBuffer, int nWidth, int nHeight)
{
cv::Mat img(nHeight, nWidth, CV_16UC1);
UINT16* p_mat = (UINT16*)img.data;

const UINT16* pBufferEnd = pBuffer + (nWidth * nHeight);

while (pBuffer < pBufferEnd)
{
*p_mat = *pBuffer;
p_mat++;
++pBuffer;
}
return img;
}


在保存上,我记得OpenCV对16bit的视频没有保存的机制,所以只能把Kinect原始保存为png格式的图像,不能是视频。


                                            
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