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Python多线程:thread、threading、queue

2014-07-16 23:31 555 查看
一、名字解释

        Python虚拟机:也叫解释器主循环,控制Python代码的执行。

        多线程:类似单CPU系统中运行多个进程。 任意时刻,只能有一个线程在解释器中运行。

        全局解释器锁(GIL):保证同一个时刻只有一个线程在运行。

二、thread

#!/usr/bin/env python

#import thread
from time import sleep, ctime

def loop0():
print "start loop 0 at:", ctime()
sleep(4)
print "end loop 0 at:", ctime()

def loop1():
print "start loop 1 at:", ctime()
sleep(2)
print "end loop 1 at:",ctime()

def main():
print "starting at:", ctime()
loop0()
loop1()
#thread.start_new_thread(loop0,())
#thread.start_new_thread(loop1,())
#sleep(6)
print "ending at:", ctime();

if __name__ == "__main__":
main()


        没有thread:共耗时4+2=6秒



        有thread,无锁:并发执行,共耗时4秒,需要主线程中手动sleep



#!/usr/bin/env python

import thread
from time import sleep, ctime

secs = [4,2]

def loop(nloop, nsec, lock):
print "start loop ", nloop," at:", ctime()
sleep(nsec)
print "end loop ", nloop, " at:", ctime()
lock.release()

def main():
print "starting at:", ctime()
nsecs = range(len(secs))
locks = []
for i in nsecs:
lock = thread.allocate_lock()
lock.acquire()
locks.append(lock)

for i in nsecs:
thread.start_new_thread(loop, (i, secs[i], locks[i]))

for i in nsecs:
while locks[i].locked(): pass
print "ending at:", ctime();

if __name__ == "__main__":
main()


        有thread,有锁:共耗时4秒,主线程无需等待



三、threading

3种创建线程方法

        1. 创建一个Thread的实例,传给它一个函数

        2. 创建一个Thread的实例,传给它一个可调用的类对象

        3. 从Thread派生出一个子类,创建一个这个子类的实例

#!/usr/bin/env python

import threading
from time import sleep, ctime

secs = [4,2]

#class ThreadFunc(object):
#       def __init__(self, func, args, name=''):
#               self.name = name
#               self.func = func
#               self.args = args
#
#       def __call__(self):
#               apply(self.func, self.args)

def loop(nloop, nsec):
print "start loop ", nloop, " at:", ctime()
sleep(nsec)
print "end loop ", nloop," at:", ctime()

def main():
print "starting at:", ctime()
nsecs = range(len(secs))
threads = []
for i in nsecs:
#t = threading.Thread(target=ThreadFunc(loop, (i, secs[i]), loop.__name__))
t = threading.Thread(target=loop,args=(i,secs[i]))
threads.append(t)

for i in nsecs:
threads[i].start()

for i in nsecs:
threads[i].join()
print "ending at:", ctime();

if __name__ == "__main__":
main()


上述代码是2种创建线程方法:执行结果一样,都是耗时4秒,主线程无需等待


      


四、threading.Lock

        import threading

        g_lock = threading.Lock()

        g_lock.acquire()

        g_lock.release()

import threading

g_tickets = 100
g_lock = threading.Lock()

def loop1():
global g_tickets
global g_lock

while True:
g_lock.acquire()
if g_tickets > 0:
print("thread 1 sell tickets: %d" % (g_tickets))
g_tickets = g_tickets - 1
else:
g_lock.release()
break
g_lock.release()

def loop2():
global g_tickets
global g_lock

while True:
g_lock.acquire()
if g_tickets > 0:
print("thread 2 sell tickets: %d" % (g_tickets))
g_tickets = g_tickets - 1
else:
g_lock.release()
break
g_lock.release()

def main():
t1 = threading.Thread(target=loop1, args=());
t2 = threading.Thread(target=loop2, args=())

t1.start()
t2.start()

t1.join()
t2.join()

if __name__ == "__main__":
main()


五、尽量使用threading,避免使用thread

        1. threading模块更为先进,对线程支持更完善,使用thread模块可能会与threading出现冲突。

        2. thread模块同步原语少(只有一个),threading模块有很多。

        3. thread,当主线程结束时,所有线程都被强制结束掉;threading模块能确保重要的子线程退出口进程再退出。

六、Queue

        import Queue

        queue = Queue.Queue(maxsize=10)

        queue.put(num)

        num = queue.get()

        queue.qsize()

import threading
import Queue
import random
import time

queue = Queue.Queue(maxsize=10)

def loop1():
while True:
if queue.qsize() < 10:
num = random.randint(1, 100)
print("produce num: %d" % (num))
queue.put(num)

time.sleep(random.randint(1,3))

def loop2():
while True:
if queue.qsize > 0:
num = queue.get()
print("consumer num: %d" % (num))

time.sleep(random.randint(1,3))

def main():
t1 = threading.Thread(target=loop1, args=())
t2 = threading.Thread(target=loop2, args=())

t1.start()
t2.start()

t1.join()
t2.join()

if __name__ == "__main__":
main()
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