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学习OpenCV——Laplacian图像融合

2014-06-26 13:27 246 查看
网上看到一个很有意思的利用opencv实现图像融合的方法:

1.设计一个mask(一半全1,一半全0),并计算level层的gaussion_mask[i];

2.计算两幅图像每一层的Laplacian[i],并与gaussion_mask[i]相乘,合成一幅result_lapacian[i];

3.对两幅图像不断求prydown,并把最高层保存在gaussion[i],与gaussion_mask[i]相乘,合成一幅result_gaussion;

4,对result_gaussion不断求pryup,每一层都与result_lapacian[i]合成,最后得到原图像大小的融合图像。

[cpp] view
plaincopyprint?

#include "opencv2/opencv.hpp"

using namespace cv;

/************************************************************************/

/* 说明:

*金字塔从下到上依次为 [0,1,...,level-1] 层

*blendMask 为图像的掩模

*maskGaussianPyramid为金字塔每一层的掩模

*resultLapPyr 存放每层金字塔中直接用左右两图Laplacian变换拼成的图像

*/

/************************************************************************/

class LaplacianBlending {

private:

Mat_<Vec3f> left;

Mat_<Vec3f> right;

Mat_<float> blendMask;

vector<Mat_<Vec3f> > leftLapPyr,rightLapPyr,resultLapPyr;//Laplacian Pyramids

Mat leftHighestLevel, rightHighestLevel, resultHighestLevel;

vector<Mat_<Vec3f> > maskGaussianPyramid; //masks are 3-channels for easier multiplication with RGB

int levels;

void buildPyramids() {

buildLaplacianPyramid(left,leftLapPyr,leftHighestLevel);

buildLaplacianPyramid(right,rightLapPyr,rightHighestLevel);

buildGaussianPyramid();

}

void buildGaussianPyramid() {//金字塔内容为每一层的掩模

assert(leftLapPyr.size()>0);

maskGaussianPyramid.clear();

Mat currentImg;

cvtColor(blendMask, currentImg, CV_GRAY2BGR);//store color img of blend mask into maskGaussianPyramid

maskGaussianPyramid.push_back(currentImg); //0-level

currentImg = blendMask;

for (int l=1; l<levels+1; l++) {

Mat _down;

if (leftLapPyr.size() > l)

pyrDown(currentImg, _down, leftLapPyr[l].size());

else

pyrDown(currentImg, _down, leftHighestLevel.size()); //lowest level

Mat down;

cvtColor(_down, down, CV_GRAY2BGR);

maskGaussianPyramid.push_back(down);//add color blend mask into mask Pyramid

currentImg = _down;

}

}

void buildLaplacianPyramid(const Mat& img, vector<Mat_<Vec3f> >& lapPyr, Mat& HighestLevel) {

lapPyr.clear();

Mat currentImg = img;

for (int l=0; l<levels; l++) {

Mat down,up;

pyrDown(currentImg, down);

pyrUp(down, up,currentImg.size());

Mat lap = currentImg - up;

lapPyr.push_back(lap);

currentImg = down;

}

currentImg.copyTo(HighestLevel);

}

Mat_<Vec3f> reconstructImgFromLapPyramid() {

//将左右laplacian图像拼成的resultLapPyr金字塔中每一层

//从上到下插值放大并相加,即得blend图像结果

Mat currentImg = resultHighestLevel;

for (int l=levels-1; l>=0; l--) {

Mat up;

pyrUp(currentImg, up, resultLapPyr[l].size());

currentImg = up + resultLapPyr[l];

}

return currentImg;

}

void blendLapPyrs() {

//获得每层金字塔中直接用左右两图Laplacian变换拼成的图像resultLapPyr

resultHighestLevel = leftHighestLevel.mul(maskGaussianPyramid.back()) +

rightHighestLevel.mul(Scalar(1.0,1.0,1.0) - maskGaussianPyramid.back());

for (int l=0; l<levels; l++) {

Mat A = leftLapPyr[l].mul(maskGaussianPyramid[l]);

Mat antiMask = Scalar(1.0,1.0,1.0) - maskGaussianPyramid[l];

Mat B = rightLapPyr[l].mul(antiMask);

Mat_<Vec3f> blendedLevel = A + B;

resultLapPyr.push_back(blendedLevel);

}

}

public:

LaplacianBlending(const Mat_<Vec3f>& _left, const Mat_<Vec3f>& _right, const Mat_<float>& _blendMask, int _levels)://construct function, used in LaplacianBlending lb(l,r,m,4);

left(_left),right(_right),blendMask(_blendMask),levels(_levels)

{

assert(_left.size() == _right.size());

assert(_left.size() == _blendMask.size());

buildPyramids(); //construct Laplacian Pyramid and Gaussian Pyramid

blendLapPyrs(); //blend left & right Pyramids into one Pyramid

};

Mat_<Vec3f> blend() {

return reconstructImgFromLapPyramid();//reconstruct Image from Laplacian Pyramid

}

};

Mat_<Vec3f> LaplacianBlend(const Mat_<Vec3f>& l, const Mat_<Vec3f>& r, const Mat_<float>& m) {

LaplacianBlending lb(l,r,m,4);

return lb.blend();

}

int main() {

Mat l8u = imread("left.png");

Mat r8u = imread("right.png");

imshow("left",l8u);

imshow("right",r8u);

Mat_<Vec3f> l; l8u.convertTo(l,CV_32F,1.0/255.0);//Vec3f表示有三个通道,即 l[row][column][depth]

Mat_<Vec3f> r; r8u.convertTo(r,CV_32F,1.0/255.0);

/***************** void convertTo( OutputArray m, int rtype, double alpha=1, double beta=0 ) const;******************/

/* Performs linear transformation on every source array element:

dst(x,y,c) = scale*src(x,y,alpha)+beta.

Arbitrary combination of input and output array depths are allowed

(number of channels must be the same), thus the function can be used

for type conversion */

//create blend mask matrix m

Mat_<float> m(l.rows,l.cols,0.0); //将m全部赋值为0

m(Range::all(),Range(0,m.cols/2)) = 1.0; //取m全部行&[0,m.cols/2]列,赋值为1.0

Mat_<Vec3f> blend = LaplacianBlend(l, r, m);

imshow("blended",blend);

waitKey(0);

return 0;

}

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