Android 本地视频播放器开发 —— ffmpeg解码视频文件中的音频
2014-06-16 00:27
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在上一章中Android本地视频播放器开发--NDK编译FFmpeg能够获取编译出来的ffmpeg库,接下来就是调用ffmpeg来实现解码,这里我们先解码音频,然后在播放音频,同时为了适应性我会用不同的方法进行播放例如使用Android提供的AudioTrack,SDL、OpengAL,OpenSL
ES,最终合入视频播放器的是OpenSL ES,这样可以减少CPU的利用率。接下来在这一章中,先简单的介绍如何解码音频,在下一章中,实现音频的播放。
首先就是编写调用ffmpeg的文件这里命名为:Decodec_Audio.c
#include <stdio.h>
#include <stdlib.h>
#include <android/log.h>
#include "VideoPlayerDecode.h"
#include "../ffmpeg/libavutil/avutil.h"
#include "../ffmpeg/libavcodec/avcodec.h"
#include "../ffmpeg/libavformat/avformat.h"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "graduation", __VA_ARGS__))
AVFormatContext *pFormatCtx = NULL;
int audioStream, delay_time, videoFlag = 0;
AVCodecContext *aCodecCtx;
AVCodec *aCodec;
AVFrame *aFrame;
AVPacket packet;
int frameFinished = 0;
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayer
(JNIEnv *env, jclass clz, jstring fileName)
{
const char* local_title = (*env)->GetStringUTFChars(env, fileName, NULL);
av_register_all();//注册所有支持的文件格式以及编解码器
/*
*只读取文件头,并不会填充流信息
*/
if(avformat_open_input(&pFormatCtx, local_title, NULL, NULL) != 0)
return -1;
/*
*获取文件中的流信息,此函数会读取packet,并确定文件中所有流信息,
*设置pFormatCtx->streams指向文件中的流,但此函数并不会改变文件指针,
*读取的packet会给后面的解码进行处理。
*/
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1;
/*
*输出文件的信息,也就是我们在使用ffmpeg时能够看到的文件详细信息,
*第二个参数指定输出哪条流的信息,-1代表ffmpeg自己选择。最后一个参数用于
*指定dump的是不是输出文件,我们的dump是输入文件,因此一定要为0
*/
av_dump_format(pFormatCtx, -1, local_title, 0);
int i = 0;
for(i=0; i< pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams->codec->codec_type == AVMEDIA_TYPE_AUDIO){
audioStream = i;
break;
}
}
if(audioStream < 0)return -1;
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(avcodec_open2(aCodecCtx, aCodec, NULL) < 0)return -1;
aFrame = avcodec_alloc_frame();
if(aFrame == NULL)return -1;
int ret;
while(videoFlag != -1)
{
if(av_read_frame(pFormatCtx, &packet) < 0)break;
if(packet.stream_index == audioStream)
{
ret = avcodec_decode_audio4(aCodecCtx, aFrame, &frameFinished, &packet);
if(ret > 0 && frameFinished)
{
int data_size = av_samples_get_buffer_size(
aFrame->linesize,aCodecCtx->channels,
aFrame->nb_samples,aCodecCtx->sample_fmt, 0);
LOGI("audioDecodec :%d",data_size);
}
}
usleep(50000);
while(videoFlag != 0)
{
if(videoFlag == 1)//暂停
{
sleep(1);
}else if(videoFlag == -1) //停止
{
break;
}
}
av_free_packet(&packet);
}
av_free(aFrame);
avcodec_close(aCodecCtx);
avformat_close_input(&pFormatCtx);
(*env)->ReleaseStringUTFChars(env, fileName, local_title);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerPauseOrPlay
(JNIEnv *env, jclass clz)
{
if(videoFlag == 1)
{
videoFlag = 0;
}else if(videoFlag == 0){
videoFlag = 1;
}
return videoFlag;
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerStop
(JNIEnv *env, jclass clz)
{
videoFlag = -1;
}
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接下来就是编写Android.mk:
#######################################################
########## ffmpeg-prebuilt #######
#######################################################
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
########################################################
## ffmpeg-test-neno.so ########
########################################################
include $(CLEAR_VARS)
TARGET_ARCH_ABI=armeabi-v7a
LOCAL_ARM_MODE=arm
LOCAL_ARM_NEON=true
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := ffmpeg-test-neon
LOCAL_SRC_FILES := jniffmpeg/Decodec_Audio.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include \
$(LOCAL_PATH)/ffmpeg \
$(LOCAL_PATH)/ffmpeg/libavutil \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libavformat \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libswscale \
$(LOCAL_PATH)/jniffmpeg \
$(LOCAL_PATH)
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -llog -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg-neon.so
include $(BUILD_SHARED_LIBRARY)
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然后在终端运行ndk-build,运行结果如下:
root@zhangjie:/Graduation/jni# ndk-build
Install : libffmpeg-neon.so => libs/armeabi/libffmpeg-neon.so
Compile arm : ffmpeg-test-neon <= Decodec_Audio.c
SharedLibrary : libffmpeg-test-neon.so
Install : libffmpeg-test-neon.so => libs/armeabi/libffmpeg-test-neon.so
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把编译出来的libffmpeg-test-neon.solib ffmpeg-neon.so拷贝到之前android功能下的libs/armeabi目录下面,点击视频,视频文件开始解码音频,当解码成功,则打印出解码音频包的大小:
06-07 04:51:30.953: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.000: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.109: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.156: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.257: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.304: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.406: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.460: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.554: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.609: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.710: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.757: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.859: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.914: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.015: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.062: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.164: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.210: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.312: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.367: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.468: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.515: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.617: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.671: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.773: I/graduation(7014): audioDecodec :2048
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在logcat里面可以看到解码音频成功,下面我们将解码出来的音频进行播放。
使用OpenSL ES来播放解码的音频数据,首先关于OpenSL ES这里暂不介绍,可以查看官网以及NDK中samples下面的native-audio里面的文件,这里我也是扣取了其中的代码,我们播放音频的部分在上一章的基础上进行添加的,代码如下:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <android/log.h>
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "VideoPlayerDecode.h"
#include "../ffmpeg/libavutil/avutil.h"
#include "../ffmpeg/libavcodec/avcodec.h"
#include "../ffmpeg/libavformat/avformat.h"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "graduation", __VA_ARGS__))
AVFormatContext *pFormatCtx = NULL;
int audioStream, delay_time, videoFlag = 0;
AVCodecContext *aCodecCtx;
AVCodec *aCodec;
AVFrame *aFrame;
AVPacket packet;
int frameFinished = 0;
// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;
// output mix interfaces
static SLObjectItf outputMixObject = NULL;
static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLEffectSendItf bqPlayerEffectSend;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
// aux effect on the output mix, used by the buffer queue player
static const SLEnvironmentalReverbSettings reverbSettings =
SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
// file descriptor player interfaces
static SLObjectItf fdPlayerObject = NULL;
static SLPlayItf fdPlayerPlay;
static SLSeekItf fdPlayerSeek;
static SLMuteSoloItf fdPlayerMuteSolo;
static SLVolumeItf fdPlayerVolume;
// pointer and size of the next player buffer to enqueue, and number of remaining buffers
static short *nextBuffer;
static unsigned nextSize;
static int nextCount;
// this callback handler is called every time a buffer finishes playing
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
assert(bq == bqPlayerBufferQueue);
assert(NULL == context);
// for streaming playback, replace this test by logic to find and fill the next buffer
if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
SLresult result;
// enqueue another buffer
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
assert(SL_RESULT_SUCCESS == result);
}
}
void createEngine(JNIEnv* env, jclass clazz)
{
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the engine
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed in order to create other objects
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix, with environmental reverb specified as a non-required interface
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the output mix
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the environmental reverb interface
// this could fail if the environmental reverb effect is not available,
// either because the feature is not present, excessive CPU load, or
// the required MODIFY_AUDIO_SETTINGS permission was not requested and granted
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
&outputMixEnvironmentalReverb);
if (SL_RESULT_SUCCESS == result) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &reverbSettings);
}
// ignore unsuccessful result codes for environmental reverb, as it is optional for this example
}
void createBufferQueueAudioPlayer(JNIEnv* env, jclass clazz, int rate, int channel,int bitsPerSample)
{
SLresult result;
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
// SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_16,
// SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
// SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
SLDataFormat_PCM format_pcm;
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = channel;
format_pcm.samplesPerSec = rate * 1000;
format_pcm.bitsPerSample = bitsPerSample;
format_pcm.containerSize = 16;
if(channel == 2)
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
else
format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND,
/*SL_IID_MUTESOLO,*/ SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
/*SL_BOOLEAN_TRUE,*/ SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
3, ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the play interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the buffer queue interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
&bqPlayerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
// register callback on the buffer queue
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
assert(SL_RESULT_SUCCESS == result);
// get the effect send interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND,
&bqPlayerEffectSend);
assert(SL_RESULT_SUCCESS == result);
#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
// get the mute/solo interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
#endif
// get the volume interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
// set the player's state to playing
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
}
void AudioWrite(const void*buffer, int size)
{
(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer, size);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayer
(JNIEnv *env, jclass clz, jstring fileName)
{
const char* local_title = (*env)->GetStringUTFChars(env, fileName, NULL);
av_register_all();//注册所有支持的文件格式以及编解码器
/*
*只读取文件头,并不会填充流信息
*/
if(avformat_open_input(&pFormatCtx, local_title, NULL, NULL) != 0)
return -1;
/*
*获取文件中的流信息,此函数会读取packet,并确定文件中所有流信息,
*设置pFormatCtx->streams指向文件中的流,但此函数并不会改变文件指针,
*读取的packet会给后面的解码进行处理。
*/
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1;
/*
*输出文件的信息,也就是我们在使用ffmpeg时能够看到的文件详细信息,
*第二个参数指定输出哪条流的信息,-1代表ffmpeg自己选择。最后一个参数用于
*指定dump的是不是输出文件,我们的dump是输入文件,因此一定要为0
*/
av_dump_format(pFormatCtx, -1, local_title, 0);
int i = 0;
for(i=0; i< pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams->codec->codec_type == AVMEDIA_TYPE_AUDIO){
audioStream = i;
break;
}
}
if(audioStream < 0)return -1;
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(avcodec_open2(aCodecCtx, aCodec, NULL) < 0)return -1;
aFrame = avcodec_alloc_frame();
if(aFrame == NULL)return -1;
int ret;
createEngine(env, clz);
int flag_start = 0;
while(videoFlag != -1)
{
if(av_read_frame(pFormatCtx, &packet) < 0)break;
if(packet.stream_index == audioStream)
{
ret = avcodec_decode_audio4(aCodecCtx, aFrame, &frameFinished, &packet);
if(ret > 0 && frameFinished)
{
if(flag_start == 0)
{
flag_start = 1;
createBufferQueueAudioPlayer(env, clz, aCodecCtx->sample_rate, aCodecCtx->channels, SL_PCMSAMPLEFORMAT_FIXED_16);
}
int data_size = av_samples_get_buffer_size(
aFrame->linesize,aCodecCtx->channels,
aFrame->nb_samples,aCodecCtx->sample_fmt, 1);
LOGI("audioDecodec :%d : %d, :%d :%d",data_size,aCodecCtx->channels,aFrame->nb_samples,aCodecCtx->sample_rate);
(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, aFrame->data[0], data_size);
}
}
usleep(5000);
while(videoFlag != 0)
{
if(videoFlag == 1)//暂停
{
sleep(1);
}else if(videoFlag == -1) //停止
{
break;
}
}
av_free_packet(&packet);
}
av_free(aFrame);
avcodec_close(aCodecCtx);
avformat_close_input(&pFormatCtx);
(*env)->ReleaseStringUTFChars(env, fileName, local_title);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerPauseOrPlay
(JNIEnv *env, jclass clz)
{
if(videoFlag == 1)
{
videoFlag = 0;
}else if(videoFlag == 0){
videoFlag = 1;
}
return videoFlag;
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerStop
(JNIEnv *env, jclass clz)
{
videoFlag = -1;
}
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然后就是需要在Android.mk中添加OpenSL ES的库支持,代码如下:
LOCAL_PATH := $(call my-dir)
#######################################################
########## ffmpeg-prebuilt #######
#######################################################
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
########################################################
## ffmpeg-test-neno.so ########
########################################################
include $(CLEAR_VARS)
TARGET_ARCH_ABI=armeabi-v7a
LOCAL_ARM_MODE=arm
LOCAL_ARM_NEON=true
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := ffmpeg-test-neon
#LOCAL_SRC_FILES := jniffmpeg/VideoPlayerDecode.c
LOCAL_SRC_FILES := jniffmpeg/Decodec_Audio.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include \
$(LOCAL_PATH)/ffmpeg \
$(LOCAL_PATH)/ffmpeg/libavutil \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libavformat \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libswscale \
$(LOCAL_PATH)/jniffmpeg \
$(LOCAL_PATH)
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -llog -lGLESv2 -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_LDLIBS += -lOpenSLES
include $(BUILD_SHARED_LIBRARY)
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由于OpenSLES最低版本需要9所以要在Application.mk中添加平台
# The ARMv7 is significanly faster due to the use of the hardware FPU
APP_ABI := armeabi
APP_PLATFORM := android-9
APP_STL := stlport_static
APP_CPPFLAGS += -fno-rtti
#APP_ABI := armeabi
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最后在终端运行ndk-build,就会将代码添加到ffmpeg-test-neon.so这个库中
最后在Android端调用VideoPlayer这个函数就会自动播放视频的声音,测试发现虽然声音正常但是有杂音,可能采样率设置的不对,获取其他的配置有问题,下一章着重解决这个问题,同时使用队列的方式来从视频中取音频包,然后从音频包队列中取出,然后解码播放。
原文地址:
/article/1342320.html
/article/1342319.html
ES,最终合入视频播放器的是OpenSL ES,这样可以减少CPU的利用率。接下来在这一章中,先简单的介绍如何解码音频,在下一章中,实现音频的播放。
首先就是编写调用ffmpeg的文件这里命名为:Decodec_Audio.c
#include <stdio.h>
#include <stdlib.h>
#include <android/log.h>
#include "VideoPlayerDecode.h"
#include "../ffmpeg/libavutil/avutil.h"
#include "../ffmpeg/libavcodec/avcodec.h"
#include "../ffmpeg/libavformat/avformat.h"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "graduation", __VA_ARGS__))
AVFormatContext *pFormatCtx = NULL;
int audioStream, delay_time, videoFlag = 0;
AVCodecContext *aCodecCtx;
AVCodec *aCodec;
AVFrame *aFrame;
AVPacket packet;
int frameFinished = 0;
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayer
(JNIEnv *env, jclass clz, jstring fileName)
{
const char* local_title = (*env)->GetStringUTFChars(env, fileName, NULL);
av_register_all();//注册所有支持的文件格式以及编解码器
/*
*只读取文件头,并不会填充流信息
*/
if(avformat_open_input(&pFormatCtx, local_title, NULL, NULL) != 0)
return -1;
/*
*获取文件中的流信息,此函数会读取packet,并确定文件中所有流信息,
*设置pFormatCtx->streams指向文件中的流,但此函数并不会改变文件指针,
*读取的packet会给后面的解码进行处理。
*/
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1;
/*
*输出文件的信息,也就是我们在使用ffmpeg时能够看到的文件详细信息,
*第二个参数指定输出哪条流的信息,-1代表ffmpeg自己选择。最后一个参数用于
*指定dump的是不是输出文件,我们的dump是输入文件,因此一定要为0
*/
av_dump_format(pFormatCtx, -1, local_title, 0);
int i = 0;
for(i=0; i< pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams->codec->codec_type == AVMEDIA_TYPE_AUDIO){
audioStream = i;
break;
}
}
if(audioStream < 0)return -1;
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(avcodec_open2(aCodecCtx, aCodec, NULL) < 0)return -1;
aFrame = avcodec_alloc_frame();
if(aFrame == NULL)return -1;
int ret;
while(videoFlag != -1)
{
if(av_read_frame(pFormatCtx, &packet) < 0)break;
if(packet.stream_index == audioStream)
{
ret = avcodec_decode_audio4(aCodecCtx, aFrame, &frameFinished, &packet);
if(ret > 0 && frameFinished)
{
int data_size = av_samples_get_buffer_size(
aFrame->linesize,aCodecCtx->channels,
aFrame->nb_samples,aCodecCtx->sample_fmt, 0);
LOGI("audioDecodec :%d",data_size);
}
}
usleep(50000);
while(videoFlag != 0)
{
if(videoFlag == 1)//暂停
{
sleep(1);
}else if(videoFlag == -1) //停止
{
break;
}
}
av_free_packet(&packet);
}
av_free(aFrame);
avcodec_close(aCodecCtx);
avformat_close_input(&pFormatCtx);
(*env)->ReleaseStringUTFChars(env, fileName, local_title);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerPauseOrPlay
(JNIEnv *env, jclass clz)
{
if(videoFlag == 1)
{
videoFlag = 0;
}else if(videoFlag == 0){
videoFlag = 1;
}
return videoFlag;
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerStop
(JNIEnv *env, jclass clz)
{
videoFlag = -1;
}
复制代码
接下来就是编写Android.mk:
#######################################################
########## ffmpeg-prebuilt #######
#######################################################
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
########################################################
## ffmpeg-test-neno.so ########
########################################################
include $(CLEAR_VARS)
TARGET_ARCH_ABI=armeabi-v7a
LOCAL_ARM_MODE=arm
LOCAL_ARM_NEON=true
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := ffmpeg-test-neon
LOCAL_SRC_FILES := jniffmpeg/Decodec_Audio.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include \
$(LOCAL_PATH)/ffmpeg \
$(LOCAL_PATH)/ffmpeg/libavutil \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libavformat \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libswscale \
$(LOCAL_PATH)/jniffmpeg \
$(LOCAL_PATH)
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -llog -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg-neon.so
include $(BUILD_SHARED_LIBRARY)
复制代码
然后在终端运行ndk-build,运行结果如下:
root@zhangjie:/Graduation/jni# ndk-build
Install : libffmpeg-neon.so => libs/armeabi/libffmpeg-neon.so
Compile arm : ffmpeg-test-neon <= Decodec_Audio.c
SharedLibrary : libffmpeg-test-neon.so
Install : libffmpeg-test-neon.so => libs/armeabi/libffmpeg-test-neon.so
复制代码
把编译出来的libffmpeg-test-neon.solib ffmpeg-neon.so拷贝到之前android功能下的libs/armeabi目录下面,点击视频,视频文件开始解码音频,当解码成功,则打印出解码音频包的大小:
06-07 04:51:30.953: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.000: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.109: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.156: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.257: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.304: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.406: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.460: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.554: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.609: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.710: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.757: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.859: I/graduation(7014): audioDecodec :2048
06-07 04:51:31.914: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.015: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.062: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.164: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.210: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.312: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.367: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.468: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.515: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.617: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.671: I/graduation(7014): audioDecodec :2048
06-07 04:51:32.773: I/graduation(7014): audioDecodec :2048
复制代码
在logcat里面可以看到解码音频成功,下面我们将解码出来的音频进行播放。
使用OpenSL ES来播放解码的音频数据,首先关于OpenSL ES这里暂不介绍,可以查看官网以及NDK中samples下面的native-audio里面的文件,这里我也是扣取了其中的代码,我们播放音频的部分在上一章的基础上进行添加的,代码如下:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <android/log.h>
// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "VideoPlayerDecode.h"
#include "../ffmpeg/libavutil/avutil.h"
#include "../ffmpeg/libavcodec/avcodec.h"
#include "../ffmpeg/libavformat/avformat.h"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "graduation", __VA_ARGS__))
AVFormatContext *pFormatCtx = NULL;
int audioStream, delay_time, videoFlag = 0;
AVCodecContext *aCodecCtx;
AVCodec *aCodec;
AVFrame *aFrame;
AVPacket packet;
int frameFinished = 0;
// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;
// output mix interfaces
static SLObjectItf outputMixObject = NULL;
static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
static SLEffectSendItf bqPlayerEffectSend;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;
// aux effect on the output mix, used by the buffer queue player
static const SLEnvironmentalReverbSettings reverbSettings =
SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
// file descriptor player interfaces
static SLObjectItf fdPlayerObject = NULL;
static SLPlayItf fdPlayerPlay;
static SLSeekItf fdPlayerSeek;
static SLMuteSoloItf fdPlayerMuteSolo;
static SLVolumeItf fdPlayerVolume;
// pointer and size of the next player buffer to enqueue, and number of remaining buffers
static short *nextBuffer;
static unsigned nextSize;
static int nextCount;
// this callback handler is called every time a buffer finishes playing
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
assert(bq == bqPlayerBufferQueue);
assert(NULL == context);
// for streaming playback, replace this test by logic to find and fill the next buffer
if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
SLresult result;
// enqueue another buffer
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
assert(SL_RESULT_SUCCESS == result);
}
}
void createEngine(JNIEnv* env, jclass clazz)
{
SLresult result;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the engine
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the engine interface, which is needed in order to create other objects
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix, with environmental reverb specified as a non-required interface
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the output mix
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the environmental reverb interface
// this could fail if the environmental reverb effect is not available,
// either because the feature is not present, excessive CPU load, or
// the required MODIFY_AUDIO_SETTINGS permission was not requested and granted
result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
&outputMixEnvironmentalReverb);
if (SL_RESULT_SUCCESS == result) {
result = (*outputMixEnvironmentalReverb)->SetEnvironmentalReverbProperties(
outputMixEnvironmentalReverb, &reverbSettings);
}
// ignore unsuccessful result codes for environmental reverb, as it is optional for this example
}
void createBufferQueueAudioPlayer(JNIEnv* env, jclass clazz, int rate, int channel,int bitsPerSample)
{
SLresult result;
// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
// SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, 2, SL_SAMPLINGRATE_16,
// SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
// SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT, SL_BYTEORDER_LITTLEENDIAN};
SLDataFormat_PCM format_pcm;
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = channel;
format_pcm.samplesPerSec = rate * 1000;
format_pcm.bitsPerSample = bitsPerSample;
format_pcm.containerSize = 16;
if(channel == 2)
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
else
format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
// configure audio sink
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};
// create audio player
const SLInterfaceID ids[3] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND,
/*SL_IID_MUTESOLO,*/ SL_IID_VOLUME};
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE,
/*SL_BOOLEAN_TRUE,*/ SL_BOOLEAN_TRUE};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
3, ids, req);
assert(SL_RESULT_SUCCESS == result);
// realize the player
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the play interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the buffer queue interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
&bqPlayerBufferQueue);
assert(SL_RESULT_SUCCESS == result);
// register callback on the buffer queue
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
assert(SL_RESULT_SUCCESS == result);
// get the effect send interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND,
&bqPlayerEffectSend);
assert(SL_RESULT_SUCCESS == result);
#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
// get the mute/solo interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
#endif
// get the volume interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
assert(SL_RESULT_SUCCESS == result);
// set the player's state to playing
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
}
void AudioWrite(const void*buffer, int size)
{
(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer, size);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayer
(JNIEnv *env, jclass clz, jstring fileName)
{
const char* local_title = (*env)->GetStringUTFChars(env, fileName, NULL);
av_register_all();//注册所有支持的文件格式以及编解码器
/*
*只读取文件头,并不会填充流信息
*/
if(avformat_open_input(&pFormatCtx, local_title, NULL, NULL) != 0)
return -1;
/*
*获取文件中的流信息,此函数会读取packet,并确定文件中所有流信息,
*设置pFormatCtx->streams指向文件中的流,但此函数并不会改变文件指针,
*读取的packet会给后面的解码进行处理。
*/
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
return -1;
/*
*输出文件的信息,也就是我们在使用ffmpeg时能够看到的文件详细信息,
*第二个参数指定输出哪条流的信息,-1代表ffmpeg自己选择。最后一个参数用于
*指定dump的是不是输出文件,我们的dump是输入文件,因此一定要为0
*/
av_dump_format(pFormatCtx, -1, local_title, 0);
int i = 0;
for(i=0; i< pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams->codec->codec_type == AVMEDIA_TYPE_AUDIO){
audioStream = i;
break;
}
}
if(audioStream < 0)return -1;
aCodecCtx = pFormatCtx->streams[audioStream]->codec;
aCodec = avcodec_find_decoder(aCodecCtx->codec_id);
if(avcodec_open2(aCodecCtx, aCodec, NULL) < 0)return -1;
aFrame = avcodec_alloc_frame();
if(aFrame == NULL)return -1;
int ret;
createEngine(env, clz);
int flag_start = 0;
while(videoFlag != -1)
{
if(av_read_frame(pFormatCtx, &packet) < 0)break;
if(packet.stream_index == audioStream)
{
ret = avcodec_decode_audio4(aCodecCtx, aFrame, &frameFinished, &packet);
if(ret > 0 && frameFinished)
{
if(flag_start == 0)
{
flag_start = 1;
createBufferQueueAudioPlayer(env, clz, aCodecCtx->sample_rate, aCodecCtx->channels, SL_PCMSAMPLEFORMAT_FIXED_16);
}
int data_size = av_samples_get_buffer_size(
aFrame->linesize,aCodecCtx->channels,
aFrame->nb_samples,aCodecCtx->sample_fmt, 1);
LOGI("audioDecodec :%d : %d, :%d :%d",data_size,aCodecCtx->channels,aFrame->nb_samples,aCodecCtx->sample_rate);
(*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, aFrame->data[0], data_size);
}
}
usleep(5000);
while(videoFlag != 0)
{
if(videoFlag == 1)//暂停
{
sleep(1);
}else if(videoFlag == -1) //停止
{
break;
}
}
av_free_packet(&packet);
}
av_free(aFrame);
avcodec_close(aCodecCtx);
avformat_close_input(&pFormatCtx);
(*env)->ReleaseStringUTFChars(env, fileName, local_title);
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerPauseOrPlay
(JNIEnv *env, jclass clz)
{
if(videoFlag == 1)
{
videoFlag = 0;
}else if(videoFlag == 0){
videoFlag = 1;
}
return videoFlag;
}
JNIEXPORT jint JNICALL Java_com_zhangjie_graduation_videopalyer_jni_VideoPlayerDecode_VideoPlayerStop
(JNIEnv *env, jclass clz)
{
videoFlag = -1;
}
复制代码
然后就是需要在Android.mk中添加OpenSL ES的库支持,代码如下:
LOCAL_PATH := $(call my-dir)
#######################################################
########## ffmpeg-prebuilt #######
#######################################################
#declare the prebuilt library
include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg-prebuilt
LOCAL_SRC_FILES := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_EXPORT_C_INCLUDES := ffmpeg/android/armv7-a/include
LOCAL_EXPORT_LDLIBS := ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_PRELINK_MODULE := true
include $(PREBUILT_SHARED_LIBRARY)
########################################################
## ffmpeg-test-neno.so ########
########################################################
include $(CLEAR_VARS)
TARGET_ARCH_ABI=armeabi-v7a
LOCAL_ARM_MODE=arm
LOCAL_ARM_NEON=true
LOCAL_ALLOW_UNDEFINED_SYMBOLS=false
LOCAL_MODULE := ffmpeg-test-neon
#LOCAL_SRC_FILES := jniffmpeg/VideoPlayerDecode.c
LOCAL_SRC_FILES := jniffmpeg/Decodec_Audio.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ffmpeg/android/armv7-a/include \
$(LOCAL_PATH)/ffmpeg \
$(LOCAL_PATH)/ffmpeg/libavutil \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libavformat \
$(LOCAL_PATH)/ffmpeg/libavcodec \
$(LOCAL_PATH)/ffmpeg/libswscale \
$(LOCAL_PATH)/jniffmpeg \
$(LOCAL_PATH)
LOCAL_SHARED_LIBRARY := ffmpeg-prebuilt
LOCAL_LDLIBS := -llog -lGLESv2 -ljnigraphics -lz -lm $(LOCAL_PATH)/ffmpeg/android/armv7-a/libffmpeg-neon.so
LOCAL_LDLIBS += -lOpenSLES
include $(BUILD_SHARED_LIBRARY)
复制代码
由于OpenSLES最低版本需要9所以要在Application.mk中添加平台
# The ARMv7 is significanly faster due to the use of the hardware FPU
APP_ABI := armeabi
APP_PLATFORM := android-9
APP_STL := stlport_static
APP_CPPFLAGS += -fno-rtti
#APP_ABI := armeabi
复制代码
最后在终端运行ndk-build,就会将代码添加到ffmpeg-test-neon.so这个库中
最后在Android端调用VideoPlayer这个函数就会自动播放视频的声音,测试发现虽然声音正常但是有杂音,可能采样率设置的不对,获取其他的配置有问题,下一章着重解决这个问题,同时使用队列的方式来从视频中取音频包,然后从音频包队列中取出,然后解码播放。
原文地址:
/article/1342320.html
/article/1342319.html
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