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Unity3d-XML文件数据解析&JSON数据解析

2014-06-05 10:34 441 查看
1.XML文件数据解析:(首先需要导入XMLParser解析器,The latest released download from:http://dev.grumpyferret.com/unity/)

XML文件内容:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>

<ROOT>

<table wave="1" enemyname="ground" level="1" wait="3"/>

...

</ROOT>

//XML数据模型类

public class SpawnData
{
public int wave = 1;
public string enemyname = "";
public int level = 1;
public float wait = 1.0f;
}

//读取XML文件

//存储XML文件
public TextAsset xmldata;
//保存读出数据
ArrayList m_enemylist;
void ReadXML()
{
m_enemylist = new ArrayList();
XMLParser xmlparse = new XMLParser();
XMLNode node = xmlparse.Parse(xmldata.text);
XMLNodeList list = node.GetNodeList("ROOT>0>table");
for (int i = 0; i < list.Count; i++)
{
string wave = node.GetValue("ROOT>0>table>" + i + ">@wave");
string enemyname = node.GetValue("ROOT>0>table>" + i + ">@enemyname");
string level = node.GetValue("ROOT>0>table>" + i + ">@level");
string wait = node.GetValue("ROOT>0>table>" + i + ">@wait");

SpawnData data = new SpawnData();
data.wave = int.Parse(wave);
data.enemyname = enemyname;
data.level = int.Parse(level);
data.wait = float.Parse(wait);

m_enemylist.Add(data);
}
}


2.JSON数据解析(首先需要导入工具LitJSON,下载地址:http://lbv.github.io/litjson//)

1>放到Unity工程中删除文件夹benchmarks和test,在需要数据解析的代码文件中加入:using LitJson;

2>代码解析:

JSON文件数据如下:

{"name":"中国",

"provinces":[

{"name":"黑龙江","id":1,"citys":["佳木斯","大庆"]},

{"name":"辽宁","id":2,"citys":["沈阳","大连","齐齐哈尔"]},

{"name":"吉林","id":3,"citys":["吉林市","长春市","四平市","哈尔滨"]}

]}

建类:

public class Country
{
public string name {get; set;}
public Province [] provinces;
}

public class Province
{
public string name;
public int id;
public string[] cities;
}

public TextAsset jsondata;//拖入JSON.txt文件
void ReadJSON()
{
JsonData jd = JsonMapper.ToObject(jsondata.text);
print("p.name" + (string)jd["name"]);
JsonData provinces = jd["provinces"];

for(int i = 0; i < provinces.Count; i++)
{
print("j.name" + provinces[i]["name"]);
print("j.cities" + provinces[i]["citys"].Count);
for(int j = 0; j < provinces[i]["citys"].Count; j++)
{
print("provinces[i][citys][" + j + "]" + provinces[i]["citys"][j]);
}
}
}


运行结果如下图:

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