call to OpenGL ES API with no current context (logged once per thread)
2014-05-25 12:11
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相关信息,供自己分析:
http://www.cocos2d-x.org/news/82 https://coderwall.com/p/emzq2a http://go3k.org/blog/2013/03/14/android-crash-call-to-opengl-api-without-a-current-context/
其他信息:
c++收到消息后隔一帧执行:
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(ControlLayer::test), this, 0.1f, 0, 0, false);
http://www.cocos2d-x.org/news/82 https://coderwall.com/p/emzq2a http://go3k.org/blog/2013/03/14/android-crash-call-to-opengl-api-without-a-current-context/
其他信息:
c++收到消息后隔一帧执行:
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(ControlLayer::test), this, 0.1f, 0, 0, false);
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