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Python学习笔记(7)Mouse Input, More Lists and Dictionaries

2014-04-30 12:48 656 查看
下面的笔记内容来自coursera上的Python公开课



1 list的常见用法

list = [1,3,5,7,9]
in
     if 3 in list:
          print “in list”
     else:
          print “not in"
     
index
     print list.index(“5”)

append
     list.append(11) #list = [1,3,5,7,9,11]

extend

pop
     list.pop()          #list = [1,3,5,7,9]
     list.pop(2)        #list = [1,3,7,9]


list相关操作例1

# Simple task list

import simplegui

tasks = []

# Handler for button
def clear():
    global tasks
    tasks = []
    
# Handler for new task
def new(task):
    tasks.append(task)
    
# Handler for remove number
def remove_num(tasknum):
    n = int(tasknum)
    if n > 0 and n <= len(tasks):
        tasks.pop(n-1)

# Handler for remove name
def remove_name(taskname):
    if taskname in tasks:
        tasks.remove(taskname)
    
# Handler to draw on canvas
def draw(canvas):
    n = 1
    for task in tasks:
        pos = 30 * n
        canvas.draw_text(str(n) + ": " + task, [5, pos], 24, "White")
        n += 1
        
# Create a frame and assign callbacks to event handlers
frame = simplegui.create_frame("Task List", 600, 400)
frame.add_input("New task:", new, 200)
frame.add_input("Remove task number:", remove_num, 200)
frame.add_input("Remove task:", remove_name, 200)
frame.add_button("Clear All", clear)
frame.set_draw_handler(draw)

# Start the frame animation
frame.start()


list相关操作例2

# Examples of mouse input

import simplegui
import math

# intialize globals
width = 450
height = 300
ball_list = []
ball_radius = 15
ball_color = "Red"

# helper function
def distance(p, q):
    return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)

# define event handler for mouse click, draw
def click(pos):
    ball_list.append(pos)
#    if distance(ball_pos, pos) < ball_radius:
#        if ball_color == "Red":
#            ball_color = "Green"
#    else:
#        ball_pos = [pos[0], pos[1]]
#        ball_color = "Red"

def draw(canvas):
    for ball_pos in ball_list:
        canvas.draw_circle(ball_pos, ball_radius, 1, "Black", ball_color)
    
# create frame
frame = simplegui.create_frame("Mouse selection", width, height)
frame.set_canvas_background("White")

# register event handler
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

# start frame
frame.start()


list相关操作例3

# Examples of mouse input

import simplegui
import math

# intialize globals
width = 450
height = 300
ball_list = []
ball_radius = 15

# helper function
def distance(p, q):
    return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)

# define event handler for mouse click, draw
def click(pos):
    changed = False
    for ball in ball_list:
        if distance([ball[0], ball[1]], pos) < ball_radius:
            ball[2] = "Green"
            changed = True

    if not changed:
        ball_list.append([pos[0], pos[1], "Red"])

def draw(canvas):
    for ball in ball_list:
        canvas.draw_circle([ball[0], ball[1]], ball_radius, 1, "Black", ball[2])
    
# create frame
frame = simplegui.create_frame("Mouse selection", width, height)
frame.set_canvas_background("White")

# register event handler
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

# start frame
frame.start()


list相关操作例4

注意LIST在循环中不能进行元素删除!!!

注意这个example中在def click(pos)中

在循环中进行了删除和增加。注意删除和增加是分别在两个list中完成的,如果在循环中对同一个list中一边删除一边加入,可能会有问题,如陷入无限循环。

# Examples of mouse input

import simplegui
import math

# intialize globals
width = 450
height = 300
ball_list = []
ball_radius = 15
ball_color = "Red"

# helper function
def distance(p, q):
    return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)

# define event handler for mouse click, draw
def click(pos):
    remove = []
    for ball in ball_list:
        if distance(ball, pos) < ball_radius:
            remove.append(ball)

    if remove == []:
        ball_list.append(pos)
    else:
        for ball in remove:
            ball_list.pop(ball_list.index(ball))

def draw(canvas):
    for ball in ball_list:
        canvas.draw_circle([ball[0], ball[1]], ball_radius, 1, "Black", ball_color)
    
# create frame
frame = simplegui.create_frame("Mouse selection", width, height)
frame.set_canvas_background("White")

# register event handler
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

# start frame
frame.start()


iteration 各种操作演示

# Iterating over lists

def count_odd(numbers):
    count = 0
    for num in numbers:
        if num % 2 == 1:
            count += 1
    return count

def check_odd(numbers):
    for num in numbers:
        if num % 2 == 1:
            return True
    return False

# 错误用法1 在循环中直接删除元素
def remove_odd(numbers): 
    for num in numbers:
        if num % 2 == 1:
            numbers.remove(num)

# 错误用法2 暂存待remove的元素时使用index来表示这些待删的元素
def remove_odd2(numbers):
    remove = []
    for num in numbers:
        if num % 2 == 1:
            remove.append(numbers.index(num))
            
    for idx in remove:
        numbers.pop(idx)
        
def remove_odd3(numbers):
    remove = []
    for num in numbers:
        if num % 2 == 1:
            remove.append(num)
            
    for num in remove:
        numbers.remove(num)
        
def remove_odd4(numbers):
    newnums = []
    for num in numbers:
        if num % 2 == 0:
            newnums.append(num)
    return newnums
   
def remove_last_odd(numbers):
    has_odd = False
    last_odd = 0
    for num in numbers:
        if num % 2 == 1:
            has_odd = True
            last_odd = num
            
    if has_odd:
        numbers.remove(last_odd)
        

def run():
    numbers = [1, 7, 2, 34, 8, 7, 2, 5, 14, 22, 93, 48, 76, 15, 7]
    print numbers
    remove_last_odd(numbers)
    print numbers
    
run()


list comprehension

def square_list1(numbers):
    """Returns a list of the squares of the numbers in the input."""
    result = []
    for n in numbers:
        result.append(n ** 2)
    return result

def square_list2(numbers):
    """Returns a list of the squares of the numbers in the input."""
    return [n ** 2 for n in numbers]

print square_list1([4, 5, -2])
print square_list2([4, 5, -2])

def is_in_range(ball):
    """Returns whether the ball is in the desired range.  """
    return ball[0] >= 0 and ball[0] <= 100 and ball[1] >= 0 and ball[1] <= 100

def balls_in_range1(balls):
    """Returns a list of those input balls that are within the desired range."""
    result = []
    for ball in balls:
        if is_in_range(ball):
            result.append(ball)
    return result

def balls_in_range2(balls):
    return [ball for ball in balls if is_in_range(ball)]

print balls_in_range1([[-5,40], [30,20], [70,140], [60,50]])
print balls_in_range2([[-5,40], [30,20], [70,140], [60,50]])


2 Dictionary

2.1 dictionary的定义

注意dictionary的key可以是各种各样的

dict1 = {1:5, "abc":50, True:[ ], 1.7:False, 7.5:"John", 0:"C" }
print dict1      #{True: [], 'abc': 50, 1: 5, 1.7: False, 7.5: 'John', 0: 'C'}
m = list(dict1)
print m           #[True, 'abc', 1, 1.7, 7.5, 0]
dict1['a'] = [1,2,3]
dict1['b'] = {}
print dict1       #{True: [], 'abc': 50, 'a': [1, 2, 3], 'b': {}, 1: 5, 1.7: False, 7.5: 'John', 0: 'C'}
#注意
#dict1[{a:1}] = 'a'是错误的。
#只有immutable类型才能做key,任意类型可以做value.


2.2 dictionary

例1造一个编码解码器

# Cipher

import simplegui

CIPHER = {'a': 'x', 'b': 'c', 'c': 'r', 'd': 'm', 'e': 'l'}

message = ""

# Encode button
def encode():
    emsg = ""
    for ch in message:
        emsg += CIPHER[ch]
    print message, "encodes to", emsg

# Decode button
def decode():
    dmsg = ""
    for ch in message:
        for key, value in CIPHER.items():
            if ch == value:
                dmsg += key
    print message, "decodes to", dmsg

# Update message input
def newmsg(msg):
    global message
    message = msg
    label.set_text(msg)
    
# Create a frame and assign callbacks to event handlers
frame = simplegui.create_frame("Cipher", 2, 200, 200)
frame.add_input("Message:", newmsg, 200)
label = frame.add_label("", 200)
frame.add_button("Encode", encode)
frame.add_button("Decode", decode)

# Start the frame animation
frame.start()


例2 造一个编码解码器的改进版

# Cipher

import simplegui
import random

CIPHER = {}

LETTERS = "abcdefghijklmnopqrstuvwxyz"

message = ""

#初始化函数 建造词典
def init():
    list_letters=list(LETTERS)
    random.shuffle(list_letters) #使用随机生成的词典
    for ch in LETTERS:
        CIPHER[ch] = list_letters.pop()        	

# Encode button
def encode():
    emsg = ""
    for ch in message:
        emsg += CIPHER[ch]
    print message, "encodes to", emsg

# Decode button
def decode():
    dmsg = ""
    for ch in message:
        for key, value in CIPHER.items():
            if ch == value:
                dmsg += key
    print message, "decodes to", dmsg

# Update message input
def newmsg(msg):
    global message
    message = msg
    label.set_text(msg)
    
# Create a frame and assign callbacks to event handlers
frame = simplegui.create_frame("Cipher", 2, 200, 200)
frame.add_input("Message:", newmsg, 200)
label = frame.add_label("", 200)
frame.add_button("Encode", encode)
frame.add_button("Decode", decode)

# Start the frame animation
frame.start()
init()


例3 字典版的编码解码器

# Cipher

import simplegui

CIPHER = {'a': 'x', 'b': 'c', 'c': 'r', 'd': 'm', 'e': 'l'}

message = ""

# Encode button
def encode():
    emsg = ""
    for ch in message:
        emsg += CIPHER[ch]
    print message, "encodes to", emsg

# Decode button
def decode():
    dmsg = ""
    for ch in message:
        for key, value in CIPHER.items():
            if ch == value:
                dmsg += key
    print message, "decodes to", dmsg

# Update message input
def newmsg(msg):
    global message
    message = msg
    label.set_text(msg)
    
# Create a frame and assign callbacks to event handlers
frame = simplegui.create_frame("Cipher", 2, 200, 200)
frame.add_input("Message:", newmsg, 200)
label = frame.add_label("", 200)
frame.add_button("Encode", encode)
frame.add_button("Decode", decode)

# Start the frame animation
frame.start()


3 Mouse Input例1 小球随鼠标运动而运动

Mouse input的输入参数是什么?

输入参数是A tuple, (x, y), where x and y are the horizontal and vertical coordinates of the mouse click. 注意tuple的特点是immutable,一旦创建就不能再改变。

# Examples of mouse input

import simplegui
import math

# intialize globals
WIDTH = 450
HEIGHT = 300
ball_pos = [WIDTH / 2, HEIGHT / 2]
BALL_RADIUS = 15
ball_color = "Red"

# helper function
def distance(p, q):
    return math.sqrt( (p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)

# define event handler for mouse click, draw
def click(pos):
    global ball_pos, ball_color
    if distance(pos, ball_pos) < BALL_RADIUS:
        ball_color = "Green"
    else:
        ball_pos = list(pos)
        ball_color = "Red"

def draw(canvas):
    canvas.draw_circle(ball_pos, BALL_RADIUS, 1, "Black", ball_color)

# create frame
frame = simplegui.create_frame("Mouse selection", WIDTH, HEIGHT)
frame.set_canvas_background("White")

# register event handler
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

# start frame
frame.start()


4 image drawing



image drawing例1 draw a map and it’s magnifier

# Demonstration of a magnifier on a map

import simplegui

# 1521x1818 pixel map of native American language
# source - Gutenberg project

image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/gutenberg.jpg")

# Image dimensions
MAP_WIDTH = 1521
MAP_HEIGHT = 1818

# Scaling factor
SCALE = 3

# Canvas size
CAN_WIDTH = MAP_WIDTH // SCALE
CAN_HEIGHT = MAP_HEIGHT // SCALE

# Size of magnifier pane and initial center
MAG_SIZE = 120
mag_pos = [CAN_WIDTH // 2, CAN_HEIGHT // 2]

# Event handlers
# Move magnifier to clicked position
def click(pos):
    global mag_pos
    mag_pos = list(pos)

# Draw map and magnified region
def draw(canvas):
    # Draw map
    canvas.draw_image(image, 
            [MAP_WIDTH // 2, MAP_HEIGHT // 2], [MAP_WIDTH, MAP_HEIGHT], 
            [CAN_WIDTH // 2, CAN_HEIGHT // 2], [CAN_WIDTH, CAN_HEIGHT])

    # Draw magnifier    
    map_center = [SCALE * mag_pos[0], SCALE * mag_pos[1]]
    map_rectangle = [MAG_SIZE, MAG_SIZE]
    mag_center = mag_pos
    mag_rectangle = [MAG_SIZE, MAG_SIZE]
    canvas.draw_image(image, map_center, map_rectangle, mag_center, mag_rectangle)
    
# Create frame for scaled map
frame = simplegui.create_frame("Map magnifier", CAN_WIDTH, CAN_HEIGHT)

# register even handlers
frame.set_mouseclick_handler(click)    
frame.set_draw_handler(draw)

# Start frame
frame.start()
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