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用OpenSceneGraph实现的NeHe OpenGL教程 - 第十八课

2014-03-29 09:59 381 查看

简介

这节课在第七课的基础上修改了部分代码,用来在场景中显示圆球、圆柱、圆锥等二次几何体。在osg中定义了一些基本的几何体,主要有如下几种:



Fig1. osg内置定义的几何体类型

实现

在本课中通过切换空格键实现几何体的切换,在osg中开关节点osg::Switch用在这里再合适不过了,它可以切换不同的子节点进行显示

我们定义如下:

//////////////////////////////////////////////////////////////////////////
	//新增代码,使用开关节点管理
	g_Switch = new osg::Switch;

	//添加立方体
	osg::Geode *box = new osg::Geode;
	osg::ShapeDrawable *boxDrawable = new osg::ShapeDrawable;
	osg::Box *boxShape = new osg::Box(osg::Vec3(0, 0,0), 2);
	boxDrawable->setShape(boxShape);
	box->addDrawable(boxDrawable);
	g_Switch->addChild(box);

	//添加圆柱体
	osg::Geode *cylinder = new osg::Geode;
	osg::ShapeDrawable *cylinderDrawable = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0,0,0), 0.5, 2.0));
	cylinder->addDrawable(cylinderDrawable);
	g_Switch->addChild(cylinder);

	//添加圆盘
	osg::Geode *disk = new osg::Geode;
	osg::ShapeDrawable *diskDrawable = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0,0,0), 0.5, 0.001));
	disk->addDrawable(diskDrawable);
	g_Switch->addChild(disk);

	//添加圆球
	osg::Geode *sphere = new osg::Geode;
	osg::ShapeDrawable *sphereDrawable = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0,0,0), 1.3));
	sphere->addDrawable(sphereDrawable);
	g_Switch->addChild(sphere);

	//添加圆锥
	osg::Geode *cone = new osg::Geode;
	osg::ShapeDrawable *coneDrawable = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0,0,0), 0.5, 2));
	cone->addDrawable(coneDrawable);
	g_Switch->addChild(cone);

	g_Switch->setSingleChildOn(0);
//////////////////////////////////////////////////////////////////////////
使用setSingleChildOn来让其中一个显示,我们让立方体先显示,所以用的是它的索引值0

在键盘交互处理中同样调用这个函数来切换:

if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Space)
				{
					static int index = 0;
					g_Switch->setSingleChildOn(++index % 5);
				}


其余部分和第七课代码是一样的,编译运行程序:



附:本课源码(源码中可能存在错误和不足,仅供参考)

#include "../osgNeHe.h"

#include <QtCore/QTimer>
#include <QtGui/QApplication>
#include <QtGui/QVBoxLayout>

#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgQt/GraphicsWindowQt>

#include <osg/MatrixTransform>
#include <osg/NodeVisitor>
#include <osg/Texture2D>

#include <osgGA/GUIEventAdapter>

#include <osg/Light>
#include <osg/LightModel>
#include <osg/LightSource>

#include <osg/ShapeDrawable>
#include <osg/Switch>

//////////////////////////////////////////////////////////////////////////
//开关节点
osg::Switch *g_Switch;

//////////////////////////////////////////////////////////////////////////
//FindFirstNamedNodeVisitor用来遍历寻找与指定名称相同的节点

class FindFirstNamedNodeVisitor : public osg::NodeVisitor
{
public:
FindFirstNamedNodeVisitor(const std::string& name):
osg::NodeVisitor(osg::NodeVisitor::TR***ERSE_ALL_CHILDREN),
_name(name), _foundNode(NULL) {}

virtual void apply(osg::Node& node)
{
if (node.getName()==_name)
{
_foundNode = &node;
return;
}
traverse(node);
}

std::string _name;
osg::Node *_foundNode;
};

//////////////////////////////////////////////////////////////////////////
//RotateCallback

class RotateCallback : public osg::NodeCallback
{

public:
RotateCallback(osg::Vec3d rotateAxis, double rotateSpeed) :
osg::NodeCallback(),
_rotateAxis(rotateAxis),
_rotateSpeed(rotateSpeed),
_rotateAngle(0.0)
{
//Nop
}

void setRotateSpeed(double speed)
{
_rotateSpeed = speed;
}

double getRotateSpeed() const
{
return _rotateSpeed;
}

virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::MatrixTransform *currentMT = dynamic_cast<osg::MatrixTransform*>(node);
if (currentMT)
{
//获取当前的平移位置
osg::Vec3d currentTranslate = currentMT->getMatrix().getTrans();
osg::Matrix newMatrix = osg::Matrix::rotate(_rotateAngle, _rotateAxis) * osg::Matrix::translate(currentTranslate);
currentMT->setMatrix(newMatrix);
_rotateAngle += _rotateSpeed;
}

traverse(node, nv);
}

private:
osg::Vec3d _rotateAxis; //旋转轴
double _rotateSpeed; //旋转速度
double _rotateAngle; //当前旋转的角度
};

//////////////////////////////////////////////////////////////////////////

class ManipulatorSceneHandler : public osgGA::GUIEventHandler
{
public:
ManipulatorSceneHandler()
{
}

virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer)
return false;
if (!viewer->getSceneData())
return false;
if (ea.getHandled())
return false;

osg::Group *root = viewer->getSceneData()->asGroup();

switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
{
FindFirstNamedNodeVisitor fnv("yRotMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *yRotMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!yRotMT)
return false;

RotateCallback *rotCallback = dynamic_cast<RotateCallback*>(yRotMT->getUpdateCallback());

if (!rotCallback)
return false;

double speed = rotCallback->getRotateSpeed();
speed += 0.02;
rotCallback->setRotateSpeed(speed);

}

if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
{
FindFirstNamedNodeVisitor fnv("yRotMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *yRotMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!yRotMT)
return false;

RotateCallback *rotCallback = dynamic_cast<RotateCallback*>(yRotMT->getUpdateCallback());

if (!rotCallback)
return false;

double speed = rotCallback->getRotateSpeed();
speed -= 0.02;
rotCallback->setRotateSpeed(speed);
}

if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)
{
FindFirstNamedNodeVisitor fnv("xRotMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *xRotMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!xRotMT)
return false;

RotateCallback *rotCallback = dynamic_cast<RotateCallback*>(xRotMT->getUpdateCallback());

if (!rotCallback)
return false;

double speed = rotCallback->getRotateSpeed();
speed += 0.02;
rotCallback->setRotateSpeed(speed);
}

if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Down)
{
FindFirstNamedNodeVisitor fnv("xRotMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *xRotMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!xRotMT)
return false;

RotateCallback *rotCallback = dynamic_cast<RotateCallback*>(xRotMT->getUpdateCallback());

if (!rotCallback)
return false;

double speed = rotCallback->getRotateSpeed();
speed -= 0.02;
rotCallback->setRotateSpeed(speed);
}

if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Page_Up)
{
FindFirstNamedNodeVisitor fnv("zoomMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *zoomMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!zoomMT)
return false;

osg::Vec3 trans = zoomMT->getMatrix().getTrans();
trans.set(trans.x(), trans.y(), trans.z() + 0.2);
zoomMT->setMatrix(osg::Matrix::translate(trans));
}

if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Page_Down)
{
FindFirstNamedNodeVisitor fnv("zoomMT");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::MatrixTransform *zoomMT = dynamic_cast<osg::MatrixTransform*>(mtNode);
if (!zoomMT)
return false;

osg::Vec3 trans = zoomMT->getMatrix().getTrans();
trans.set(trans.x(), trans.y(), trans.z() - 0.2);
zoomMT->setMatrix(osg::Matrix::translate(trans));
}

if (ea.getKey()== osgGA::GUIEventAdapter::KEY_L)
{
static int i = 0;
if (i % 2 == 0) {
root->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
} else {
root->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
}
++i;
}

if (ea.getKey()== osgGA::GUIEventAdapter::KEY_F)
{
FindFirstNamedNodeVisitor fnv("quadGeode");
root->accept(fnv);

osg::Node *mtNode = fnv._foundNode;
osg::Geode *quadGeode = dynamic_cast<osg::Geode*>(mtNode);
if (!quadGeode)
return false;

osg::Texture2D *texture2D = dynamic_cast<osg::Texture2D*>(quadGeode->getOrCreateStateSet()->getTextureAttribute(0, osg::StateAttribute::TEXTURE));

static int i = 0;
if (i % 3 == 0) {
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
} else if (i % 3 == 1) {
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR_MIPMAP_NEAREST);
} else {
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
}
++i;
}

if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Space) { static int index = 0; g_Switch->setSingleChildOn(++index % 5); }
}
default: break;
}
return false;
}
};

//////////////////////////////////////////////////////////////////////////

class ViewerWidget : public QWidget, public osgViewer::Viewer
{
public:
ViewerWidget(osg::Node *scene = NULL)
{
QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);

QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(renderWidget);
layout->setContentsMargins(0, 0, 0, 1);
setLayout( layout );

connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
_timer.start( 10 );
}

QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
{
osg::Camera* camera = this->getCamera();
camera->setGraphicsContext( gw );

const osg::GraphicsContext::Traits* traits = gw->getTraits();

camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );
camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));

osg::StateSet* globalStateset = camera->getStateSet();
if (globalStateset)
{
osg::LightModel* lightModel = new osg::LightModel;
lightModel->setAmbientIntensity(osg::Vec4(0,0,0,0));
globalStateset->setAttributeAndModes(lightModel, osg::StateAttribute::ON);
}

this->setSceneData( scene );
this->addEventHandler(new ManipulatorSceneHandler());

return gw->getGLWidget();
}

osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->windowName = name;
traits->windowDecoration = windowDecoration;
traits->x = x;
traits->y = y;
traits->width = w;
traits->height = h;
traits->doubleBuffer = true;
traits->alpha = ds->getMinimumNumAlphaBits();
traits->stencil = ds->getMinimumNumStencilBits();
traits->sampleBuffers = ds->getMultiSamples();
traits->samples = ds->getNumMultiSamples();

return new osgQt::GraphicsWindowQt(traits.get());
}

virtual void paintEvent( QPaintEvent* event )
{
frame();
}

protected:

QTimer _timer;
};

osg::Node* buildScene()
{
osg::Group *root = new osg::Group;

osg::Light* light = new osg::Light();
light->setLightNum(0);
light->setAmbient(osg::Vec4(0.5f, 0.5f, 0.5f, 1.0f));
light->setDiffuse(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
light->setPosition(osg::Vec4(0.0f, 0.0f, 2.0f, 1.0f));
osg::LightSource* lightsource = new osg::LightSource();
lightsource->setLight (light);
root->addChild (lightsource);

osg::MatrixTransform *quadMT = new osg::MatrixTransform;
quadMT->setName("zoomMT");
quadMT->setMatrix(osg::Matrix::translate(0.0, 0.0, -5.0));

osg::MatrixTransform *quadXRotMT = new osg::MatrixTransform;
quadXRotMT->setName("xRotMT");
RotateCallback *xRotCallback = new RotateCallback(osg::X_AXIS, 0.0);
quadXRotMT->setUpdateCallback(xRotCallback);

osg::MatrixTransform *quadYRotMT = new osg::MatrixTransform;
quadYRotMT->setName("yRotMT");
RotateCallback *yRotCallback = new RotateCallback(osg::Y_AXIS, 0.0);
quadYRotMT->setUpdateCallback(yRotCallback);

////////////////////////////////////////////////////////////////////////// //新增代码,使用开关节点管理 g_Switch = new osg::Switch; //添加立方体 osg::Geode *box = new osg::Geode; osg::ShapeDrawable *boxDrawable = new osg::ShapeDrawable; osg::Box *boxShape = new osg::Box(osg::Vec3(0, 0,0), 2); boxDrawable->setShape(boxShape); box->addDrawable(boxDrawable); g_Switch->addChild(box); //添加圆柱体 osg::Geode *cylinder = new osg::Geode; osg::ShapeDrawable *cylinderDrawable = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0,0,0), 0.5, 2.0)); cylinder->addDrawable(cylinderDrawable); g_Switch->addChild(cylinder); //添加圆盘 osg::Geode *disk = new osg::Geode; osg::ShapeDrawable *diskDrawable = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0,0,0), 0.5, 0.001)); disk->addDrawable(diskDrawable); g_Switch->addChild(disk); //添加圆球 osg::Geode *sphere = new osg::Geode; osg::ShapeDrawable *sphereDrawable = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0,0,0), 1.3)); sphere->addDrawable(sphereDrawable); g_Switch->addChild(sphere); //添加圆锥 osg::Geode *cone = new osg::Geode; osg::ShapeDrawable *coneDrawable = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0,0,0), 0.5, 2)); cone->addDrawable(coneDrawable); g_Switch->addChild(cone); g_Switch->setSingleChildOn(0); //////////////////////////////////////////////////////////////////////////

osg::Image *textureImage = osgDB::readImageFile("Data/Wall.bmp");
osg::Texture2D *texture2D = new osg::Texture2D;
texture2D->setImage(textureImage);
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
g_Switch->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);

quadYRotMT->addChild(g_Switch);
quadXRotMT->addChild(quadYRotMT);
quadMT->addChild(quadXRotMT);

root->addChild(quadMT);

return root;
}

int main( int argc, char** argv )
{
QApplication app(argc, argv);
ViewerWidget* viewWidget = new ViewerWidget(buildScene());
viewWidget->setGeometry( 100, 100, 640, 480 );
viewWidget->show();
return app.exec();
}
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