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Interview----判断两个链表是否相交?

2014-02-28 12:37 267 查看
题目描述:

判断两个单链表是否相交?假设链表没有环。

假如链表有环呢?

1. 假如没有环

那么如果两个链表相交的话,必然最后的节点一定是同一个节点。所以只需要各自扫描一遍链表,找到最后一个节点,比较是否相同即可。

O ( M + N)

// version 1
// test whether two lists are intersected
// assume each list has no circle
bool IsIntersectedNoCircle(ListNode *lhs, ListNode *rhs)
{
if(lhs == NULL || rhs == NULL)
return false;

ListNode *tail1(lhs);
for(; tail1->next; tail1 = tail1->next);

ListNode *tail2(lhs);
for(; tail2->next; tail2 = tail2->next);

return tail1 == tail2;
}


2. 可能有环

首先,如何判断是否有环?

采用快慢指针,一个指针一次走两步,一个指针一次走一步,如果链表有环的话,必然最后慢指针会赶上快指针。

复杂度同样是 O ( M + N)。

如果还要求求出 进入环的那个节点: 可以用两个指针,一个从链表head 出发,另一个从刚刚快慢指针的相遇点出发,速度相同。

可以证明,两指针必定在入口处第一次相遇。

// test whether list has a circle
// if true, return the enter node
// if not,  return NULL
ListNode* HasCircle(ListNode *list)
{
if(list == NULL || list->next == NULL)
return NULL;

// fast/slow pointer method
// if circled, slow pointer will catch up with fast one
ListNode *fast(list), *slow(list);

while(fast)
{
fast = fast->next;
if(fast == NULL) return NULL;
fast = fast->next;
slow = slow->next;

if(fast == slow)
break;
}
assert(fast == NULL || slow == fast);

if(fast == NULL)
return NULL;

// list definitely has a circle
// find the enter node
// fast and enter will meet at the enter node
ListNode *enter(list);

while(enter != fast)
{
enter = enter->next;
fast = fast->next;
}

return enter;
}


根据是否有环,可以分为以下三个 case:

case 1: 都没有环:已经分析

case 2: 都有环: 注意到如果相交,这两个环必定是一模一样的。所以,只要判断是否有一个节点在另一个环中即可。

case 3: 一个有环,一个没有环: 一定不相交

// version 2
// assume lists may have a circle inside
bool IsIntersectedCircle(ListNode *lhs, ListNode *rhs)
{
ListNode *enter1(NULL), *enter2(NULL);

enter1 = HasCircle(lhs);
enter2 = HasCircle(rhs);

// case 1: both lists have no circles
if(enter1 == NULL && enter2 == NULL)
{
return IsIntersectedNoCircle(lhs, rhs);
}
// case 2: each have a circle
else if(enter1 && enter2)
{
ListNode *node(enter1->next);

while(node != enter1 && node != enter2){
node = node->next;
}
return node == enter2;
}
// case 3: one has a circle, while the other not
else
{
return false;
}
}


完整代码如下:

// copyright @ L.J.SHOU Feb.27, 2014
// test whether two lists are intersected
#include <iostream>
#include <cassert>
using namespace std;

struct ListNode{
int val;
ListNode *next;
ListNode(int x)
:val(x), next(NULL){}
};

ListNode* HasCircle(ListNode*);
bool IsIntersectedCircle(ListNode*, ListNode*);

// version 1 // test whether two lists are intersected // assume each list has no circle bool IsIntersectedNoCircle(ListNode *lhs, ListNode *rhs) { if(lhs == NULL || rhs == NULL) return false; ListNode *tail1(lhs); for(; tail1->next; tail1 = tail1->next); ListNode *tail2(lhs); for(; tail2->next; tail2 = tail2->next); return tail1 == tail2; }

// version 2 // assume lists may have a circle inside bool IsIntersectedCircle(ListNode *lhs, ListNode *rhs) { ListNode *enter1(NULL), *enter2(NULL); enter1 = HasCircle(lhs); enter2 = HasCircle(rhs); // case 1: both lists have no circles if(enter1 == NULL && enter2 == NULL) { return IsIntersectedNoCircle(lhs, rhs); } // case 2: each have a circle else if(enter1 && enter2) { ListNode *node(enter1->next); while(node != enter1 && node != enter2){ node = node->next; } return node == enter2; } // case 3: one has a circle, while the other not else { return false; } }

// test whether list has a circle // if true, return the enter node // if not, return NULL ListNode* HasCircle(ListNode *list) { if(list == NULL || list->next == NULL) return NULL; // fast/slow pointer method // if circled, slow pointer will catch up with fast one ListNode *fast(list), *slow(list); while(fast) { fast = fast->next; if(fast == NULL) return NULL; fast = fast->next; slow = slow->next; if(fast == slow) break; } assert(fast == NULL || slow == fast); if(fast == NULL) return NULL; // list definitely has a circle // find the enter node // fast and enter will meet at the enter node ListNode *enter(list); while(enter != fast) { enter = enter->next; fast = fast->next; } return enter; }
// destroy list
ListNode* Destroy(ListNode *list)
{
ListNode *next(NULL);

while(list)
{
next = list->next;
delete list;
list = next;
}

return NULL;
}

int main(void)
{
ListNode *list(NULL);

// testing case 1: both have no circles
list = new ListNode(1);
list->next = new ListNode(2);
list->next->next = new ListNode(3);

ListNode *list2 = list->next;
cout << IsIntersectedCircle(list, list2) << endl;

// testing case 2: both have circles
list2 = new ListNode(1);
list2->next = new ListNode(2);
list2->next->next = list->next;

list->next->next->next = list->next;
cout << IsIntersectedCircle(list, list2) << endl;

list->next->next->next = NULL;
list2->next->next = NULL;

// testing case 3: only one has a circle
list->next->next->next = list->next;
cout << IsIntersectedCircle(list, list2) << endl;
list->next->next->next = NULL;

list = Destroy(list);
list2 = Destroy(list2);

return 0;
}
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