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【备忘】一个标准GDI窗口框架

2014-02-18 19:09 246 查看
在win32窗口基础上增加了hdc,备忘留作以后开发GDI程序使用。

#include <windows.h>

const int TAR_HIGH=800;
const int TAR_WEIGHT=600;
const wchar_t TAR_TITLE[]=L"FFFF团力作-建大英雄传";

HDC g_hdc=NULL;

void Game_Paint(HWND hwnd)
{

}

bool Game_Init(HWND hwnd)
{
	g_hdc=GetDC(hwnd);
	//在这里做初始化工作
	Game_Paint(hwnd);
	ReleaseDC(hwnd,g_hdc);
	return 1;
}

bool Game_Clear(HWND hwnd)
{
	return 1;
}

LRESULT CALLBACK SdjzuProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
	switch(message)
	{
		PAINTSTRUCT paintstruct;
	case WM_PAINT:
		//新增设备环境句柄调用
		g_hdc=BeginPaint(hwnd,&paintstruct);
		Game_Paint(hwnd);
		EndPaint(hwnd,&paintstruct);
		ValidateRect(hwnd,NULL);
		break;
	case WM_KEYDOWN:
		if(wParam=VK_ESCAPE)
			DestroyWindow(hwnd);
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hwnd,message,wParam,lParam);
	}
	return 0;
}

int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
	WNDCLASSEX wndclass={0};
	wndclass.cbSize=sizeof(WNDCLASSEX);
	wndclass.style=CS_HREDRAW|CS_VREDRAW;
	wndclass.lpfnWndProc=SdjzuProc;
	wndclass.cbClsExtra=0;
	wndclass.cbWndExtra=0;
	wndclass.hInstance=hInstance;
	wndclass.hIcon=(HICON)::LoadImage(NULL,L"tarico.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
	wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
	wndclass.hbrBackground=(HBRUSH)GetStockObject(GRAY_BRUSH);
	wndclass.lpszMenuName=NULL;
	wndclass.lpszClassName=L"sdjzuhero";

	//注册窗口

	if(!RegisterClassEx(&wndclass))
		return -1;
	HWND hwnd=CreateWindow(L"sdjzuhero",TAR_TITLE,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,TAR_HIGH,TAR_WEIGHT,NULL,NULL,hInstance,NULL);//第三个参数控制了窗口的样式,合集为WS_OVERLAPPEDWINDOW
	MoveWindow(hwnd,250,80,TAR_HIGH,TAR_WEIGHT,true);
	ShowWindow(hwnd,nShowCmd);
	UpdateWindow(hwnd);

	//载入报错模块

	MSG msg={0};
	while(msg.message!=WM_QUIT)
	{
		if(PeekMessage(&msg,0,0,0,PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
	}

	UnregisterClass(L"sdjzuhero",wndclass.hInstance);

	return 0;
}
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