socketserver TCP and UDP and synchronous
2014-01-04 15:48
375 查看
20.17.4.1. SocketServer.TCPServer Example
This is the server side:import SocketServer class MyTCPHandler(SocketServer.BaseRequestHandler): """ The RequestHandler class for our server. It is instantiated once per connection to the server, and must override the handle() method to implement communication to the client. """ def handle(self): # self.request is the TCP socket connected to the client self.data = self.request.recv(1024).strip() print "{} wrote:".format(self.client_address[0]) print self.data # just send back the same data, but upper-cased self.request.sendall(self.data.upper()) if __name__ == "__main__": HOST, PORT = "localhost", 9999 # Create the server, binding to localhost on port 9999 server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) # Activate the server; this will keep running until you # interrupt the program with Ctrl-C server.serve_forever()
An alternative request handler class that makes use of streams (file-like objects that simplify communication by providing the standard file interface):
class MyTCPHandler(SocketServer.StreamRequestHandler): def handle(self): # self.rfile is a file-like object created by the handler; # we can now use e.g. readline() instead of raw recv() calls self.data = self.rfile.readline().strip() print "{} wrote:".format(self.client_address[0]) print self.data # Likewise, self.wfile is a file-like object used to write back # to the client self.wfile.write(self.data.upper())
The difference is that the readline() call in the second handler
will call recv() multiple times until it encounters a newline character, while the single recv() call
in the first handler will just return what has been sent from the client in onesendall() call.
This is the client side:
import socket import sys HOST, PORT = "localhost", 9999 data = " ".join(sys.argv[1:]) # Create a socket (SOCK_STREAM means a TCP socket) sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) try: # Connect to server and send data sock.connect((HOST, PORT)) sock.sendall(data + "\n") # Receive data from the server and shut down received = sock.recv(1024) finally: sock.close() print "Sent: {}".format(data) print "Received: {}".format(received)
The output of the example should look something like this:
Server:
$ python TCPServer.py 127.0.0.1 wrote: hello world with TCP 127.0.0.1 wrote: python is nice
Client:
$ python TCPClient.py hello world with TCP Sent: hello world with TCP Received: HELLO WORLD WITH TCP $ python TCPClient.py python is nice Sent: python is nice Received: PYTHON IS NICE
20.17.4.2. SocketServer.UDPServer Example
This is the server side:import SocketServer class MyUDPHandler(SocketServer.BaseRequestHandler): """ This class works similar to the TCP handler class, except that self.request consists of a pair of data and client socket, and since there is no connection the client address must be given explicitly when sending data back via sendto(). """ def handle(self): data = self.request[0].strip() socket = self.request[1] print "{} wrote:".format(self.client_address[0]) print data socket.sendto(data.upper(), self.client_address) if __name__ == "__main__": HOST, PORT = "localhost", 9999 server = SocketServer.UDPServer((HOST, PORT), MyUDPHandler) server.serve_forever()
This is the client side:
import socket import sys HOST, PORT = "localhost", 9999 data = " ".join(sys.argv[1:]) # SOCK_DGRAM is the socket type to use for UDP sockets sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # As you can see, there is no connect() call; UDP has no connections. # Instead, data is directly sent to the recipient via sendto(). sock.sendto(data + "\n", (HOST, PORT)) received = sock.recv(1024) print "Sent: {}".format(data) print "Received: {}".format(received)
The output of the example should look exactly like for the TCP server example.
20.17.4.3. Asynchronous Mixins
To build asynchronous handlers, use the ThreadingMixIn and ForkingMixIn classes.An example for the ThreadingMixIn class:
import socket import threading import SocketServer class ThreadedTCPRequestHandler(SocketServer.BaseRequestHandler): def handle(self): data = self.request.recv(1024) cur_thread = threading.current_thread() response = "{}: {}".format(cur_thread.name, data) self.request.sendall(response) class ThreadedTCPServer(SocketServer.ThreadingMixIn, SocketServer.TCPServer): pass def client(ip, port, message): sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((ip, port)) try: sock.sendall(message) response = sock.recv(1024) print "Received: {}".format(response) finally: sock.close() if __name__ == "__main__": # Port 0 means to select an arbitrary unused port HOST, PORT = "localhost", 0 server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) ip, port = server.server_address # Start a thread with the server -- that thread will then start one # more thread for each request server_thread = threading.Thread(target=server.serve_forever) # Exit the server thread when the main thread terminates server_thread.daemon = True server_thread.start() print "Server loop running in thread:", server_thread.name client(ip, port, "Hello World 1") client(ip, port, "Hello World 2") client(ip, port, "Hello World 3") server.shutdown()
The output of the example should look something like this:
$ python ThreadedTCPServer.py Server loop running in thread: Thread-1 Received: Thread-2: Hello World 1 Received: Thread-3: Hello World 2 Received: Thread-4: Hello World 3
相关文章推荐
- python3 用socketserver框架建立TCP,UDP服务器
- JAVA与网络开发(TCP:Socket、ServerSocket;UDP:DatagramSocket、DatagramPacket;多线程的C/S通讯、RMI开发概述)
- 黑马程序员_Java第23天知识总结_IP地址类_端点Socket_DatagramSocket(UDPSocket)_Socket(TCPSocket)_ServerSocket
- 应用程序开发——网络编程(InetAddress、TCP、UDP、Socket与ServerSocket、DatagramPacket与DatagramSocket、URL)
- Winsocket UDP Client and Server Examples
- Simple TCP Socket Client and Server Communication in C Under Linux
- ss: Display Linux TCP / UDP Network and Socket Information
- 使用SocketServer创建TCP/UDP同步服务器
- Simple and fast async binary TCP socket server
- TCP/UDP网络编程入门教程之二:TCP Server端——socket与文件描述符
- python基础-socketserver(tcp\udp)、selectors模块
- android--Socket(Socket and Client,TCP and UDP)在真机上运行,暂时留着代码
- Run TCP, UDP, and multicast traffic, using Iperf, between a windows pServer release and a Linux pSer
- Socket(TCP/UDP)及服务器、应用层协议(Http/FTP/SIP/Mega/SNMP)及服务器(Apache/FTPServer/SipProxy/MegaServer/SNMPServe
- Socket(TCP/UDP)及服务器、应用层协议(Http/FTP/SIP/Mega/SNMP)及服务器(Apache/FTPServer/SipProxy/MegaServer/SNMPServe
- Java.UDP-TCP-DatagramSocket-DatagramPacket-InetAddress-ServerSocket-Socket
- JAVA与网络开发(TCP:Socket、ServerSocket;UDP:DatagramSocket、DatagramPacket;多线程的C/S通讯、RMI开发概述)
- TCP/UDP网络编程入门教程之二:TCP Server端——socket与文件描述符
- C socket TCP/UDP client/server example codes
- ss: Display Linux TCP / UDP Network and Socket Information