OOP Design (Head First Design Patterns) 学习笔记--05 The factory Pattern
2014-01-03 13:30
627 查看
When you see "new", think "concrete"!
1. Identify what varies
2. Encapsulate object creation
Factories handles the details of object creation.
3. Pizza franchise
4. Let the subclasses decide
A factory method handles object creation and encapsulates it in a subclass. This decouples the client code in the superclass from the object creation in the subclass.
abstract Product factoryMethod(String type)
5. Ordering a pizza
import java.util.ArrayList;
public abstract class Pizza {
String name;
String dough;
String sauce;
ArrayList<String> toppings = new ArrayList<String>();
void prepare() {
System.out.println("Preparing " + name);
System.out.println("Tossing dough...");
System.out.println("Adding sauce...");
System.out.println("Adding toppings: ");
for (int i = 0; i < toppings.size(); i++) {
System.out.println(" " + toppings.get(i));
}
}
void bake() {
System.out.println("Bake for 25 minutes at 350");
}
void cut() {
System.out.println("Cutting the pizza into diagonal slices");
}
void box() {
System.out.println("Place pizza in official PizzaStore box");
}
public String getName() {
return name;
}
}
1. Identify what varies
2. Encapsulate object creation
Factories handles the details of object creation.
3. Pizza franchise
4. Let the subclasses decide
A factory method handles object creation and encapsulates it in a subclass. This decouples the client code in the superclass from the object creation in the subclass.
abstract Product factoryMethod(String type)
5. Ordering a pizza
import java.util.ArrayList;
public abstract class Pizza {
String name;
String dough;
String sauce;
ArrayList<String> toppings = new ArrayList<String>();
void prepare() {
System.out.println("Preparing " + name);
System.out.println("Tossing dough...");
System.out.println("Adding sauce...");
System.out.println("Adding toppings: ");
for (int i = 0; i < toppings.size(); i++) {
System.out.println(" " + toppings.get(i));
}
}
void bake() {
System.out.println("Bake for 25 minutes at 350");
}
void cut() {
System.out.println("Cutting the pizza into diagonal slices");
}
void box() {
System.out.println("Place pizza in official PizzaStore box");
}
public String getName() {
return name;
}
}
public class ChicagoStyleCheesePizza extends Pizza { public ChicagoStyleCheesePizza() { name = "Chicago Style Deep Dish Cheese Pizza"; dough = "Extra Thick Crust Dough"; sauce = "Plum Tomato Sauce"; toppings.add("Shredded Mozzarella Cheese"); } void cut() { System.out.println("Cutting the pizza into square slices"); } }
public class NYStyleCheesePizza extends Pizza { public NYStyleCheesePizza() { name = "NY Style Sauce and Cheese Pizza"; dough = "Thin Crust Dough"; sauce = "Marinara Sauce"; toppings.add("Grated Reggiano Cheese"); } }
public abstract class PizzaStore { public Pizza orderPizza(String type) { Pizza pizza; pizza = createPizza(type); pizza.prepare(); pizza.bake(); pizza.cut(); pizza.box(); return pizza; } protected abstract Pizza createPizza(String type); }
public class ChicagoPizzaStore extends PizzaStore { protected Pizza createPizza(String item) { if (item.equals("Cheese")) { return new ChicagoStyleCheesePizza(); } else return null; } }
public class NYPizzaStore extends PizzaStore { protected Pizza createPizza(String item) { if (item.equals("Cheese")) { return new NYStyleCheesePizza(); } else return null; } }
public class PizzaTestDrive { public static void main(String[] args) { PizzaStore nyStore = new NYPizzaStore(); PizzaStore chicagoStore = new ChicagoPizzaStore(); Pizza pizza = nyStore.orderPizza("Cheese"); System.out.println("Ethan ordered a " + pizza.getName() + "\n"); pizza = chicagoStore.orderPizza("Cheese"); System.out.println("Joel orderded a " + pizza.getName() + "\n"); } }
相关文章推荐
- OOP Design (Head First Design Patterns) 学习笔记--04 The decorator pattern
- Head First Design Patterns 阅读笔记之八: the Template Method Pattern
- OOP Design (Head First Design Patterns) 学习笔记--03 Observer Pattern
- OOP Design (Head First Design Patterns) 学习笔记--01 SimUDuck app
- Head First Design Patterns 阅读笔记之四: Factory Pattern
- OOP Design (Head First Design Patterns) 学习笔记--02 Summary One
- 《Head First Design Patterns》笔记八:外观模式(Facade Pattern)
- Head First Design Pattern - 学习笔记
- 学习Head First Design Pattern——翻译Chapter 3:The Decorator Pattern
- Head First Design Patterns - Factory Method Pattern
- 《Head First Design Patterns》笔记二:观察者模式(Observer Pattern)
- Head First Design Patterns 阅读笔记之六: Command Pattern
- Head First Design Patterns 阅读笔记之二: Observer Pattern
- 《Head First Design Patterns》笔记四:工厂模式(Factory Pattern)
- Head First Design Patterns 阅读笔记之七: Adapter and Facade Pattern
- 《Head First Design Patterns》笔记六:命令模式(Command Pattern)
- Head First Object-Oriented Design and Analysis 学习笔记(八)
- Head First Design patterns笔记-Strategy Patterns (从不同的人使用不同的交通工具上班看策略模式)
- Head First Design patterns笔记-Decorator Patterns (从”用不同技能武装自己”看装饰模式)
- Head First Object-Oriented Analysis and Design学习笔记(一)