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flex自定义组件的编写步骤

2013-12-20 17:52 351 查看
1,重写一个组件系统依次调用Constructor(构造方法)-->createChildren()-->commitProperties()==>measure()==>updateDisplayList() ;

a,Constructor构造方法,初始化属性,默认值 在这个方法中使用最好。

b,createChildren() 创建子对象,在组件中添加子对象。是使用addChild方法添加子对象

c,commitProperties 用在处理属性值和更新。(多个属性值更新后统一处理入口和单值多次修改后处理入口)

d , measure()设置组件的默认大小(以便Flex布局管理器能正确知道该组件的大小,给其分配适当空间)

e,updateDisplayList()用来重绘组件,子对象布局逻辑等

2,添加自定义组件实际上就是将一个基本的组件的组合起来,这样的情况下就必须要重写createChildren() 和 updateDisplayList()方法。

当自定义组件要对属性的变化作出反应的时候必须要重写commitProperties()方法(触发调用这个方法的是invalidateProperties)

当自定义的组件和基类组件大小不一致的情况下就要调用measure 保证正确的大小显示。(调用invalidateSize方法)

当组件需要调整子对象全局显示逻辑,重写updateDisplayList,调用invalidateDisplayList

commitProperties measure 和 updateDisplayList 都有自己的用处

在下面写个例子 一个button 和 TextArea 组合的自定义组件

package cn.tsoft
{
import flash.events.Event;
import flash.text.TextLineMetrics;

import mx.controls.Button;
import mx.controls.TextArea;
import mx.core.UIComponent;

/**
* 当子组件textArea中文件变化时,ModelText派发一个change事件
* 当ModelText的text属性被设置时,派发一个textChange事件
* 当改变Modeltext的textplacement属性后,会派发一个placementChanged事件
* **/
[Event(name="change",type="flash.events.Event")]
[Event(name="textChanged",type="flash.events.Event")]
[Event(name="placementChanged",type="flash.events.Event")]

public class ModelText extends UIComponent
{
public function ModelText()
{
super();
}

private var text_mc:TextArea;
private var mode_mc:Button;

private var bTextChanged:Boolean =false;

private var _text:String="ModelText";

public function set text(t:String):void{
this._text =t;
bTextChanged = true;
invalidateProperties();
dispatchEvent(new Event("textChanged"));
}

[Bindable(event="textChanged")]
public function get text():String{
return text_mc.text;
}

override protected function createChildren():void{
super.createChildren();
if(!text_mc){
text_mc =new TextArea();
text_mc.explicitWidth =80;
text_mc.editable =false;
text_mc.addEventListener("change",handleChangeEvent);
addChild(text_mc);
}

if(!mode_mc){
mode_mc = new Button();
mode_mc.label ="mylabeljieji";
mode_mc.addEventListener("click",handleClickEvent);
addChild(mode_mc);
}
}

//处理有子组件派发的时间
private function handleChangeEvent(eventObj:Event):void{
dispatchEvent(new Event("change"));
}

private function handleClickEvent(eventObj:Event):void{
text_mc.editable = !text_mc.editable;
}

override protected function commitProperties():void{
super.commitProperties();
if(bTextChanged){
bTextChanged =false;
text_mc.text = _text;
invalidateDisplayList();
}
}

/**
* 组建的默认宽度是文本宽度加上按钮的宽度
* 组件的默认高度由按钮的高度决定
*/
override protected function measure():void{
super.measure();
var buttonWidth:Number = mode_mc.getExplicitOrMeasuredWidth();
var buttonHeight:Number =mode_mc.getExplicitOrMeasuredHeight();

//组件默认的最小宽度和默认宽度为textArea控件的measureedWidth宽度与buttonWidth之和
measuredWidth = measuredMinWidth =text_mc.measuredWidth+buttonWidth;
//组件的默认高度 和最小高度问textArea 和Button 中measuredHeight中的最大值加上10个像素的边框
measuredHeight = measuredMinHeight = Math.max(text_mc.measuredHeight,buttonHeight)+10;
}

private var _textPlacement:String="left";

public function set textPlacement(p:String):void{
this._textPlacement = p;
invalidateDisplayList();
dispatchEvent(new Event("placementChanged"));
}

[Bindable(event="placementChanged")]
public function get textPlacement():String{
return _textPlacement;
}

/**
* Button控件的尺寸是Button上的label文本尺寸加上10像素的边框区域
* textarea控件的尺寸是组件的剩余区域,TextArea的位置取决于textPlacement属性的设置
* **/
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void{
super.updateDisplayList(unscaledWidth,unscaledHeight);
//为左右边框各减去1像素 , 为左右边白各减3像素
var usableWidth:Number=unscaledWidth -8;
//为上下边框各减去1像素 , 为上下边白各减3像素
var usableHeight:Number = unscaledHeight -8;

//根据按钮上的文本计算按钮的尺寸
var lineMetrics:TextLineMetrics = measureText(mode_mc.label);
//按钮文本尺寸加上10像素作为按钮的尺寸
var buttonHeight:Number = lineMetrics.height+10;
var buttonWidth:Number = lineMetrics.width+10;
mode_mc.setActualSize(buttonWidth,buttonHeight);

//计算文本的尺寸,允许按钮和TextArea文本之间有5个像素的间隙
var textWidth:Number = usableWidth-buttonWidth-5;
var textHeight:Number = usableHeight;
text_mc.setActualSize(textWidth,textHeight);

//根据textPlacement的属性确定控件的位置
if(textPlacement == "left"){
text_mc.move(4,4);
mode_mc.move(4+textWidth+5,4);
}else{
mode_mc.move(4,4);
text_mc.move(4+buttonWidth+5,4);
}

graphics.lineStyle(1,0xffff00,1.0);
graphics.drawRect(0,0,unscaledWidth,unscaledHeight);
}

}
}
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