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10 cocos2d-x 按钮 CCControlButton

2013-12-20 16:33 615 查看
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "cocos-ext.h"
using namespace cocos2d::extension;
class HelloWorld : public cocos2d::CCLayer
{
public:
// Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
virtual bool init();

// there's no 'id' in cpp, so we recommend to return the class instance pointer
static cocos2d::CCScene* scene();

// a selector callback
void menuCloseCallback(CCObject* pSender);

//按下事件的回调
void touchDownAction(CCObject *sender,CCControlEvent * event );
//按钮在七内部抬起事件的回调
void touchUpInsideAction(CCObject *sender,CCControlEvent * event );
//按钮在七外部抬起的事件的回调
void touchUpOutSideAction(CCObject *sender,CCControlEvent * event);

// preprocessor macro for "static create()" constructor ( node() deprecated )
CREATE_FUNC(HelloWorld);
};

#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
#include "cocos-ext.h"
#include "CCControlButton.h"
using namespace cocos2d;
using namespace CocosDenshion;
using namespace cocos2d::extension;

CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();

// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();

// add layer as a child to scene
scene->addChild(layer);

// return the scene
return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}

//CCControlButton 按钮
CCLabelTTF *label=CCLabelTTF::create("按钮", "MarkerFelt", 20);
CCScale9Sprite *sprite=CCScale9Sprite::create("Icon.png");
CCControlButton *btn=CCControlButton::create(label, sprite);
btn->setPosition(ccp(240, 170));

//按钮被选中背景图片响应的状态
btn->setBackgroundSpriteForState(CCScale9Sprite::create("123.png"), CCControlStateHighlighted);
//按钮被选中后文字颜色响应的状态
btn->setTitleColorForState(ccc3(0, 0, 255), CCControlStateHighlighted);
//按钮被选中后文字响应的状态
btn->setTitleForState(CCString::create("选中"), CCControlStateHighlighted);
this->addChild(btn);

//按钮按下事件回调
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown);
//按钮在七内部抬起事件的回调

btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpInsideAction), CCControlEventTouchUpInside);
//按钮在七外部抬起的事件的回调
btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpOutSideAction), CCControlEventTouchUpOutside);

//用于显示按钮的状态
CCLabelTTF *label2=CCLabelTTF::create("", "MarkerFelt", 20);
label2->setPosition(ccp(240, 220));
this->addChild(label2,0,90);

return true;
}

//按下事件的回调
void HelloWorld::touchDownAction(CCObject *sender,CCControlEvent * event )
{
CCLabelTTF *label=(CCLabelTTF *)this->getChildByTag(90);
label->setString(CCString::createWithFormat("按下")->getCString());
}
//按钮在七内部抬起事件的回调
void HelloWorld::touchUpInsideAction(CCObject *sender,CCControlEvent * event )
{
CCLabelTTF *label=(CCLabelTTF *)this->getChildByTag(90);
label->setString(CCString::createWithFormat("内部抬起")->getCString());
}
//按钮在七外部抬起的事件的回调
void HelloWorld::touchUpOutSideAction(CCObject *sender,CCControlEvent * event)
{
CCLabelTTF *label=(CCLabelTTF *)this->getChildByTag(90);
label->setString(CCString::createWithFormat("外部抬起")->getCString());
}











                                            
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