您的位置:首页 > 移动开发 > Android开发

Android骰子游戏案例

2013-12-03 16:55 309 查看
终于等到上班了(转行业真不容易,泪奔),带我的学长布置的第一个任务是做一个骰子的小游戏~~~~好吧,貌似不太难,我把写好的源码拿上来给大家分享下~

可以通过点击按钮或者摇一摇来改变骰子的点数~游戏里有个小BUG,是因为一个参数的问题,我没改,大家自己去发现吧~

既然是骰子游戏,肯定得有骰子类,按照一贯的惯例,注释的很详细,自己看去吧~

package com.syxy.dice;

import java.util.Random;

import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;

public class Dice {
private Bitmap diceBitmap;		//骰子的图片引用
private Bitmap tempBitmap;		//骰子的临时引用
int diceWidth;		//骰子的宽(6个面的骰子在一张图上画)
int diceHeight;		//骰子的高
int avgWidth;		//骰子图片的平均宽度
//	int x, y;		//骰子显示的坐标
private int nowNum;		//骰子的当前值
private Random random;		//获取随即对象
Paint paint;		//画笔的引用

public Dice(Resources res){
paint = new Paint();
paint.setAntiAlias(true);	//消除画笔的锯齿
initBitmap(res);		//初始化骰子图片
diceWidth = diceBitmap.getWidth();		//初始化图片宽度
diceHeight = diceBitmap.getHeight();		//初始化图片高度
avgWidth = diceWidth / 6;		//初始化平均宽度
nowNum = -1;
random = new Random();
System.out.println("diceWidth=" + diceWidth +", diceHeight" + diceHeight + ", avgWidth" + avgWidth);
//		x = MySurfaceView.screen_width/2 - avgWidth/2;
//		y = MySurfaceView.screen_height/3 - diceHeight/2;
}

public void initBitmap(Resources res){
diceBitmap = BitmapFactory.decodeResource(res, R.drawable.dice);
}

private Bitmap getbitmap()	{	        //根据序号截取大图上相应骰子数图片
return Bitmap.createBitmap(diceBitmap, avgWidth*(nowNum+1), 0, avgWidth, diceHeight);
}

public void playDice(Canvas canvas, int x, int y){		//随即绘制骰子
nowNum = random.nextInt(5);
tempBitmap = getbitmap();
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(tempBitmap, x, y, paint);
}

public void DrawDice(Canvas canvas, int x, int y){		//绘制一个固定的骰子,即值为1的骰子,在投骰子的游戏开始前绘制
tempBitmap = getbitmap();
canvas.drawColor(Color.WHITE);
System.out.println("----------------1-----------------");
canvas.drawBitmap(tempBitmap,x, y, paint);
}
}


既然是游戏,那么游戏的视图类总得有的~

package com.syxy.dice;

import android.content.Context;
import android.graphics.Canvas;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView implements Callback, Runnable {

static int screen_width; //设备屏幕的宽
static int screen_height; //设备屏幕的高
int Dice_x;
int Dice_y;
SurfaceHolder holder; //取得surfaceView的控制类的引用
Thread th; //取得线程类的引用
boolean flag; //线程执行的标志位
boolean isRun; //控制骰子的投掷
Canvas canvas = null;
Dice dice; //骰子的引用
private int sleepSpan = 150; //线程休眠时间30
int i; //用于循环的
Handler mHandler;

public MySurfaceView(Context context, AttributeSet attr) {
super(context, attr);
dice = new Dice(this.getResources());
holder = this.getHolder(); //取得控制类
holder.addCallback(this); //取得surfaceView的监视器
th = new Thread(this); //实例化线程
// TODO Auto-generated constructor stub
}

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
screen_width = this.getWidth(); //取得屏幕宽度
screen_height = this.getHeight(); //取得屏幕高度
Dice_x =(int)screen_width/2 - (int)dice.avgWidth/2; //计算骰子的X位置
Dice_y =(int)screen_height/3 - (int)dice.diceHeight/2; //计算骰子的Y位置
// Dice_x = 300;
// Dice_y =200;
System.out.println("screen_width=" + screen_width + ", screen_height=" + screen_height + ", Dice_x=" + Dice_x + ", Dice_y=" + Dice_y);
flag = true; //给flag设置初始值
th.start(); //启动线程
}

@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}

public void run(){
while(flag){
if(isRun){ //用判断语句控制是否进入骰子的投掷过程
for(i = 1; i <= 10; i++){ //随机取骰子值10次,完成投掷,建立此循环的目的是为了让线程持续执行,让投掷可控,
canvas = holder.lockCanvas(); //取得surfaceView的canvas
dice.playDice(canvas, Dice_x, Dice_y); //随机投掷骰子
if(canvas != null){
holder.unlockCanvasAndPost(canvas); //释放holder的画布
}
}
isRun = false;
}
}
try{
Thread.sleep(sleepSpan);
}catch(Exception e){
e.printStackTrace();
}
}
}


那么我还需要一个主界面控制一下~

package com.syxy.dice;

import android.app.Activity;
import android.app.Service;
import android.graphics.Canvas;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.os.Vibrator;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class MainActivity extends Activity implements OnClickListener,
SensorEventListener{

Button play, reset;
MySurfaceView view;
Dice dice;
Canvas canvas;

SensorManager sensorManager = null;		//传感器管理器
Vibrator vibrator = null;		//振动传感器

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

sensorManager = (SensorManager)getSystemService(SENSOR_SERVICE);		//取得传感器管理器的实例
vibrator = (Vibrator)getSystemService(Service.VIBRATOR_SERVICE);

view = (MySurfaceView)findViewById(R.id.view);
dice = new Dice(getResources());
play = (Button)findViewById(R.id.play);
reset = (Button)findViewById(R.id.reset);
canvas = new Canvas();

play.setOnClickListener(this);
reset.setOnClickListener(this);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}

@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
System.out.println("-----10-----");
sensorManager.unregisterListener(this);
}

@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
System.out.println("-----11-----");
sensorManager.registerListener(this,
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_NORMAL);
}

@Override
public void onClick(View v) {
// TODO Auto-generated method stub
if(v == play){
view.i = 1;
view.isRun = true;
}else if(v == reset){
canvas = view.holder.lockCanvas();
dice.DrawDice(canvas, view.Dice_x, view.Dice_y);
view.holder.unlockCanvasAndPost(canvas);
}
}

@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub

}

@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
System.out.println("-----12-----");
int sensorType = event.sensor.getType();		//得到传感器的类型
//values的值,values[0]:X轴,values[1]:Y轴,values[2]:Z轴
System.out.println("-----13-----");
float[] values = event.values;
System.out.println("-----14-----");
if(sensorType == Sensor.TYPE_ACCELEROMETER){		//如果传感器类型是加速度计
System.out.println("-----15-----");
if(Math.abs(values[0])> 10
|| Math.abs(values[1]) > 10
|| Math.abs(values[2] )> 10){
System.out.println("-----16-----");
vibrator.vibrate(300);
view.isRun = true;
System.out.println("-----摇一摇-----");
}
}
}
}


然后是主界面的界面XML

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
>

<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1" >

<com.syxy.dice.MySurfaceView
android:id="@+id/view"
android:layout_width="match_parent"
android:layout_height="match_parent" />

<LinearLayout android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="horizontal">
<Button
android:id="@+id/play"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play" />

<Button
android:id="@+id/reset"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="reset" />
</LinearLayout>
</RelativeLayout>

</LinearLayout>


完了,你们自己看去吧

对了,源码在这:http://download.csdn.net/detail/lxtalx/6650763


内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
相关文章推荐