js-运动框架(时间版)
2013-11-18 11:52
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周末的时候,在网上看了一篇教程,内容是说jquery的animate运动函数是如何实现的,看完之后自己就抽出了一些时间将之前的运动框架改了一下,改完之后发现效果非常好,而却运动形式也丰富了很多!
代码如下:
代码如下:
//obj:运动对象,json:运动属性json格式,times:运动时间(不能大于间隔时间),fx:运动形式,fn:回掉函数 function startMove(obj,json,times,fx,fn){ var startTime=now(); var iCur={}; for(var attr in json){ iCur[attr]=0; if(attr=="opacity"){ iCur[attr]=Math.round(getStyle(obj,attr)*100); }else{ iCur[attr]=parseInt(getStyle(obj,attr)); } } clearInterval(obj.timer); obj.timer=setInterval(function(){ var changeTime=now(); var scale = 1 - Math.max(0,startTime - changeTime + times)/times ; for(var attr in json ){ var cvalue=parseInt(json[attr])-iCur[attr]; console.log(cvalue); var value=Tween[fx](scale*times,iCur[attr],cvalue,times); if(attr=="opacity"){ obj.style.filter="alpha(opacity="+value+")"; obj.style.opacity=value/100; }else{ obj.style[attr]=value+"px"; } } if(scale == 1){ clearInterval(obj.timer); if(fn){ fn.call(obj); } } },13); //取得当前时间 function now(){ return (new Date()).getTime(); } //获得样式值 function getStyle(obj,sty){ if(obj.currentStyle){ return obj.currentStyle[sty]; }else{ return window.getComputedStyle(obj,false)[sty]; } } //运动公式 var Tween = { //t : 当前时间 b : 初始值 c : 变化值 d : 总时间 //return : 当前的位置 linear: function (t, b, c, d){ //匀速 return c*t/d + b; }, easeIn: function(t, b, c, d){ //加速曲线 return c*(t/=d)*t + b; }, easeOut: function(t, b, c, d){ //减速曲线 return -c *(t/=d)*(t-2) + b; }, easeBoth: function(t, b, c, d){ //加速减速曲线 if ((t/=d/2) < 1) { return c/2*t*t + b; } return -c/2 * ((--t)*(t-2) - 1) + b; }, easeInStrong: function(t, b, c, d){ //加加速曲线 return c*(t/=d)*t*t*t + b; }, easeOutStrong: function(t, b, c, d){ //减减速曲线 return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeBothStrong: function(t, b, c, d){ //加加速减减速曲线 if ((t/=d/2) < 1) { return c/2*t*t*t*t + b; } return -c/2 * ((t-=2)*t*t*t - 2) + b; }, elasticIn: function(t, b, c, d, a, p){ //正弦衰减曲线(弹动渐入) if (t === 0) { return b; } if ( (t /= d) == 1 ) { return b+c; } if (!p) { p=d*0.3; } if (!a || a < Math.abs(c)) { a = c; var s = p/4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, elasticOut: function(t, b, c, d, a, p){ //正弦增强曲线(弹动渐出) if (t === 0) { return b; } if ( (t /= d) == 1 ) { return b+c; } if (!p) { p=d*0.3; } if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }, elasticBoth: function(t, b, c, d, a, p){ if (t === 0) { return b; } if ( (t /= d/2) == 2 ) { return b+c; } if (!p) { p = d*(0.3*1.5); } if ( !a || a < Math.abs(c) ) { a = c; var s = p/4; } else { var s = p/(2*Math.PI) * Math.asin (c/a); } if (t < 1) { return - 0.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b; }, backIn: function(t, b, c, d, s){ //回退加速(回退渐入) if (typeof s == 'undefined') { s = 1.70158; } return c*(t/=d)*t*((s+1)*t - s) + b; }, backOut: function(t, b, c, d, s){ if (typeof s == 'undefined') { s = 3.70158; //回缩的距离 } return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, backBoth: function(t, b, c, d, s){ if (typeof s == 'undefined') { s = 1.70158; } if ((t /= d/2 ) < 1) { return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; } return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, bounceIn: function(t, b, c, d){ //弹球减振(弹球渐出) return c - Tween['bounceOut'](d-t, 0, c, d) + b; }, bounceOut: function(t, b, c, d){ if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b; } return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b; }, bounceBoth: function(t, b, c, d){ if (t < d/2) { return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b; } return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b; } } }