NineOldAndroidsDemos 学习(8) MultiPropertyAnimation ReversingAnimation
2013-11-08 20:35
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这个可以说是对以前动画的温习,最后一个球的运动需要注意一下, 最后一个 使用到了 keyframe 关键帧的 东西 很类似 flash的关键帧
展示了animator 播放后还可以返回,在动画过程中甚至也可以返回
public class MultiPropertyAnimation extends Activity { private static final int DURATION = 1500; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.animation_multi_property); LinearLayout container = (LinearLayout) findViewById(R.id.container); final MyAnimationView animView = new MyAnimationView(this); container.addView(animView); Button starter = (Button) findViewById(R.id.startButton); starter.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { animView.startAnimation(); } }); } public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener { private static final float BALL_SIZE = 100f; public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>(); AnimatorSet animation = null; Animator bounceAnim = null; ShapeHolder ball = null; public MyAnimationView(Context context) { super(context); addBall(50, 0); addBall(150, 0); addBall(250, 0); addBall(350, 0); } private void createAnimation() { if (bounceAnim == null) { //1球和2球 展示了 用两种方式播放上下动画 ShapeHolder ball; ball = balls.get(0); ObjectAnimator yBouncer = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - BALL_SIZE).setDuration(DURATION); yBouncer.setInterpolator(new CycleInterpolator(1)); yBouncer.addUpdateListener(this); yBouncer.setRepeatCount(ObjectAnimator.INFINITE); ball = balls.get(1); PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE); PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", 1.0f, 0f); ObjectAnimator yAlphaBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhAlpha).setDuration(DURATION/2); yAlphaBouncer.setInterpolator(new AccelerateInterpolator()); yAlphaBouncer.setRepeatCount(ObjectAnimator.INFINITE); yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE); //设置球的大小 并调整使其居中 ball = balls.get(2); PropertyValuesHolder pvhW = PropertyValuesHolder.ofFloat("width", ball.getWidth(), ball.getWidth() * 2); PropertyValuesHolder pvhH = PropertyValuesHolder.ofFloat("height", ball.getHeight(), ball.getHeight() * 2); PropertyValuesHolder pvTX = PropertyValuesHolder.ofFloat("x", ball.getX(), ball.getX() - BALL_SIZE/2f); PropertyValuesHolder pvTY = PropertyValuesHolder.ofFloat("y", ball.getY(), ball.getY() - BALL_SIZE/2f); ObjectAnimator whxyBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhW, pvhH, pvTX, pvTY).setDuration(DURATION/2); whxyBouncer.setRepeatCount(ObjectAnimator.INFINITE); whxyBouncer.setRepeatMode(ValueAnimator.REVERSE); // ball = balls.get(3); pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE);//上下跳动 float ballX = ball.getX(); Keyframe kf0 = Keyframe.ofFloat(0f, ballX);//在 动画 开始的时候 x的 关键帧位置 Keyframe kf1 = Keyframe.ofFloat(.5f, ballX + 100f); //在动画一半的时候x的位置 Keyframe kf2 = Keyframe.ofFloat(1f, ballX + 50f); //在动画结束的时候 x的位置 PropertyValuesHolder pvhX = PropertyValuesHolder.ofKeyframe("x", kf0, kf1, kf2);//设定x的播放位置 ObjectAnimator yxBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY, pvhX).setDuration(DURATION/2);//设置xy的轨迹 yxBouncer.setRepeatCount(ObjectAnimator.INFINITE); yxBouncer.setRepeatMode(ValueAnimator.REVERSE); bounceAnim = new AnimatorSet(); ((AnimatorSet)bounceAnim).playTogether(yBouncer, yAlphaBouncer, whxyBouncer, yxBouncer); } } public void startAnimation() { createAnimation(); bounceAnim.start(); } private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(BALL_SIZE, BALL_SIZE); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x); shapeHolder.setY(y); int red = (int)(100 + Math.random() * 155); int green = (int)(100 + Math.random() * 155); int blue = (int)(100 + Math.random() * 155); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { for (ShapeHolder ball : balls) { canvas.translate(ball.getX(), ball.getY()); ball.getShape().draw(canvas); canvas.translate(-ball.getX(), -ball.getY()); } } public void onAnimationUpdate(ValueAnimator animation) { invalidate(); } } }
展示了animator 播放后还可以返回,在动画过程中甚至也可以返回
public class ReversingAnimation extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.animation_reversing); LinearLayout container = (LinearLayout) findViewById(R.id.container); final MyAnimationView animView = new MyAnimationView(this); container.addView(animView); Button starter = (Button) findViewById(R.id.startButton); starter.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { animView.startAnimation(); } }); Button reverser = (Button) findViewById(R.id.reverseButton); reverser.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { animView.reverseAnimation(); } }); } public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener { public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>(); ValueAnimator bounceAnim = null; ShapeHolder ball = null; public MyAnimationView(Context context) { super(context); ball = createBall(25, 25); } private void createAnimation() { if (bounceAnim == null) { bounceAnim = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - 50f). setDuration(1500); bounceAnim.setInterpolator(new AccelerateInterpolator(2f)); bounceAnim.addUpdateListener(this); } } public void startAnimation() { createAnimation(); bounceAnim.start(); } public void reverseAnimation() { createAnimation(); bounceAnim.reverse(); } public void seek(long seekTime) { createAnimation(); bounceAnim.setCurrentPlayTime(seekTime); } private ShapeHolder createBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(50f, 50f); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x - 25f); shapeHolder.setY(y - 25f); int red = (int)(Math.random() * 255); int green = (int)(Math.random() * 255); int blue = (int)(Math.random() * 255); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG); int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { canvas.save(); canvas.translate(ball.getX(), ball.getY()); ball.getShape().draw(canvas); canvas.restore(); } public void onAnimationUpdate(ValueAnimator animation) { invalidate(); } } }
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