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NineOldAndroidsDemos 学习(8) MultiPropertyAnimation ReversingAnimation

2013-11-08 20:35 330 查看
这个可以说是对以前动画的温习,最后一个球的运动需要注意一下, 最后一个 使用到了 keyframe 关键帧的 东西 很类似 flash的关键帧

public class MultiPropertyAnimation extends Activity {

    private static final int DURATION = 1500;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.animation_multi_property);
        LinearLayout container = (LinearLayout) findViewById(R.id.container);
        final MyAnimationView animView = new MyAnimationView(this);
        container.addView(animView);

        Button starter = (Button) findViewById(R.id.startButton);
        starter.setOnClickListener(new View.OnClickListener() {

            public void onClick(View v) {
                animView.startAnimation();
            }
        });

    }

    public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener {

        private static final float BALL_SIZE = 100f;

        public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
        AnimatorSet animation = null;
        Animator bounceAnim = null;
        ShapeHolder ball = null;

        public MyAnimationView(Context context) {
            super(context);
            addBall(50, 0);
            addBall(150, 0);
            addBall(250, 0);
            addBall(350, 0);
        }

        private void createAnimation() {
            if (bounceAnim == null) {
                //1球和2球 展示了 用两种方式播放上下动画
                ShapeHolder ball;
                ball = balls.get(0);
                ObjectAnimator yBouncer = ObjectAnimator.ofFloat(ball, "y",
                        ball.getY(), getHeight() - BALL_SIZE).setDuration(DURATION);
                yBouncer.setInterpolator(new CycleInterpolator(1));
                yBouncer.addUpdateListener(this);
                yBouncer.setRepeatCount(ObjectAnimator.INFINITE);

                ball = balls.get(1);
                PropertyValuesHolder pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(),
                        getHeight() - BALL_SIZE);
                PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", 1.0f, 0f);
                ObjectAnimator yAlphaBouncer = ObjectAnimator.ofPropertyValuesHolder(ball,
                        pvhY, pvhAlpha).setDuration(DURATION/2);
                yAlphaBouncer.setInterpolator(new AccelerateInterpolator());
                yAlphaBouncer.setRepeatCount(ObjectAnimator.INFINITE);
                yAlphaBouncer.setRepeatMode(ValueAnimator.REVERSE);

                //设置球的大小 并调整使其居中
                ball = balls.get(2);
                PropertyValuesHolder pvhW = PropertyValuesHolder.ofFloat("width", ball.getWidth(),
                        ball.getWidth() * 2);
                PropertyValuesHolder pvhH = PropertyValuesHolder.ofFloat("height", ball.getHeight(),
                        ball.getHeight() * 2);
                PropertyValuesHolder pvTX = PropertyValuesHolder.ofFloat("x", ball.getX(),
                        ball.getX() - BALL_SIZE/2f);
                PropertyValuesHolder pvTY = PropertyValuesHolder.ofFloat("y", ball.getY(),
                        ball.getY() - BALL_SIZE/2f);
                ObjectAnimator whxyBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhW, pvhH,
                        pvTX, pvTY).setDuration(DURATION/2);
                whxyBouncer.setRepeatCount(ObjectAnimator.INFINITE);
                whxyBouncer.setRepeatMode(ValueAnimator.REVERSE);

                //
                ball = balls.get(3);
                pvhY = PropertyValuesHolder.ofFloat("y", ball.getY(), getHeight() - BALL_SIZE);//上下跳动
                float ballX = ball.getX();
                Keyframe kf0 = Keyframe.ofFloat(0f, ballX);//在 动画 开始的时候 x的 关键帧位置
                Keyframe kf1 = Keyframe.ofFloat(.5f, ballX + 100f); //在动画一半的时候x的位置
                Keyframe kf2 = Keyframe.ofFloat(1f, ballX + 50f); //在动画结束的时候 x的位置
                PropertyValuesHolder pvhX = PropertyValuesHolder.ofKeyframe("x", kf0, kf1, kf2);//设定x的播放位置
                ObjectAnimator yxBouncer = ObjectAnimator.ofPropertyValuesHolder(ball, pvhY,
                        pvhX).setDuration(DURATION/2);//设置xy的轨迹
                yxBouncer.setRepeatCount(ObjectAnimator.INFINITE);
                yxBouncer.setRepeatMode(ValueAnimator.REVERSE);

                bounceAnim = new AnimatorSet();
                ((AnimatorSet)bounceAnim).playTogether(yBouncer, yAlphaBouncer, whxyBouncer,
                        yxBouncer);
            }
        }

        public void startAnimation() {
            createAnimation();
            bounceAnim.start();
        }

        private ShapeHolder addBall(float x, float y) {
            OvalShape circle = new OvalShape();
            circle.resize(BALL_SIZE, BALL_SIZE);
            ShapeDrawable drawable = new ShapeDrawable(circle);
            ShapeHolder shapeHolder = new ShapeHolder(drawable);
            shapeHolder.setX(x);
            shapeHolder.setY(y);
            int red = (int)(100 + Math.random() * 155);
            int green = (int)(100 + Math.random() * 155);
            int blue = (int)(100 + Math.random() * 155);
            int color = 0xff000000 | red << 16 | green << 8 | blue;
            Paint paint = drawable.getPaint();
            int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
            RadialGradient gradient = new RadialGradient(37.5f, 12.5f,
                    50f, color, darkColor, Shader.TileMode.CLAMP);
            paint.setShader(gradient);
            shapeHolder.setPaint(paint);
            balls.add(shapeHolder);
            return shapeHolder;
        }

        @Override
        protected void onDraw(Canvas canvas) {
            for (ShapeHolder ball : balls) {
                canvas.translate(ball.getX(), ball.getY());
                ball.getShape().draw(canvas);
                canvas.translate(-ball.getX(), -ball.getY());
            }
        }

        public void onAnimationUpdate(ValueAnimator animation) {
            invalidate();
        }

    }
}


展示了animator 播放后还可以返回,在动画过程中甚至也可以返回

public class ReversingAnimation extends Activity {

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.animation_reversing);
        LinearLayout container = (LinearLayout) findViewById(R.id.container);
        final MyAnimationView animView = new MyAnimationView(this);
        container.addView(animView);

        Button starter = (Button) findViewById(R.id.startButton);
        starter.setOnClickListener(new View.OnClickListener() {
            public void onClick(View v) {
                animView.startAnimation();
            }
        });

        Button reverser = (Button) findViewById(R.id.reverseButton);
        reverser.setOnClickListener(new View.OnClickListener() {
            public void onClick(View v) {
                animView.reverseAnimation();
            }
        });

    }

    public class MyAnimationView extends View implements ValueAnimator.AnimatorUpdateListener {

        public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
        ValueAnimator bounceAnim = null;
        ShapeHolder ball = null;

        public MyAnimationView(Context context) {
            super(context);
            ball = createBall(25, 25);
        }

        private void createAnimation() {
            if (bounceAnim == null) {
                bounceAnim = ObjectAnimator.ofFloat(ball, "y", ball.getY(), getHeight() - 50f).
                        setDuration(1500);
                bounceAnim.setInterpolator(new AccelerateInterpolator(2f));
                bounceAnim.addUpdateListener(this);
            }
        }

        public void startAnimation() {
            createAnimation();
            bounceAnim.start();
        }

        public void reverseAnimation() {
            createAnimation();
            bounceAnim.reverse();
        }

        public void seek(long seekTime) {
            createAnimation();
            bounceAnim.setCurrentPlayTime(seekTime);
        }

        private ShapeHolder createBall(float x, float y) {
            OvalShape circle = new OvalShape();
            circle.resize(50f, 50f);
            ShapeDrawable drawable = new ShapeDrawable(circle);
            ShapeHolder shapeHolder = new ShapeHolder(drawable);
            shapeHolder.setX(x - 25f);
            shapeHolder.setY(y - 25f);
            int red = (int)(Math.random() * 255);
            int green = (int)(Math.random() * 255);
            int blue = (int)(Math.random() * 255);
            int color = 0xff000000 | red << 16 | green << 8 | blue;
            Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG);
            int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4;
            RadialGradient gradient = new RadialGradient(37.5f, 12.5f,
                    50f, color, darkColor, Shader.TileMode.CLAMP);
            paint.setShader(gradient);
            shapeHolder.setPaint(paint);
            return shapeHolder;
        }

        @Override
        protected void onDraw(Canvas canvas) {
            canvas.save();
            canvas.translate(ball.getX(), ball.getY());
            ball.getShape().draw(canvas);
            canvas.restore();
        }

        public void onAnimationUpdate(ValueAnimator animation) {
            invalidate();
        }

    }
}
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